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Sonic Man -- Translation "192:192=105:105", "198:198=118:118"Volt Man -- Translation "192:192=94:94", "198:198=162:162"Dyna Man -- Translation "192:192=87:87", "198:198=207:207"Knife Man -- Translation "192:192=41:41", "198:198=38:38"Braze Man -- Translation "192:192=94:94", "198:198=227:227"Bit Man -- Translation "192:192=215:215", "198:198=166:166"Shark Man -- Translation "192:192=205:205", "198:198=77:77"Buoy Man -- Translation "192:192=218:218", "198:198=60:60"Petrol Man -- Translation "192:192=87:87", "198:198=195:195"
I love that you're using the fan-made redesigns over the lackluster originals. I'm really looking forward to seeing how this all turns out!Also, I wonder if that unused/unseen scientist that SnakePixel named Dr. Samba would make an appearance in this expansion of sorts.
[v1c -> v2a]GENERAL- Updated to MM8BDM V6B!-- File structure reorganized-- Map card scripts reworked-- Pits updated to use new Hazard Pit actor-- Teleporters updated to use Teleport Entrance actor- Player 1-8 spawns added for all maps- Map previews added for Map Voting addonMMDSON- Slash Claw -> Ring BoomerangMMDKNI- Metal Blade -> Triple Blade- Danger Wrap -> Grab Buster- Wild Coil -> Wheel Cutter- Jump pads reworked-- Instant activation with a use cooldown- Lamp radius 32 -> 16-- Positions adjusted to mitigate blockageMMDDYN- Jewel Satellite -> Water Shield- Search Snake -> Spark ChaserMMDBUO- Fixed texture warning- Fixed texture misalignment- Moved invisible walls out further- No longer uses deprecated pickupsMMDBIT- Oil pits updated for hazard credit- Updated skyboxMMDDW1- Mirror Buster -> Break DashMMDDS1- Fixed texture misalignments