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Messages - T's Inventions

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DECORATE and ACS Modifications / Re: T's Inventions' Bot Apocalypse Fixes
« on: February 09, 2021, 07:47:31 PM »
Well, aren't you all totally the most chatty about this mode...  Not.
OK, maybe it would help if I post some links to previous Bot Apocalypse topics here on CutStuff from many years ago in case if anyone's interested about learning more about Bot Apocalypse and its history...

Here is SaviorSword's original topic, he starts it off by explaining how to setup an original WAD-less server:
(Some of the steps are not needed anymore due to old issues/flaws with MM8BDM now being fixed and long gone.)

SickSadWorld's topic for his WAD/version that he made years ago:

And lastly, TailsMK4 made a guide intended for when you play Messatsu's WAD/version:

Also, I would like to ask the CutStuff mod's when can I have this Topic moved up to Projects&Creative, as I have been getting quite a bit of players in my server over these past couple of months!

Skins & Bots etc / [HUD] Higher Res' Buster/Arm Images Anyone?
« on: November 22, 2020, 09:12:05 PM »
So I'm going to ask this here because at this moment I'm not sure about where much else I could ask about it...

I want to know if someone else has already made higher-res' buster/arm(s) HUD images that replaces the stock ones in-game!
If so, are they ALSO in a (P)WAD ready to be added into the game, and as for the images themselves, what I'm looking for is stuff that would look something like this...

(click to show/hide)

These (sample) images are the result of an image resizing/up-scaling/etc' program that I have been doing some experimenting with lately,
but there is a few issues I need to workout somehow, doesn't anyone else at least think this is a good idea?

W.I.P Forum / Re: Mrgaman HD Texture pack!
« on: November 05, 2020, 12:33:22 AM »
DownLoad link broken again (on my end), and REALLY I wanted to see if this is NOT an April Fools Day joke, Also it should be spelled MEGAMAN.

MM8BDM Discussion / Please STOP radically re-designing all of your maps!
« on: October 19, 2020, 09:44:01 PM »
ok now, with just a few days before Version 6 comes out, I know it is exiting and all that, however there is one BIG issue I've been having with this game for years now, it is about dang time that we talk about this, and yes I regret not making this topic/post years ago, but better late than never I hope, so are you ready? ...

While I was learning how to be a game developer/designer over the years so I thought, when you design your maps, what you DON'T do with a game like this, is COMPLETELY re-design your maps the way so many countless mappers have been doing after "updates", BOTH for the core AND custom maps,
apparently those days are LONG gone, NOT TO ME, but apparently to so many of the mappers and dev's of/for this game today. At least that's the impression that I've been getting!

Maps that did it RIGHT (for the most part) since V2C: MM1GUT, MM1ELE, MM2CRA, MM2WOO, MM3SPA, MM3MAG, MM3HAR, MM4SKU, MM4DRI, MM4TOA, MM5GRA, MM5STO, MM5DAR.
Maps that did it WRONG (for the most part) since V2C: MM1DW2, MM2BUB, MM3SHA, MM4DIV, MM4BRI, MM4PHA, MM4RIN, MM5GYR, MM5CRY, MM5WAV, MM6CEN, MM6YAM, MM7FRE, MM7BUR, MM7CLO, MM7TUR.
Maps since V2C that I'm not sure about now: MM1CUT, MM1ICE, MM1BOM, MM1FIR, MM2HEA, MM2QUI, MM3GEM, MM7SPR.

( What you should also be doing, is find ways to add-in more unused textures from the original Mega Man games if there's any left. )
It's fine if you add-on some new part(s) to the map(s) and/or change not too many parts/things around, but NOT if you completely scrap the map(s) for no good reason at all!
Please STOP radically re-designing your maps the way you have been!  It is both so annoying and unnecessary!  To me for one, anyway...
Unless maybe if the map's quality is that of/near OZX when he first started 'mapping' for MM8BDM.

I can explain further if you really want me to, but there's only so much text I can type into here at a time, I just mainly wanted to finally get this topic started.
Please tell me I'm NOT the only one who has been bothered by this BIG issue of MM8BDM over these many years!

Rejected / Re: [Suggestion] Game Over Theme
« on: September 24, 2020, 04:19:17 AM »
Yeah, I agree!  And how about for (Team)LMS matches it can also play when your team loses a round etc...
Also, I KNOW someone can add each of the Game Over themes from each of the Mega Man games...

DECORATE and ACS Modifications / T's Inventions' Bot Apocalypse Fixes
« on: June 08, 2020, 06:46:02 AM »
Eventually, there comes a time in life when you've got to end up being like.......  SCREW IT!
After years of being absent from these forums and the online games, I've decided I just can't take it anymore.

After having my name mentioned on the front blog/page years ago.  I've known I can't just keep this a secret project forever...
Many MM8BDM players who have been here in the community long enough will remember Classic Bot Apocalypse, first discovered/invented by SaviorSword years ago.
All these years, it has definitely been by far one of my favorite mods/modes for MM8BDM, if not my top one.
And while Messatsu and SickSadWorld DID try to turn it into a fully functional WAD/Mod' that could be added to the game.
I just never really liked the direction that their versions were going in.  And so now I give you my version of Bot Apocalypse!

This is an attempt to continue the development of the Bot Apocalypse WAD while Messatsu and SickSadWorld does not seem to be working on it much at all.
With my version, I'm attempting to add some good stuff that Mess' and Sick' never tried doing, and hopefully this will be a good improvement from their versions, no joke!
For now, I'm starting more simple and focusing mainly on fixing the biggest problems that the classic (WADless) Bot Apocalypse had.

  Here are the current working features:
* The bots switch weapons in a new way.
* Players gets 8-second invincibility at the start of rounds.
* Players gets the same random assist item(s) at the start of rounds.
* More weapons appear - ones that does not normally appear in (T)LMS.
* Plays win and lose music at the end of a map.
* Keeps players and bots on the right teams when they enter the game.
* Keeps crouching turned on for players to use.
* Prevents the bots from picking up weapons and items.
* Spawns some small health capsules throughout the map for the players to pickup.

  Future features that I do want to add soon/eventually in later version(s):
* The automatic-bot-adding and * the bot-leader stuff.
Now, before I get to adding these features, there are some new ideas I have/want planed for them that to me is CRUCIAL to get working.  (I didn't name myself T's INVENTIONS for nothing!)
(click to show/hide)

Now at this point, I'm VERY sorry for not releasing this MUCH sooner years ago...
Also I know I'm not the best and most advanced Doom/ACS coder, but please expect me to know what I'm doing.
I will explain more further details soon enough.  All feedback and support is appreciated etc.

DownLoad The Current Version Here:

I have already tried pasting those links into the avatar link field many times and for some very weird reason,
So maybe I will need help from some user(s) that are much more familiar with this site and how it works like Admins and Mods etc...

I want to know if CutStuff out-right HATES Google Photos for hosting avatars and/or other images, or if there's something else I'm missing?
I would prefer if I don't have to make much more accounts on other sites just to do something simple like this...
Anyway, can anyone else view the image in one of these links and help me set it as my new avatar here on CutStuff?

General Gaming Discussion / The 2013 ScrewAttack Gaming Convention!
« on: June 18, 2013, 12:20:08 AM »
The 2013 ScrewAttack Gaming Convention

I know I should've made this topic a lot earlier but oh well...

So the long awaited next S.G.C. is almost here!

I wanted to know how many of you guys are going to be able to make it there?

I sure am going to make it!  just so you know...

Help & Editing / Re: Slade trouble...
« on: June 17, 2013, 11:44:23 PM »
Next time you might want to click on the text area first, and not the program window.

Help & Editing / What's the best file uploading website?
« on: June 17, 2013, 11:33:45 PM »
This is something that I've been wondering for quite a while now,
What's the best site to use for uploading MM8BDM wads/pk3s/zips?

I know that everyone here seems to like MediaFire mostly, however I'm not so sure about it.
For a while now I've been thinking about making a GameFront account but before I do, I want to know what do you guys think?

General Gaming Discussion / Re: Favorite Video Game Sound Effects
« on: May 09, 2013, 02:05:40 AM »
How about some of the sounds from the original Sonic games on the Sega Genesis?
Like the Spring sound and the Flipper sound from Casino Night?

Cutstuff Discussion and Feedback / Re: Cyberbullies
« on: May 09, 2013, 01:26:37 AM »

Quote from: "Shmeckie"
Why does everyone act like trolls will simply go away if you ignore them? Because they don't. That's why Bik can't come play around Shmeckie's place anymore. No one provoked him, no one bothered him, he just couldn't stand having things he didn't like hosted, and would go on, and on, and on, and on, and get worse the more he was ignored.

"Just ignore them" never really works, especially for most internet trolls. They'll just up the ante until you do listen. Like a little kid bugging their parents; ignore them enough, and they'll yell louder, then start grabbing you, then start jumping up and down, etc.

There are many different ways to deal with bullys and trolls,
however I'd say what you don't want to do is leave the game all because there are a few douche bags out there that don't like you for such P!$$-poor reasons.

B.T.W. One thing that would really help a lot is if someone could tell us how to range-ban I.P. addresses for your own Zandronum servers!

Help & Editing / Re: A message for all Cutstuff admins/mods
« on: April 16, 2013, 12:54:49 AM »
LLama, are you so sure you are so proud of a 'community' that has abused power like no other so many times in the past and still does it to this day?

General Gaming Discussion / Re: F-Zero AX found in F-Zero GX!
« on: March 13, 2013, 07:05:14 AM »
So now all of us F-zero fans does not need to track down an F-Zero AX Arcade machine...
However, we still do have to track down a copy of the GOOD version of Action Replay for the GameCube,
the version that allows you to enter custom/more codes into the thing. Which last I checked is rare, and can go over 130$ on

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