Cutstuff Forum

Mega Man 8-bit Deathmatch => Tutorial Collection => Topic started by: CutmanMike on June 22, 2010, 03:10:50 PM

Title: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on June 22, 2010, 03:10:50 PM
Creating new skins for Skulltag is simple. Creating skins dedicated for MM8BDM pretty much the same, but you have to keep a few things in mind. This tutorial will show you how to make a new skin for MM8BDM

You will need:


Creating the sprites:

First you will need to create your sprite sheet. Click here for examples (http://cutstuff.net/forum/viewtopic.php?f=13&t=335). MM8BDM uses specific colors for in game colour translations (for weapons), so you must use the exact same colours as the sheets features in MM8BDM. These colors are black (0, 0, 0), cyan (0, 248, 252), blue (0, 120, 252), white (255, 255, 255) for non-eye whites, and off-white (252, 252, 252) for whites used in eyes. Skins can have more colours if required (usually white), but you want to put as much cyan and blue on them as possible so it’s easier for opponents to know what weapon you’re using.

(http://i.imgur.com/91gbkJD.png)

This template shows you what frames you will need to produce for the skin. The frames can be any size you like, but their hitbox in game is the same size as Mega Man. You will notice there are only two hurt frames, this was initially to save time but you can create them all if you like. Once you have all your sprites ready (make sure all the colors are correct!), you will have to change the background to transparent. Photoshop is a good choice if you have it, but any program that allows PNG transparency is fine (I think GIMP is a popular pick  for this).

Now things get a little bit techie. You need to save each frame as a PNG with a specific file name. It works like this. The first four characters define the sprite set, and the last 2 or 4 define the rotation and frame. So let’s look at Proto Man’s front frame.

(http://cutstuff.net/images/tutorial/PROMA1.png)
PROMA1

“PROM” is the sprite set, “A” is the frame (standing), and “1” is the rotation (facing forward). So this would be PROMA1.png. You can rename these later in SLumpEd later if you mess up, so don’t worry. Use the following reference to understand what’s what.

These are the different frame letters:

A - Standing frame (http://cutstuff.net/images/tutorial/PROMA1.png)
BCDE - Walking frames (http://cutstuff.net/images/tutorial/PROMB1.png)(http://cutstuff.net/images/tutorial/PROMC1.png)(http://cutstuff.net/images/tutorial/PROMD1.png)(http://cutstuff.net/images/tutorial/PROME1.png)
FG - Firing frames(http://cutstuff.net/images/tutorial/PROMG1.png)(http://cutstuff.net/images/tutorial/PROMG1.png)
H - Pain/Death frame(http://cutstuff.net/images/tutorial/PROMH1.png)

And here's the different numbers to accompany the frame letters above:

x1 - Forward (http://cutstuff.net/images/tutorial/PROMA1.png)
x8x2 - Forward/Left (http://cutstuff.net/images/tutorial/PROMA8A2.png)
x7x3 - Left (http://cutstuff.net/images/tutorial/PROMA7A3.png)
x6x4 - Back/Left (http://cutstuff.net/images/tutorial/PROMA6A4.png)
x5 - Back (http://cutstuff.net/images/tutorial/PROMA5.png)

So with these in mind we can produce the filenames for importing. As an example, here’s a complete list of Proto Man’s sprites:

(http://cutstuff.net/images/tutorial/promlist.png)

The pain frames are copied for the rotations as I only use two, so PROMH1, PROMH8H2 and PROMH7H3 use the front pain frames, and PROMH6H4 and PROMH5 use the back pain frames. When these are all saved as png’s, they are ready to import into a new pk3 file.

Choose your sprite name wisely! It cannot conflict with any other sprite names in the game or any other skins you’re using. To avoid such conflicts, try to keep your name unique. If it was Battery Man for example, use BATM or BTYM.

Importing into a PK3:

Open SlumpEd and create a new zip/pk3 file ((http://cutstuff.net/images/tutorial/newzip.png)). You will get a blank column on the left. The first thing we want to do is create a new folder ((http://cutstuff.net/images/tutorial/newfolder.png)) and call it “sprites”. Save the pk3 as whatever you like, and enter the sprites folder. Hit the import lump button ((http://cutstuff.net/images/tutorial/newlump.png)) and browse to the folder where all your ready sprites are. You can select them all and import them in one nice big batch. They should show up as blue, which means they haven’t been saved yet. Hit save again.

Now we need to edit the offsets, which can take a few seconds or to a number of minutes. The first thing I tend to do his highlight all the sprites, right click on one of them and hit modify offsets. Then click the drop down to “Monster” and apply the offsets like this:

(http://cutstuff.net/images/tutorial/modifyoffsets.png)

(http://cutstuff.net/images/tutorial/monsteroffsets.png)

This automatically corrects them to an extent, but in game their feet will be in the floor. Select the lumps again, hit modify offsets and this time check “Relative” and type 3 in the second box like so:

(http://cutstuff.net/images/tutorial/3offsets.png)

Your sprites will now be aligned properly, so hit save once more. Scroll through the sprites. You will want to make sure the character’s body is in dead center with the line going down the middle (at this point, you also want to check if the PNG transparency was successful). You can drag the sprite as you wish to align them, but make sure you hit save at the top of the window after each time you do this. Make sure your sprites don’t jitter around too much during their animations (you can do this by simply clicking on each frame).

(http://cutstuff.net/images/tutorial/offsetedit.png)

When you’re happy, make sure all the frames are there (including pain frames) and hit save. Should there be any problems with the filenames, you can rename them here too (press F2).

The last thing we need to do is define the skin so Skulltag knows what it is. Go back a directory ((http://cutstuff.net/images/tutorial/updirectory.png)) and hit create a new lump. Call it SKININFO. Clicking it should give you a blank text box on the right to type stuff in. Copy the template below and edit it accordingly to match your new skin.

(http://cutstuff.net/images/tutorial/skininfo.png)

Here's the code:

Code: [Select]
{
name = "Protoman"
sprite = PROM
class = Megaman
dsnoway = LAND
dsoof = LAND
dspldeth = MEGADEAT
dspdiehi = MEGADEAT
dsplpain = MEGAPAIN
dstaunt = dsnone
gender = male
}

The only things you need to change are the name (the name of your skin) and the sprite (the first 4 characters of your sprites). You can customize it a little bit by changing the filenames of the sounds. You can change LAND to  FATLAND for heavy characters if you like. You can also change MEGAPAIN to MM2PAIN, MM3PAIN, MM4PAIN to give different pain sound effects. When you’re done, save the pk3.

Testing the skin:

The only thing left to do is to put the skin in your skins directory, which should be in the same folder as Skulltag. If one does not exist, simply create it. Once the pk3 is in, launch MM8BDM. If you get a sprite rotation error (regardless of what sprite it tells you), you’re missing a frame. Do a thorough check of all the file names in the pk3, there should be at least one problem. When you’re done, save it and try again.

Be sure to try out different weapons in the mirror. If your colors don't change when cycling through weapons, it means the palette is wrong. DOH! Unfortunately this means you have to fix it and extract the sprites from the sheet again, which is a pain! (trust me, I've done it a few times)

You won’t be able to select it through Dr. Light’s lab but you should be able to see it via the player setup menu. If you can’t, retrace the steps above to try and find where you went wrong. If you can select it in the menu, congrats! Check in Roll’s mirror to make sure all the rotations and offsets are okay. If they’re not, go back into SlumpEd and tweak them until you’re satisfied.

Notes:

Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TERRORsphere on June 22, 2010, 10:20:18 PM
If only there was some guy kind enough to make a macro to do all this in seconds  :p
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on June 22, 2010, 10:41:53 PM
I wrote a macro to help rip sprites from the spritesheets in photoshop. There's stll the manual labour of importing it nto the wad. :p
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TERRORsphere on June 22, 2010, 10:49:08 PM
Quote from: "CutmanMike"
I wrote a macro to help rip sprites from the spritesheets in photoshop. There's still the manual labour of importing it into the wad. :p
That must take... a lot of time.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: squidgy617 on June 24, 2010, 06:39:52 PM
This is exactly as I thought. This is how I've done it in the past, so it should be easy. Also, I like how you can change some of the sounds. That's really cool.

Also, one thing you could do is provide a basic skin example for newbies to download and use. I've done these before, but other people may want an example for them to edit or something.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: PressStart on June 25, 2010, 12:22:21 AM
Did you have troubles with Flash and Flame Man or did you see it coming???

Here's all the robots that have similar startin' names:
# Burner Man
# Burst Man

# Cloud Man
# Clown Man

# Flame Man
# Flash Man

# Magic Man
# Magnet Man

# Shade Man
# Shadow Man
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on June 25, 2010, 12:50:30 AM
I Really would like someone to help me with this...cause i'm lost in all sense...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on June 25, 2010, 08:08:27 AM
Quote from: "PressStart"
Did you have troubles with Flash and Flame Man or did you see it coming???

I believe they're FLAM and FLSM.

Quote from: "COG"
I Really would like someone to help me with this...cause i'm lost in all sense...

No problem, where are you stuck?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on June 25, 2010, 06:28:27 PM
Quote from: "CutmanMike"
Quote from: "PressStart"
Did you have troubles with Flash and Flame Man or did you see it coming???

I believe they're FLAM and FLSM.

Quote from: "COG"
I Really would like someone to help me with this...cause i'm lost in all sense...

No problem, where are you stuck?
Well i'm workiing on placing my character in along with that Bunbi Heli
and i just can't seem to get things right...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on June 25, 2010, 07:08:51 PM
Placing your character in what? What are you trying to make?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on June 25, 2010, 09:09:17 PM
Quote from: "CutmanMike"
Placing your character in what? What are you trying to make?
A  Expansion with some custom Skins & What not...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on June 25, 2010, 09:40:09 PM
This tutorial is just for a skin. If you're having trouble following it point out what part of the tutorial you're stuck at  :?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on July 07, 2010, 09:58:03 PM
Quote from: "CutmanMike"
This tutorial is just for a skin. If you're having trouble following it point out what part of the tutorial you're stuck at  :?
Sorry it took me long to comment on this but,i'm stuck at the transluciency part,it seems i cannot get it right...mind giving me some pointers,i'm using GIMP Btw...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on July 07, 2010, 10:20:41 PM
I use photoshop. Try googling GIMP tutorials on it?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on July 07, 2010, 11:14:55 PM
Quote from: "CutmanMike"
I use photoshop. Try googling GIMP tutorials on it?
i tried the tutorials,and they are very stupid...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on July 07, 2010, 11:31:45 PM
Also this might be help ful for using GIMP for the beginners

1.Open the original image.
2.Set a proper background colour as oposed to it being transparent. It is best to make this colour similar to the background colour of the website to generate the antialiasing in your image borders in order for the image to blend nicely.
3.Flatten the image (Image – Flatten image).
4.Add an alpha channel (Layer – Transparency – Add alpha channel).
5.Select the background color (Selection – By color).
6.Clear the background colour (Edit – Clear).
7.Convert the image to indexed color (Image – Mode – Indexed color).
8.Save the image to the final PNG file (File – Save as) and remember to check: Save color values from transparent pixels.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on July 08, 2010, 01:37:20 AM
I suggest using Paint.net. It's what I use and is basically a nerfed Photoshop.
You grab the magic wand, select the background(Shift+Click selects more than one area) and delete. Easy transparencies.

Unfortunately, the time to separate EVERY SINGLE POSE(Some more than once) is STILL really long.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on July 08, 2010, 02:55:15 PM
The Loader thing says bad character in JEFF6A4

Umm...what should i do?

What it says is
R_InstallSpriteLump:Bad frame characters in lump JEFF6A4
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on July 08, 2010, 03:30:15 PM
it should be JEFFA6A4
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on July 08, 2010, 03:43:09 PM
Quote from: "CutmanMike"
it should be JEFFA6A4
Thanks Cutman...let's see if it works...

"PROMH8H2 and PROMH7H3 use the front pain frames, and PROMH6H4"

Are these Frames Optional?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on July 08, 2010, 04:03:58 PM
If you read the structure of the spirtes it should help.

JEFFA1 is foward standing
JEFFA8A2 is side/foward standing
JEFFA3A7 is side standing
JEFFA6A4 is side backward standing
JEFFA5 is back standing

JEFFB1 is foward walk 1
JEFFB8B2 is side/foward walk 1
JEFFB3B7 is side walk 1
JEFFB6B4 is side backward walk 1
JEFFB5 is back walk 1

etc
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on July 08, 2010, 04:52:33 PM
Quote from: "CutmanMike"
If you read the structure of the spirtes it should help.

JEFFA1 is foward standing
JEFFA8A2 is side/foward standing
JEFFA3A7 is side standing
JEFFA6A4 is side backward standing
JEFFA5 is back standing

JEFFB1 is foward walk 1
JEFFB8B2 is side/foward walk 1
JEFFB3B7 is side walk 1
JEFFB6B4 is side backward walk 1
JEFFB5 is back walk 1

etc
ok i think i have it right...btw are the other Death Rotations Optional for the character Death/Pain? just curious
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on July 08, 2010, 05:10:14 PM
You still need to define them but in MM8BDM we just copied the back and front frames over
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on July 08, 2010, 05:13:59 PM
Quote from: "CutmanMike"
You still need to define them but in MM8BDM we just copied the back and front frames over
Oh ok,also The Skin has been FINISHED....

So am i the first custom skin?
http://retro.staticfire.co.uk/megafan/forums/index.php?topic=318.msg5060#msg5060

Pic is here btw
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on July 08, 2010, 06:19:23 PM
Well, I made a Galaxy Man one so I could test out making one, so technically I was first, you just posted yours.
I'mma go play MM8BDM now.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blaze Yeager on July 08, 2010, 07:06:12 PM
Btw,i actually want to make this a npc for offline matches...any tips?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on July 08, 2010, 10:57:47 PM
Yeah, I'd like to know how to make MM8BDM Bots as well.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TERRORsphere on July 08, 2010, 11:35:16 PM
http://zdoom.org/wiki/BOTINFO
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 10, 2010, 10:20:56 PM
Hi, I want to ask about the mirror in the Player Setup menu as mentioned in the tutorial. What button do you need to press in order to rotate the sprite, confirming color after sprite change, and such? Because the only thing I see is the Space button for flipping the sprite front and back.

Thanks in advance. :)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TERRORsphere on July 10, 2010, 10:22:35 PM
Quote from: "2128Kite"
Hi, I want to ask about the mirror in the Player Setup menu as mentioned in the tutorial. What button do you need to press in order to rotate the sprite, confirming color after sprite change, and such? Because the only thing I see is the Space button for flipping the sprite front and back.

Thanks in advance. :)
There isn't one.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on July 10, 2010, 11:04:18 PM
You could try renaming one of your skins to Roll and see if it overwrites the old Roll. Then add "her" as a bot.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: squidgy617 on July 11, 2010, 09:39:01 PM
OR, you could look at bots in the SGC file. Here, I'll show you:
First, add a lump called BOT"insertbotname here", for example, BOTMFAN, for my Fan skin. Then, you put this in your skin.pk3, replacing the text how you like:
Code: [Select]
[IntroStrings]
"For Dr.Light!"
"Let's do this!"
"Mega Buster armed and ready!"
"Let's go!"

[FragStrings]
"Gotcha!"
"Take That!"
"Haha! Got ya!"
"Yeah!"

[KilledStrings]
"Ow! You got me!"
"Ugh... No fair!"
"I'll get you next time, $player_killed!"

[RoamingStrings]
"Here's my Mega Plan: YOU DIE!"
"I hope you're ready for this!"
"You can't hide from me!"
"You guys are going down!"
"Come on guys, let Dr.Light fix you!"
"You're making a huge mistake!"
"I hope you robots aren't hiding!"

[EnragedStrings]
"You're going down!"
"Wily has really messed you up!"
"You can't stop me!"

[WinStrings]
"Yes! I won!"
"Haha! Victory!"

[LoseStrings]
"Oh man... I lost?"
"Dr. Light... I failed you."
Then, add a lump called BOTINFO. Put this in there:
Code: [Select]
{
name = "cnMegaman"
accuracy = 4
intellect = 3
evade = 2
anticipation = 1
reactiontime = 2
perception = 1
favoriteweapon = "MegaBusterWep"
color = "00 00 00"
gender = "male"
skin = "Base"
class = "Megaman"
revealed = true
script = "humanbot"
chatlump = BOTMEGA
chatfrequency = 50
}
Here are some things to replace. First, change the skin name to whatever you called the skin in SKININFO. Make the name whatever you want, the c[letter] is just for color changing. The only other thing to change is the chatfrequency, which only changes how much they talk. I would use either 50 or 0, for "talk or don't talk", basically.

There, that's how ya make a bot.

Actually, I might take out the clearbots in bot info. I don't really know what its for.
Oh yeah, and change BOTMEGA to whatever you called the first lump.

EDIT: NVM, ignore this. I'm working on it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on July 29, 2010, 02:49:37 AM
I hope this is in the right Topic but um, I downloaded Squidgy617's Helmetless Mega Man skin, Put the zip in a "Skins" Folder in my "MM8BDM" Folder.  Then extracted the files.  I went ingame and I couldn't find the skin in the Player Setup.

Any help?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on July 31, 2010, 06:43:49 AM
I got a problem.  I made all my images transparent but, the moment I put them into the psx3, whatever thing...  the transparent area became black.

Yes, it's .png.

EDIT: Nevermind, this post was made a long time ago and just not got "Accepted"  Someone else made the skin for me.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: PressStart on August 31, 2010, 12:54:00 AM
NEW MegaMan sprites

(http://img594.imageshack.us/img594/7386/newmegadoom.png)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on August 31, 2010, 06:16:52 PM
..Oh drat.  Better remake Rock Skin.

Also, Is the side injured sprite removed?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Bigruss91 on September 02, 2010, 03:08:30 PM
Quote from: "David5109"
Also, Is the side injured sprite removed?
Nope. It's not. And cut man. I tried to add my own sound but the game gave me an error saying "Invalid data encountered for texture MM8BDM-SGC.pk3:sounds/russdeat" How do I fix this?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on September 02, 2010, 03:16:29 PM
Can I see the skin? I get this error sometimes and I always forget what causes it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Bigruss91 on September 02, 2010, 04:01:13 PM
I mean sounds for my skin. You know. the pain sound and death sound.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on September 02, 2010, 05:00:34 PM
Yes, can I see the skin file so I can see what's wrong? :P
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Bigruss91 on September 04, 2010, 04:52:16 PM
NVM. It's fixed.
WOAH, CM Mike! An updated avatar?!?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on September 05, 2010, 06:28:59 PM
Was it just the front and back poses that were changed?

EDIT: I mean on the new Mega Man Sprite Sheet.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Rukifellth on September 28, 2010, 10:16:40 PM
One question, can the name of the image be longer?

For example, for Starman.exe, can the name ne

STAREXEA1

or does it have to be 4 letters?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: squidgy617 on September 28, 2010, 10:18:25 PM
It must be four letters.
Might I suggest SRXE or something like that. I dunno.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on September 29, 2010, 01:24:55 AM
Yup, gotta be four
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Hallan Parva on September 29, 2010, 12:41:10 PM
Is it possible to change the dialogue of pre-included skins with data files in the Skins folder?

As in, if I had a file in the Skins folder that dictated what CutMan said in a match, would it overwrite the in-game CutMan's speech?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on September 29, 2010, 12:46:16 PM
If you set up your own bot you can have as many chat files as you like. Check out the BOTINFO lump to get an example of how it's done.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: brawlman9876 on October 10, 2010, 05:32:17 AM
slight problem while making my brawlman skin, i have every rotation done correctly. however it says i dont and idk why...

It says sprite skin frame C is missing rotations.....and again its not....

EDIT: found the problem.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TheBladeRoden on October 16, 2010, 08:20:12 PM
Quote from: "CutmanMike"
Be sure to try out different weapons in the mirror. If your colors don't change when cycling through weapons, it means the palette is wrong. DOH! Unfortunately this means you have to fix it and extract the sprites from the sheet again, which is a pain! (trust me, I've done it a few times)

How do I change weapons in the mirror room?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on October 16, 2010, 08:22:10 PM
console, give all, scroll through weaponry.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: mariofan130 on October 17, 2010, 04:30:24 PM
So we can make anyone we want right? Is it okay if we make a cameo character or something? (ex. Phoenix Wright, Arthur, Frank West etc.)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Zero-EXE on October 17, 2010, 04:33:59 PM
I wouldn't see why not! The things about custom skins is, like in games such as TF2, they're meant to maximize the personal enjoyment of the game of the player. If you want to see Phoenix Wright in 8BDM, there's nothing stopping you!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: brotoad on October 17, 2010, 05:19:38 PM
yeah, there are no rules as to what skin you want to make! if you can make the sprites then you can make the skin!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on October 17, 2010, 06:22:34 PM
I made a skin of a Triangular Prism on top of a Cylinder on top of a Rectangular Prism. I think you're aloud to make Phoenix Wright.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: RainsLikeSnow on October 18, 2010, 01:16:02 AM
Quote from: "Korby"
I made a skin of a Triangular Prism on top of a Cylinder on top of a Rectangular Prism. I think you're aloud to make Phoenix Wright.

I want that skin...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on October 26, 2010, 08:05:12 PM
Alright, I suck at this.

I followed the commands up until the "Set Offsets" bit...

When I did that, Sheep Man was down and to the right of the +
that's not all, he had a massive white box around him (I set the transparency in GIMP seconds before).

How fixed?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kackebango on October 26, 2010, 08:52:25 PM
Use another programm. I use Paint.net.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on October 27, 2010, 09:49:56 AM
It's all good. Just had to reset the transparencies for some reason.

MEGAEDIT:

I've followed every single command but I ended up with a .zip rather than a .pk3... I don't want to rename it in case it borks and I don't want to extract it in case that's the wrong thing to do...

Newb skin question. How fixed?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on October 27, 2010, 05:00:06 PM
I'm bumping this because I need that question answered and I know nobody will check this thread unless there's a new post  :ugeek:

Sozz
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on October 27, 2010, 06:41:36 PM
Did you try either: Renaming the .zip to .pk3 or using "Save as"?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on October 27, 2010, 06:43:37 PM
Yeah, just renamed it and it's working.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on October 27, 2010, 06:45:38 PM
It won't break. a .pk3 file is nothing more then a renamed zipfile. The only difference is. General zip openers don't recognize it as a zip, and ZDoom and it's daughter ports recognize it as an equivalent to a .wad.

Posting this anyways so anyone else reading this will know it's perfectly okay to rename a zip file to a pk3 file and visa versa.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kameron on November 04, 2010, 01:58:56 AM
I followed all of the steps, but for the life of me I cannot figure out why they won't show up in-game.
Link to forum (http://cutstuff.net/forum/viewtopic.php?f=18&t=1188)


*Fixed*
I just said "screw it" and re-did the process, I became successful!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MLDKF on November 12, 2010, 11:04:11 PM
I clicked on where it said the template examples were and it said I'm not authorized to see it
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: KKSliX on November 13, 2010, 12:27:37 AM
Adam Malcovich does not authorize you to see it
*shot down*
...what? I had to say it~
I really don't know how to help.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MLDKF on November 13, 2010, 12:36:32 AM
Well, when can I see it?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on November 16, 2010, 01:21:15 AM
Edit: Woops~ Never mind this message. Stupid me, didn't notice the question was already answered. I just have to say, why not update this tutorial with Slade? I thought Slumped was outdated compared to it now?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MLDKF on November 16, 2010, 10:42:43 PM
Can someone just give me access to the Skin examples?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mr. X on November 16, 2010, 10:45:11 PM
What do you mean "skin examples"?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: lightdasher on November 17, 2010, 12:52:42 PM
This.....?
(http://img594.imageshack.us/img594/7386/newmegadoom.png)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on November 18, 2010, 07:28:37 PM
Okay, quick question to anyone who uses GIMP.

Whenever I set colour to alpha, anything not Pink, Blue, Cyan, White or Black turns into this crappy purple colour and I don't know why. Can anyone help?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on November 18, 2010, 09:29:27 PM
Even though I'm not sure whats the problem, I can just recommend you to use Paint.net for setting alpha backgrounds and such. It's pretty light compared to GIMP, but maybe you've heard all this in the past so don't mind me that much. :v
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MLDKF on November 19, 2010, 09:31:36 PM
I could do this if I knew how or had access to the templates
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on November 19, 2010, 10:14:53 PM
What templates are you talking about? I've seen your question lots of times in this thread. What exactly are you talking about?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mr. X on November 20, 2010, 04:17:25 AM
Quote from: "MLDKF"
I could do this if I knew how or had access to the templates

How many times does somebody have to post the template before you either stop asking or elaborate further?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: lightdasher on November 21, 2010, 01:14:20 PM
I'd like to point out that the colour 5,5,5 black doesn't work with Robenza
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on November 21, 2010, 08:36:59 PM
Slade (same as SlumpEd) says I need to install a program called MSVCP100.dll. Where could I find that program?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on November 21, 2010, 09:13:11 PM
Did you install C++ 2010? Link (http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84)
If that doesn't works you can try downloading the dll file. They're easy to find in Google. Just place it in your Slade folder.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tresman on November 21, 2010, 09:28:24 PM
Quick N' Easy GIMP Background Removal:

1. Open the sprite file(s) in GIMP.
2. Look at the toolbar on the left. Select the tool on the top right, named Select By Color.
3. Click on the background color. (Make sure the sprite doesn't use it.)
4. Hit Ctrl+I, then Ctrl+X. The sprite will be replaced by a white silhouette.
5. On the right, you'll see the layers. Right-click the one layer and Delete it.
6. Hit Ctrl+V, then Ctrl+S, then Enter. You're done! (With that sprite... only 30ish more to go!)

For extra quickness, remember that you can skip step 2 after you've done it once. The selected tool never resets.

Eventually this whole process will take you like 8 seconds!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on November 22, 2010, 01:19:31 AM
New error message for Slade:

"The procedure entry point _invalid_parameter_noinfo_noreturn could not be located in the dynamic link library MSVCR100.dll."

What should I do now? Any help is appreciated.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MLDKF on November 23, 2010, 01:22:29 AM
Quote from: "Lio"
What templates are you talking about? I've seen your question lots of times in this thread. What exactly are you talking about?

Those templates on the first page of this topic

Edit: Let's say I am able to do skin making, would Slade work just as well as SlumpEd?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on November 24, 2010, 03:26:13 PM
Quote from: "Blaze"
Also this might be help ful for using GIMP for the beginners

1.Open the original image.
2.Set a proper background colour as oposed to it being transparent. It is best to make this colour similar to the background colour of the website to generate the antialiasing in your image borders in order for the image to blend nicely.
3.Flatten the image (Image – Flatten image).
4.Add an alpha channel (Layer – Transparency – Add alpha channel).
5.Select the background color (Selection – By color).
6.Clear the background colour (Edit – Clear).
7.Convert the image to indexed color (Image – Mode – Indexed color).
8.Save the image to the final PNG file (File – Save as) and remember to check: Save color values from transparent pixels.
I just did this but it ruined my character because he has alot of black. I can't change it back, what now?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: omegaZX9 on November 25, 2010, 04:05:39 PM
I Can't Get it right Some one help me!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on November 25, 2010, 04:35:10 PM
You'll have to be a bit more specific, what are you stuck on?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Blueiscooltoo on November 25, 2010, 04:47:32 PM
Just use Paint.net, it's a ton easier for spriting than gimp.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: omegaZX9 on November 25, 2010, 05:49:15 PM
I Made Sprites for it.
I don't know whats the problem.

He's the sheet
(http://oi55.tinypic.com/2u9svpl.jpg)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kackebango on November 25, 2010, 07:47:52 PM
Why are all the skins always 1 pixel below the line?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on November 25, 2010, 08:01:31 PM
Oh god I hate people that don't line up their skins properly.

THE BOTTOM OF THEIR FOOT SHOULD BE PART OF THE LINE

its annoying seeing it jitter when I'm going through custom skins
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: omegaZX9 on November 25, 2010, 08:12:57 PM
Sorry it's my first time don't yell at me for sucking.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on November 25, 2010, 08:30:06 PM
I wasn't talking about you... although you do suck.  :geek:

No offence of course.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on November 26, 2010, 01:54:23 AM
Quote from: "Blueiscooltoo"
Just use Paint.net, it's a ton easier for spriting than gimp.

I used this for transparency and it fucked my guy up since he has a lot of black! What now?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on November 26, 2010, 08:34:30 PM
You could have used Ctrl+Z to revert it, but you're pretty much screwed if you already saved it like that. Check if the black on the outside is different from the black outlines of your sprites, maybe you can revert it back with some paint bucketing.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: tsukiyomaru0 on November 27, 2010, 04:27:33 AM
Did someone mention you can get Roboenza by using "Give All" command and then scrolling between the infinite weapons? That is usefull to see if your skin adapts to Roboenza
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on November 28, 2010, 05:01:30 PM
Quote from: "Lio"
You could have used Ctrl+Z to revert it, but you're pretty much screwed if you already saved it like that. Check if the black on the outside is different from the black outlines of your sprites, maybe you can revert it back with some paint bucketing.
K, I'm screwed.

I'll do a guy with no black.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Relias on November 28, 2010, 08:14:25 PM
Quote from: "MagnetMan497"
K, I'm screwed.

I'll do a guy with no black.

But haven't people complained of skins with no black looking weird / being hard to identify when infected with Roboenza?  Like, it actually changes the black too, it's the only thing in the game that does that, but seeing as how popular Roboenza is...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on November 28, 2010, 08:43:20 PM
...You know, Roboenza-ites have a green, yellow and red palette, right? You can tell by the other colors.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Relias on November 28, 2010, 09:17:02 PM
Quote from: "Korby"
...You know, Roboenza-ites have a green, yellow and red palette, right? You can tell by the other colors.

I mean, it changes the cyan, blue, and black of the default color palette, right?  So a skin with no black would be weird for roboenza--I remember reading people complain about that for skins with no border or something before.

Anyway, I have a question relevant to the thread.  Is there an easy way to check all your states in-game and make sure they're all working right?  As far as I can tell the closest thing you have to seeing your own skin is chase cam (3rd person) which is just good for checking the back states, and Roll's mirror that's just good for checking the front, and maybe diagonal front states.  Is there an easy way to check your side and back/diagonals, also how would you go about checking your damage states?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on November 28, 2010, 09:44:04 PM
I've explained this before. Mirrors in this game defy logic.
(click to show/hide)
That's how I do it anyways, I dunno if there's any other way.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Relias on November 28, 2010, 10:18:04 PM
it's funny, because i actually just happened upon getting that to work myself
but thanks anyway, lio :3
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on November 29, 2010, 02:29:19 PM
Do they HAVE to be transparent? It just screws me up.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Relias on November 29, 2010, 08:45:24 PM
Quote from: "CutmanMike"

First you will need to create your sprite sheet. Click here for examples (http://cutstuff.net/forum/viewtopic.php?f=13&t=335).

By the way, that "examples" link leads me to a page that says I do not have permission to view this forum.

Also, another question; So in Roll's mirror you can test all your standing and shooting states easily, and walking with a little patience, but what about damage?  I guess it's easy enough to use chasecam to easily view your back damage state but what about front?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on November 29, 2010, 08:47:32 PM
It's in the development forum, in which people without the mega man badge can not visit.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on November 29, 2010, 09:00:15 PM
Which is also home to the thread that is a conspiracy against my postcoun-*shot*
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mr. X on November 29, 2010, 09:24:43 PM
Which thread?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on November 29, 2010, 09:31:15 PM
Submissions.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Relias on November 29, 2010, 09:40:35 PM
Quote from: "Korby"
It's in the development forum, in which people without the mega man badge can not visit.

Well then why not put something like that in the editing forum where everyone can see it?  .3.  A lot of us will be making a lot of skins we could use resources for but we won't be getting any development badges for, lol.

I mean, I AM a little curious as to how various skins look in their "spritesheet" state, though it's rare to find people post pictures of that rather than the completed skin in action.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on November 29, 2010, 09:43:09 PM
It has been posted. Several times. At least once in this topic as well.

USE. THE. SEARCH. FUNCTION.
seriously.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Relias on November 29, 2010, 10:00:36 PM
Quote from: "Korby"
It has been posted. Several times. At least once in this topic as well.

USE. THE. SEARCH. FUNCTION.
seriously.

I think it's just easy to assume no one's put it anywhere else since its link at the very beginning of this sticky post leads to a closed forum, and in you guys' replies since my last post none of you mentioned it existed elsewhere or linked it.  I know it's super fun and makes you look awesome to rage at someone for not searching but in the time it took you to post your own replies, wouldn't it have been just as easy and much more constructive to go ahead and link me one of these and say "Well, they've been posted somewhere else since then, though!  Here you go!"

Besides, it's not an "it" I'm talking about; I'm not talking specifically about that Mega Man example just below that link itself, I was talking about several spritesheets in general, and guessing that whatever Cut linked in the first post there was something like several sheets of the official skins.  I kinda wanna see what sheets of characters of various sizes look like, and see how people composed various angles of 2d sprites at a glance.  I'm not even sure what to search for; "spritesheets"?

But, whatever, I'll go find some myself now, regardless.  Thanks.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on November 29, 2010, 11:56:48 PM
Quote from: "MagnetMan497"
Do they HAVE to be transparent? It just screws me up.
bUMP
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MegamanFTW on November 30, 2010, 12:33:48 AM
Quote from: "Mr. X"
Quote from: "MLDKF"
I could do this if I knew how or had access to the templates

How many times does somebody have to post the template before you either stop asking or elaborate further?
I think he means like all of the official templates,EVERY,LAST,ONE
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on November 30, 2010, 12:56:58 AM
Quote from: "MagnetMan497"
Quote from: "MagnetMan497"
Do they HAVE to be transparent? It just screws me up.
bUMP
Do you want an annoying background on your skin?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on November 30, 2010, 01:37:52 AM
Quote from: "MagnetMan497"
Quote from: "MagnetMan497"
Do they HAVE to be transparent? It just screws me up.
bUMP
Just don't use GIMP. Try Paint.net like a lot of people, including me, have recommended. Or look for another editing program that let's you use alpha backgrounds freely. In regular Doom cyan was supposed to be transparent btw, but I highly doubt that is the case here so yeah.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TERRORsphere on November 30, 2010, 07:40:46 AM
Quote from: "Lio"
In regular Doom cyan was supposed to be transparent btw, but I highly doubt that is the case here so yeah.
Wrong. It was actually colour 256 which is black, it's displayed as cyan in most editors and most editors translate 256 to Cyan.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on December 01, 2010, 05:29:58 AM
I use paint.net. My dude is screwed because of his black outline.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kackebango on December 02, 2010, 09:21:58 PM
Okay now seriously. Why is every goddamn skin always 1 pixel below the line?

(http://img571.imageshack.us/img571/3411/jesusisalive.png)

Shouldn't it stand on it?
(http://img140.imageshack.us/img140/8695/yourenotmyfuckingmother.png)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on December 02, 2010, 09:24:28 PM
I believe it has to do with clipping. That line represents the skin's height off the ground. The reason it's one pixel under the line is to keep the sprite from appearing to be floating.

I could be wrong, I don't deal with skins too much.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on December 02, 2010, 09:25:24 PM
Leave it on normal zoom, and put the bottom pixel ON the line. So that it becomes PART of the line. That's how the official skins do it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kackebango on December 02, 2010, 09:40:07 PM
Quote from: "Yellow Devil"
Leave it on normal zoom, and put the bottom pixel ON the line. So that it becomes PART of the line. That's how the official skins do it.
(http://i.ytimg.com/vi/eMshZ4TqTVo/0.jpg)
No they dont.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on December 02, 2010, 09:45:31 PM
Yeah they do, my custom skins line up with the official ones
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kackebango on December 02, 2010, 10:09:12 PM
Quote from: "Yellow Devil"
Yeah they do, my custom skins line up with the official ones
Your skins line up with the official ones but they still aren't ON the line but UNDER the line.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TheBladeRoden on December 02, 2010, 11:15:31 PM
I put my skins on the line because my feet don't go into the floor
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on December 03, 2010, 03:51:44 AM
Quote from: "MagnetMan497"
I use paint.net. My dude is screwed because of his black outline.
The backrpund istransparent it just screw it up. What shouod I do?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on December 03, 2010, 11:13:25 AM
Quote from: "Kackebango"
Quote from: "Yellow Devil"
Yeah they do, my custom skins line up with the official ones
Your skins line up with the official ones but they still aren't ON the line but UNDER the line.

That's why I said keep the original zoom level, that way it looks like it's on the line.

Unless you have crappy eyes zooming isn't necessary.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: omegaZX9 on December 03, 2010, 05:33:24 PM
Sorry but I changed it into a .pk3 file.I put it in the skins folder.
It doesn't want to work for some reason?
Nothing pops up though?

Can some one help me?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on December 03, 2010, 05:36:34 PM
Can you PM me the file? I'll work it out for you if you want.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on December 04, 2010, 03:19:11 PM
Quote from: "MagnetMan497"
Quote from: "MagnetMan497"
I use paint.net. My dude is screwed because of his black outline.
The backrpund istransparent it just screw it up. What shouod I do?
BUMP
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mr. X on December 04, 2010, 05:45:24 PM
We can't help you just based on "it just screwed up" because we can't see what the problem is.  Post screenshots and maybe we can help you.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on December 04, 2010, 05:49:42 PM
ok.

(http://i55.tinypic.com/18dro4.jpg)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Relias on December 05, 2010, 03:27:58 AM
... you realize that the *background* should be bright green (well, i guess it could be just about any color, since you're going to be making it transparent for the individual frames, but on the spritesheet it doesn't matter; however, all the ones I see are bright green), right?  Like, I mean, if it's BLACK, of course it's gonna get rid of the outline around your sprites.  You need it to be, like, any color OTHER than black.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on December 05, 2010, 04:13:44 AM
Transparency turns it black.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Max on December 05, 2010, 08:58:19 AM
Draw around the outline in green then
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on December 05, 2010, 05:03:13 PM
Quote from: "Yellow Devil"
Draw around the outline in green then
It worked! Muchos Gracias, YD!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Relias on December 06, 2010, 01:50:26 AM
Just so you know, I painstakingly made sure the "black" I used for my first skin was 5,5,5 as explained in Mike's post, only to find out 0,0,0 is in fact what it needs to be.  I dunno if this has been changed since or what, but that might need to be edited, unless there's some crazy weird explanation as to why my skin showed black outlines with Roboenza "equipped" when the black was 5,5,5 and red (as it should be) now that it's 0,0,0.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: omegaZX9 on December 08, 2010, 12:50:49 PM
Well I have problems making it work.I did everything it said. I put a Sprites folder in it.I put SKININFO in it.turned it into a pk3 file. I put in the skin folder.I start up the game but it doesn't show up No warnings show up or problems?

Sorry for this but can some one help me?!
I wanted to do this one my own.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on December 08, 2010, 04:11:46 PM
Eh yeah, I already pm'd you the correct file that actually works on the skin folder. Just work on that pk3 instead of asking the same thing over and over.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kackebango on December 12, 2010, 06:56:56 PM
(http://img63.imageshack.us/img63/4997/screenshotdoom201012101.png)
This whole line-thing just confuses the heck out of me.
Even the official skins float.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TERRORsphere on December 13, 2010, 07:59:54 PM
It's your x-y pitching. Switch to y pitching in display options.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on December 22, 2010, 03:49:23 PM
When I put the sprites in SlumpEd, they have a white background when I prepare to align them. how can I fix this?

EDIT: also, they are unaligned even though i followed the direction completely. Can someone help me please?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Accel on December 28, 2010, 12:54:56 AM
Simple. Make sure the background is transparent. Programs like GiMP and Photoshop has transparency compatibility. GiMP is free. Photoshop...isn't.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on December 28, 2010, 01:35:22 AM
Or paint.net.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Atticus on January 02, 2011, 04:17:48 AM
Ok, I use Paint.Net. I followed all the directions up to the the transparancies and "save each frame" part. I'm a bit lost on the transparancies. I'm not sure what to do. I went to window and set it to "transluscent", but I don't think it's right. And I don't really know how to save each frame. Do I select it or something and drag it somewhere else or something?

Bear with me, I'm new to this. :(
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on January 02, 2011, 07:46:09 PM
^This. My sprites are transparent, yet they have white backgrounds in slumped.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on January 03, 2011, 05:11:34 AM
Use your magic wand and select all of the background on a skin.
Delete.
Save.
???
Profit!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on January 04, 2011, 03:18:19 AM
Quote from: "Korby"
Use your magic wand and select all of the background on a skin.
Delete.
Save.
???
Profit!
YES
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Atticus on January 08, 2011, 08:59:19 PM
Quote from: "Korby"
Use your magic wand and select all of the background on a skin.
Delete.
Save.
???
Profit!

Ok, I got that far. Now how the hell do I save each frame? Drag it somewhere else and save it?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on January 08, 2011, 09:16:02 PM
Save them individually.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Atticus on January 08, 2011, 10:19:09 PM
And I do that by...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TERRORsphere on January 08, 2011, 11:56:37 PM
You save them individually by saving them individually. hurp derp
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Atticus on January 09, 2011, 12:09:20 AM
And I'm still trying to figure out how to do that...

You may slap me now.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on January 09, 2011, 04:07:35 AM
Did you make the animation in your avatar?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Atticus on January 09, 2011, 04:48:23 AM
No, I grabbed it off photobucket. Why?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on January 09, 2011, 07:47:03 PM
Nevermind then.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Atticus on January 16, 2011, 07:27:35 AM
Ok, I figured that out, but now when I try to load the game, it tells me: "Skin Axe (#4) has no frames. Removing."

>_<

Moar Edits: Ok, figured that out, now I have one last question with the transparencies

Quote
Use your magic wand and select all of the background on a skin.
Delete.
Save.
???
Profit!

1. When you say backround, do you mean the entire backround (the white) or just the backround on the template?

2. When you say delete, do you mean press backspace or press the actual "delete" button?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on January 17, 2011, 05:19:15 PM
1: Anything you don't want to appear on your skin should be deleted.

2: Delete.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Atticus on January 17, 2011, 06:05:20 PM
Alright thx :D
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on January 17, 2011, 06:08:15 PM
No problem. Good luck with your skin!

Also, in case of similar colors, and using paint.net, you may want to turn the tolerance down when using magic wand.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Atticus on January 23, 2011, 08:37:32 PM
ok, one final final final final question

When the skin works and all that stuff, is it ok to delete all the frames saved on your computer?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on January 23, 2011, 08:43:30 PM
Yeah, obviously. They're stored in the pk3 file too so you won't be needing them anymore.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CHAOS_FANTAZY on January 29, 2011, 01:38:41 AM
Alright, I've practically got most of this down to a science by now, except for one thing.

When I extract all the sprites, I run into a file titled "thumbs.db".  Since I don't have much choice, I extract it with all the sprites, and every time I attempt selecting it to do something with it, SLumpEd "encounters a problem and needs to close."

What is thumbs.db?  Is it supposed to be there?  Did I do something wrong while spriting?  DETAILS, MAN, I NEED DETAILS.

EDIT WITH MORE INFORMATION:  Thumbs.db only appears when I attempt to import the lumps, never anywhere else.  Any attempt of interacting with it after being imported causes SLumpEd to crash.  Moving Thumbs results in two copies of it:  one where you moved it, and the other right back in the folder.  HOW DO I GET RID OF IT?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on January 29, 2011, 05:07:00 AM
You're not supposed to import thumbs.db into SlumpEd. It's a file that stores image previews of a folder so next time you visit said folder it loads the previews faster. You can delete it but it will be created again if the folder has previews on, so either turn them off or mess around with your PC options to turn image cache off.

OR you can just import the images and leave the file alone.  :|
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MagnetMan497 on February 05, 2011, 11:31:37 PM
Do skins without legs/feet HAVE to have more than one walk set of frames?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: tsukiyomaru0 on February 06, 2011, 12:27:35 AM
Quote from: "MagnetMan497"
Do skins without legs/feet HAVE to have more than one walk set of frames?
I think so. Check what I did with mine for a "levitation effect" while I check zdoom wiki.


Uh-oh for you:
Quote
   * sprite

    The sprite of the skin. This is the four letter name before the sprite's rotations. Such as, if the first frame of the sprite was BUGRA1 you would use sprite = BUGR. You must include ALL the frames needed or else zdoom will not accept it and give you an error.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on February 06, 2011, 12:31:22 AM
Quote from: "MagnetMan497"
Do skins without legs/feet HAVE to have more than one walk set of frames?
Yeah, the game needs the extra lumps for the skin to work or else it won't work. Just repeat the same image over and over on each walking frame in the pk3 and change the offset a bit if you're trying to make it look like "hovering".
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on February 06, 2011, 01:10:15 AM
Hey I was just wondering. Is it possible to have custom shooting sounds, kinda like how you can have custom jumping/landing/dying sounds? It came to mind when I thought I heard the Mecha Dragon have his own shooting sound. Would have checked myself, but for some reason I didn't see the skin in my skins folder.  :?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on February 06, 2011, 01:13:41 AM
You sure? Shooting sounds is linked to the weapon itself, not the skin.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on February 06, 2011, 01:16:08 AM
I know I heard something that didn't belong when I was next to the mecha dragon. We were playing roboenza, and the person with that skin was shooting with the Mega Buster. However, as well as making the normal sounds, I could hear Mirror buster shots as well. Both coming from him. I can assure you that no one had the mirror buster in that match. This happened sometime earlier this week.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on February 06, 2011, 02:49:35 AM
That's weird. Probably a bug or some other sound, like a taunt, installed on the skin. Shooting sounds are customizable but by replacing the original sounds on the pk3, which is pretty pointless.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on February 06, 2011, 02:57:21 AM
Actually, you may be right. It could be a taunt. Smash would have had to replace the sounds to hear them in game. If that user changed the shooting sounds, then smash shouldn't have heard it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on February 06, 2011, 03:09:35 AM
That does sound logical. It just might have been that. I certainly didn't change anything with the weapons.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on February 07, 2011, 07:38:33 AM
Okay then, another question, Is there a way to add multiple taunts?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on February 07, 2011, 07:46:53 AM
Hmm... Yes it's possible, via SNDINFO. My Shy Guy skin on Doom uses multiple taunts but I'm not sure if the skin format people use in MM8BDM is the same as the one I used on that skin, or if said format would work on MM8BDM. I think it should though, so if you're interested I can pm you the skin so you can use it as a base.

EDIT: I just checked and yes, it's the same format. It's hard to explain the way SNDINFO works here, and looking at the lump should be self explanatory so I'll upload the base if you want to.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on February 07, 2011, 10:44:45 AM
Quote from: "Lio"
Hmm... Yes it's possible, via SNDINFO. My Shy Guy skin on Doom uses multiple taunts but I'm not sure if the skin format people use in MM8BDM is the same as the one I used on that skin, or if said format would work on MM8BDM. I think it should though, so if you're interested I can pm you the skin so you can use it as a base.

EDIT: I just checked and yes, it's the same format. It's hard to explain the way SNDINFO works here, and looking at the lump should be self explanatory so I'll upload the base if you want to.

Ah, great. Then yes please. I would like to use it.

I'm thinking of updating my Darkwing Duck skin with a must have taunt.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on February 08, 2011, 05:52:14 AM
Hmm...It's a bit difficult to pull off...I might have to copy the entire thing and just modify it from there...

EDIT: I can't seem to get this to work properly. Either I get no sound at all or the skin doesn't read up. :?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on February 08, 2011, 06:49:02 AM
Mind if I look at it? I might fix if I remember how to do it correctly.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on February 08, 2011, 06:52:26 AM
Sure.

Well actually, thinking of it now I kinda got carried away with experiments. Thing is, I didn't actually get the second taunt yet. So I ended up trying to see if there was a way to get more than one damage sound effect. Which seemed to be possible. But then when I copied the whole thing and put it in my skin, that's what happened. So..Hold on a sec. I'll PM you the stuff.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on February 08, 2011, 07:58:00 AM
Alright, it should be fixed now. Sorry I confused you with my Shy Guy skin, it was a mistake on my part with the sound coding. You should be able to use the skins I sent you as a base from now on, but if you encounter any problems feel free to ask.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on February 11, 2011, 11:27:55 PM
When i click the second link in the first post, it said im not authorized to read it. Do i need a certain achivement to veiw the forum?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: sipfried on February 16, 2011, 09:39:55 AM
can somebody send some bots?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: HertzDevil on February 17, 2011, 11:21:16 AM
Quote from: "CutmanMike"
Click here for examples (http://cutstuff.net/forum/viewtopic.php?f=13&t=335)
Quote from: "CutStuff Forums"
You are not authorised to read this forum.

Also, can I use separate images for x2 and x8? (or x3 and x7, or x4 and x6; I am talking about the direction of the sprite)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on February 17, 2011, 11:38:11 AM
Yes you can. I chose not to do so in MM8BDM because it would require lots more work. Like so:

MEGAA1 - Front
MEGAA2 - Front/left
MEGAA3 - Left
MEGAA4 - Back/left
MEGAA5 - Back
MEGAA6 - Back/right
MEGAA7 - Right
MEGAA8 - Front/right

This is a full rotation.

Also I moved that topic so the link should work now
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Emmanuelf06 on February 20, 2011, 08:06:42 AM
I make my first skin, i have 10 sprites (modified) for my caracter, must i use the complet list as the same as protoman?

Because there arent a lot of sprites.

EDIT2: I have seen with Kapus, the code/file is ok:

(click to show/hide)

But WHY he doesnt appear on mm8BDM ? Maybe the sprites 16bits type is a problem? Maybe he is too tall ?.....
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: LlamaHombre on February 20, 2011, 06:47:02 PM
Try SEXEA1, SEXEA5, and so on.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: tsukiyomaru0 on February 20, 2011, 08:32:45 PM
Quote from: "LlamaHombre"
Try SEXEA1, SEXEA5, and so on.

 :lol:

Maybe will conflict with Starman.EXE?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Emmanuelf06 on February 21, 2011, 03:50:45 AM
Wtf......
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Metallix on March 08, 2011, 05:37:12 PM
Skin problems...  :|

When I try to load the skin into the game, it tells me that "sprite S_ST frame B is missing rotations". I've checked the files, and everything's named correctly... but I'm obviously doing something wrong. Any suggestions?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Gummywormz on March 08, 2011, 05:38:57 PM
Quote from: "Metallix"
Skin problems...  :|

When I try to load the skin into the game, it tells me that "sprite S_ST frame B is missing rotations". I've checked the files, and everything's named correctly... but I'm obviously doing something wrong. Any suggestions?

Link to the pk3 / screenshot of all the files in the pk3, please.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Metallix on March 11, 2011, 04:45:28 PM
(click to show/hide)
I've since replaced the PROM in the image names with METL, but that doesn't seem to have been the problem.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jafar on March 11, 2011, 05:02:39 PM
The letters aren't consistant on all of the filenames.
I see PROMA8G2, when it should be PROMA8A2, and a few more misnamed files.
Check and make sure all of the filenames are named properly.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on March 11, 2011, 05:38:00 PM
Uh... No. Don't listen to Jafar. That is correct. ABCD...etc is how you tell Skulltag which direction your skin is looking at at the given angle.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on March 11, 2011, 05:39:07 PM
No, Jafar is right. There shouldn't be two different direction letters in one file name. Its inconsistent.

Read carefully.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on March 11, 2011, 05:42:16 PM
Oh, that's what you meant. Sorry. Given from Jafar was saying, it sounds more like he was saying it was wrong for there to be any other letter other then A. Which I've seen far too many people make, then wonder why things don't work.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Gummywormz on March 11, 2011, 05:45:21 PM
Yeah, you have to have the sprites consistant. A8A2, B8B2 etc. And you shouldn't be using PROM as your sprite names. If you're still stuck, look at other people's skins.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: ~Sheena~ on March 14, 2011, 10:30:26 AM
Well i got a simple Problem, i dont know well about Image Editors, when i tested following happened: i tried to cut the 1. Sprite of my skin out, but it ever appears with white background. how can i make the white background disappearing? (Bad Grammar, ikr, german)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on March 14, 2011, 12:16:31 PM
Make a new file and make sure it has transparent background (most image editors have an option for this when you create a new file), then paste the sprites there and erase the whiteness. Or get Paint.net and use the magic wand tool.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dialer Bourne on March 19, 2011, 01:34:57 AM
I can't figure out how to get SlumpEd workin.  It just won't work!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: tsukiyomaru0 on March 19, 2011, 01:48:46 AM
Quote from: "Dialer Bourne"
I can't figure out how to get SlumpEd workin.  It just won't work!
Use Slade instead. SlumpEd isn't very reliable.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dialer Bourne on March 20, 2011, 01:16:14 PM
Quote from: "tsukiyomaru0"
Quote from: "Dialer Bourne"
I can't figure out how to get SlumpEd workin.  It just won't work!
Use Slade instead. SlumpEd isn't very reliable.

I can't figure it out either. :?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Nickaly on March 25, 2011, 03:05:17 AM
What version of slumped should i get?
The newest one or an older one? :?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on March 25, 2011, 07:24:22 AM
The answer is kind of obvious, get the new version. But I recommend getting Slade if your PC is having problems with SlumpEd or you want a clean interface. Just Google it up.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dialer Bourne on March 27, 2011, 02:25:54 PM
Quote from: "Lio"
The answer is kind of obvious, get the new version. But I recommend getting Slade if your PC is having problems with SlumpEd or you want a clean interface. Just Google it up.

Don't google it, there is a link right from the slumped site.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on March 27, 2011, 08:00:46 PM
Which you would usually Google for.  :ugeek:  :ugeek:  :ugeek:
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CyberManu on March 27, 2011, 10:20:03 PM
have a question ....... the skin color can be painted in paint and then copy the file into photoshop and then save it as fun. .... png and how do I get the character transferred the slit (which see above) which is transparent ... Thanks in advance
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on March 28, 2011, 01:29:44 AM
I didn't really understand what you just said, but I think you're asking how to import things to photoshop?

Well first off, GET PAINT.NET. It's free, it's light, it's easy to use. Why do people use Photoshop for such trivial things like adding transparency?

If you're still going to use PS, then just make a new file with transparent background, paste the sprites over that and erase everything you don't need on the sheet. Finally, separate each sprite on a new file using the same method.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CyberManu on March 28, 2011, 11:28:21 AM
good thanks ...... I was talking to first megaman lame original colors (so the blue, cyan, and black) then they sack the shadows and painted with the paint of windows (not the paint.net) then copied that file and step-PS and from there save it as png
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Trollman on May 11, 2011, 11:25:33 PM
Quote from: "Lio"
I didn't really understand what you just said, but I think you're asking how to import things to photoshop?

Well first off, GET PAINT.NET. It's free, it's light, it's easy to use. Why do people use Photoshop for such trivial things like adding transparency?

If you're still going to use PS, then just make a new file with transparent background, paste the sprites over that and erase everything you don't need on the sheet. Finally, separate each sprite on a new file using the same method.

OFF-TOPIC:Lio, I think any image editing program that can set PNG transparency and has enough functions can be used to make skins, skinners can use photoshop if they have it to make frames (http://trollface.biz/wp-content/uploads/2011/03/trollface-emoticon-2.gif)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TeirusuNuigurumi on May 12, 2011, 02:32:36 PM
cant seem to get slumped. it says that it is down or something.

EDIT: never mind. i got slade
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: VirusNinja on May 21, 2011, 01:50:05 PM
Images missing. I do not understand what to do now.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Magnet Dood on May 21, 2011, 02:35:18 PM
Hm... that was a rather bumpish post.

What do you mean you can't see the pictures or they're missing?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on May 22, 2011, 12:31:03 AM
You may have named them incorrectly. Make sure they're following the format and try again.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: OmegaZeroZXA on May 31, 2011, 09:01:43 AM
Wish there was a tutorial on SLADE. :/
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on May 31, 2011, 04:55:19 PM
Slade3 is very similar to SlumpED. There are tutorials around here that explain SlumpED, then just transfer that knowledge over to Slade3. I really didn't take me that long to figure it out due to it's similarities to Slumped.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: The_Broker on June 09, 2011, 09:17:49 PM
Most of this tutorial's pictures are gone. They should be fixed ASAP.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on June 09, 2011, 10:07:35 PM
Fixed
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mrguy891 on June 14, 2011, 12:46:02 PM
It's a good thing you put pictures up, It took a day to learn what to do next. What Ivory said, get Slade 3, much better and you can make taunts easier.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dusty on June 21, 2011, 12:05:21 PM
is there a way to add custom sounds? the skin i'm making I had a taunt in mind and a different hit noise.

Any help on that by any chance?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Gummywormz on June 21, 2011, 04:45:22 PM
Make a directory called "sounds" in the pk3. Move the custom sounds to that folder. Then in SKININFO change all the megapains to the pain sound. For the taunt, change dstaunt = none to whatever the sound name is. Keep in mind the sounds need to have a rather short name, or the game won't recognize em for whatever reason.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dusty on June 22, 2011, 02:36:57 AM
thank ya sir!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MasterXman on June 22, 2011, 06:17:42 PM
Is it possible to make a cheat skin? (IF YOU SAY "THAT IS NOT POSSIBLE!" JUST LOOK AT THE ALLOW SKINS OPTION.)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tails on June 22, 2011, 06:22:40 PM
..A what skin? I don't understand the question.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Gummywormz on June 22, 2011, 06:36:29 PM
Quote from: "ZDoom Wiki"
Defines whether the skin filter "Disable cheat skins" filters it out as a cheat skin. Possible values are true (cheat skin) and false (normal skin).

No, cheat skins have nothing to do with cheats in game.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dingodile64 on June 28, 2011, 09:59:56 PM
i'm a littel confused about what your suposed to name your sprite frames. I though it would just be (inserte 5 letters here) A1-A7 (standing Foward, standing back rigth...) B1-B7... but than i saw PROMH7H3 and others like it and now im not sure. Im confused about the second letter and i'm not sure what number is which direction. some help would be nice.

P.S. This has 22 pages and probobly was asked already but i really dont fell like going threw 22 pages to see if this was answered already  ;)

Thx in advance.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on June 29, 2011, 12:07:21 AM
(http://www.doomlegends.com/emporium/tutorials/spangles.gif)

Sprites have 2 numbers and letters so it mirrors that sprite instead of adding another image file for that angle. Take for example A2A8, this means sprite A2 would be just mirrored in A8. It can also be A8A2 so the sprite in A8 is mirrored in A2.

Angle 0 is special, it means the sprite won't have any rotations and will always show the same sprite in all directions. It's not used in MM8BDM so pay no attention to it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dingodile64 on June 29, 2011, 03:49:53 PM
thx for the help  :D
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dusty on July 01, 2011, 02:14:00 PM
Is it possible to have more than one taunt? and then have it be randomized of sorts, as in you push the taunt button and one taunt comes out, you push it again and a different taunt comes out.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jman on July 01, 2011, 04:54:17 PM
Someone add my nyan cat skin to the wiki?
I tried earlier, but couldn't.
Pic: (http://ploader.net/files/97692797c028c5c4e4583871a855a0cf.png)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dusty on July 02, 2011, 05:31:17 PM
Done
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TheMetalManu on July 08, 2011, 02:44:43 PM
Quote from: "Dusty"
Is it possible to have more than one taunt? and then have it be randomized of sorts, as in you push the taunt button and one taunt comes out, you push it again and a different taunt comes out.

I have the same doubt.

I wanted to see if I could based on the skin of Sinister has several taunts and I got a file "SNDINFO"
came out this:
$playeralias "Sinistar" male *taunt SINI/taunt

sin01   sin01
sin02   sin02
sin03   sin03
sin04   sin04
sin05   sin05
sin06   sin06
sin07   sin07

$random SINI/Taunt { sin01 sin02 sin03 sin04 sin05 sin06 sin07 }


and edit it based on my skin:

$playeralias "Sonic The Hedgehog" male *taunt GBAS/taunt

SON01 SON01
SON02 SON02

$random GBAS/Taunt { SON01 SON02 }


but do not sound anything. Please help me if you know how to do
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: zblueboltz on July 11, 2011, 08:39:28 AM
Is there a way to change the first person perspective sprites?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on July 11, 2011, 10:23:53 AM
By replacing the originals, yes. But only you would be able to see the changes, which makes it pointless IMO. And to be honest I don't think a lot of people would download alternative HUDs.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 19, 2011, 01:59:14 AM
i've done all of the steps, but i just can't figure out where i'm supposed to put the pk3 in the end. help?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: LlamaHombre on July 19, 2011, 02:07:55 AM
Create a directory (folder) in the 8BDM folder called "skins" and insert it there.

8BDM will automatically add it to the game.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 19, 2011, 03:50:22 AM
Quote from: "LlamaHombre"
Create a directory (folder) in the 8BDM folder called "skins" and insert it there.

8BDM will automatically add it to the game.

so, just create a "skins" folder in whatever folder skulltag is in, and put the pk3 in it?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: WheelieCarbonate on July 19, 2011, 03:53:12 AM
Quote from: "Plyers"
Quote from: "LlamaHombre"
Create a directory (folder) in the 8BDM folder called "skins" and insert it there.

8BDM will automatically add it to the game.

so, just create a "skins" folder in whatever folder skulltag is in, and put the pk3 in it?
In the MM8BDMV2B Folder,make a folder called Skins and drag all the skins into it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 19, 2011, 04:26:22 AM
Quote from: "zeswissroll"
Quote from: "Plyers"
Quote from: "LlamaHombre"
Create a directory (folder) in the 8BDM folder called "skins" and insert it there.

8BDM will automatically add it to the game.

so, just create a "skins" folder in whatever folder skulltag is in, and put the pk3 in it?
In the MM8BDMV2B Folder,make a folder called Skins and drag all the skins into it.

nah, still not working... i might be doing something wrong though.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: LlamaHombre on July 19, 2011, 04:38:34 AM
Make sure the folder isn't compressed.

And it must be titled "skins" minus the quotations.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 19, 2011, 04:46:48 AM
Quote from: "LlamaHombre"
Make sure the folder isn't compressed.

And it must be titled "skins" minus the quotations.

still nothing... damnit.
whelp, guess i'll take another shot at this tomorrow.
g'night, all.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: LlamaHombre on July 19, 2011, 04:47:19 AM
Good night, and welcome to the community.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Trollman on July 19, 2011, 01:27:38 PM
Quote from: "Plyers"
Quote from: "LlamaHombre"
Make sure the folder isn't compressed.

And it must be titled "skins" minus the quotations.

still nothing... damnit.
whelp, guess i'll take another shot at this tomorrow.
g'night, all.


The game won't read the folder unless it has skins in, it also works with music packs, crosshair packs and map packs
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 19, 2011, 03:29:41 PM
Quote from: "Trollman"
Quote from: "Plyers"
Quote from: "LlamaHombre"
Make sure the folder isn't compressed.

And it must be titled "skins" minus the quotations.

still nothing... damnit.
whelp, guess i'll take another shot at this tomorrow.
g'night, all.


The game won't read the folder unless it has skins in, it also works with music packs, crosshair packs and map packs

the skin is in the folder if that's what you're asking.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: LlamaHombre on July 19, 2011, 03:33:24 PM
Allow me to make a separate 8BDM folder and walk you through this to make sure you aren't missing a step.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 19, 2011, 05:31:09 PM
Quote from: "LlamaHombre"
Allow me to make a separate 8BDM folder and walk you through this to make sure you aren't missing a step.

go ahead
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: LlamaHombre on July 19, 2011, 06:49:04 PM
Inside the 8BDM folder...

(click to show/hide)

Create a new folder...

(click to show/hide)

Name this folder "skins"

(click to show/hide)

Open this folder...

(click to show/hide)

And insert the pk3 needed.

(click to show/hide)

I hope this helps.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 20, 2011, 02:00:12 PM
Quote from: "LlamaHombre"
Inside the 8BDM folder...

(click to show/hide)

Create a new folder...

(click to show/hide)

Name this folder "skins"

(click to show/hide)

Open this folder...

(click to show/hide)

nope, I've done everything there...
It's probably something stupid that i just didn't notice. I'll go through the SLumpED process again.

And insert the pk3 needed.

(click to show/hide)

I hope this helps.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on July 20, 2011, 02:27:12 PM
AH. that was it.
when you were supposed to create that text and name it SKININFO, i named it SPRITEINFO.
everything's working fine now.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: LlamaHombre on July 20, 2011, 02:33:27 PM
Ah.

Glad to know you fixed that problem.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: chuggaafan1 on July 23, 2011, 01:44:46 PM
Where Do I Get The Image Editor needed?
I Want to make Touhou Mother Based Skins, But I Need To Figure out how to make them
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on July 23, 2011, 08:10:06 PM
There's no specific image editor for Skulltag, just get anything that supports transparencies. Like Paint.NET. (http://www.getpaint.net/)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: chuggaafan1 on July 23, 2011, 09:53:06 PM
Ack! I Got it working, but i cannot make sprites! This might not be the place to ask, but i need touhou mother yuuka sprites.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Hunter_orion on July 31, 2011, 10:33:37 PM
Quick question, I don't have much in the form of editing PNGs. Does anyone have a suggestion for a good one?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on August 01, 2011, 01:47:44 AM
mspaint or Paint.net.

GIMP is good too, I guess.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: zblueboltz on August 01, 2011, 02:49:53 PM
Can you create different sprites for different sides of the sprite?

So that the left and right side look different when you turn and stuff.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MetroidLOL on August 13, 2011, 04:41:19 AM
What program do you recomend for editing sprites?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TheMetalManu on August 13, 2011, 03:28:27 PM
I use the MSPaint
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MetroidLOL on August 13, 2011, 03:38:56 PM
Quote from: "MetalManu"
I use the MSPaint
Thanks but how do i make the sprites transparent?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on August 13, 2011, 09:35:43 PM
Mspaint doesn't support image transparency. Use Paint.net or GIMP for transparent images.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Pyroxenite TDH on September 05, 2012, 01:27:19 PM
eh man im havin real problems with this sprite editing thing. I just dont have the time to do all of it properly and every single time i get on it, i mess up with the name and numbers and stuff, sorta tickin me off man.  :? maybe someone could help me out abit? if so i'd be happy, thx
Title: ow that bump
Post by: Sora on September 05, 2012, 08:03:01 PM
Just remember that letters for each sprite refer to the frame in the walking/shooting/hurt cycle, and that the numbers refer to the direction of the sprites.  Just keep referring to Mike's tutorial (http://www.cutstuff.net/forum/viewtopic.php?p=8881#p8881) if you have more troubles, and you should get the hang of it over time.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: bass44 on September 16, 2012, 06:59:47 AM
I have a problem, whenever I try to load the skin I made it says when its loading the game "skin BOB (#6) has no frames. removing" what do I do?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on September 16, 2012, 05:45:05 PM
It means that it's missing some vital sprites or that the files are named incorrectly.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: bass44 on September 16, 2012, 09:20:50 PM
I tried doing that and it STILL doesnt work, all it is is just an edited version of the megaman skin, every single sprite from that skin has been edited and is in the pk3, every single sprite is named correctly
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on September 16, 2012, 10:05:44 PM
What did you name the sprite files?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: bass44 on September 16, 2012, 10:19:38 PM
I named all of them BOBL (the L stands for lego because well, he's a lego minifigure)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on September 16, 2012, 10:26:46 PM
Hmm..

Send the skin to me and I'll take a look at it. I can probably find the problem.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Galactan on November 11, 2012, 01:06:48 AM
Can I get a tutorial for adding taunts to skins?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Balrog on November 11, 2012, 01:12:40 AM
http://zdoom.org/wiki/SKININFO (http://zdoom.org/wiki/SKININFO)

Please check the ZDoom wiki before asking "noob questions" like this.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Galactan on November 11, 2012, 02:00:18 AM
I'm sorry, but that doesn't help me.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on November 11, 2012, 04:56:06 AM
It's like adding any other sound to it, you just define next to dstaunt in the SKININFO lump. If it's not there just add it yourself like the wiki shows.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Yatterhog on November 17, 2012, 06:37:10 PM
I got a question about this. What if the character is asymmetrical be it their hair style or costume? is it okay to make sprites for when he/she/it is facing left directions as well the right directions?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on November 17, 2012, 06:47:19 PM
Yes, it's safe and possible to do that.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on December 01, 2012, 10:36:43 PM
I'm not sure if this the right place to ask this but For some reason the import lump button in SlumpEd does not work for some reason. Can Somebody help me with this?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: fortegigasgospel on December 01, 2012, 10:50:26 PM
Try opening what you want to take the lump from and copy paste?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on December 02, 2012, 04:18:36 PM
Nvm I actually figured out a way to import the sprites to it, but I have another question. Does the skin have to have it's gender to be male in order for the sounds to work?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: -FiniteZero- on December 02, 2012, 05:03:21 PM
Actually, gender is more for obituaries. Sounds won't be affected.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on December 02, 2012, 08:04:47 PM
What would happen if I set the gender to other?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on December 02, 2012, 08:16:36 PM
The skin would be an "it" as opposed to a "he" or "she"
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on December 05, 2012, 03:50:20 AM
Really? Well for some reason whenever I set the skin's gender as other the sound effects (landing and pain) don't work.  Why is that?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on December 11, 2012, 04:16:08 PM
Sorry for the amount of posts here but I have another problem. I finished this skin recently and followed the steps and placed it in the skins folder but it won't show up. Do you guys have any tips?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: fortegigasgospel on December 11, 2012, 09:29:09 PM
Hm, sometimes I have this issue, make sure the skin info is done correctly and your skin name doesn't clash with any others.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on December 12, 2012, 12:17:31 AM
Ok I have good news and bad news. The good is I found the coding was missing these "{,}" things. The bad is now when ever I try to startup the game to see it gives me this message
Execution could not continue.

R_InstallSprite: Sprite SKIN frame H is missing rotations

I have no idea what to do now.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: fortegigasgospel on December 12, 2012, 12:48:36 AM
Means you are missing H sprites, which would be your hurt frames. They may not be named properly.
It should be ***H1, ***H8H2, ***H7H3, ***H6H4, and ***H5. even if the last thing before the H is an H, put it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on December 12, 2012, 01:37:53 AM
Whoop found the problem, apparently I put a 7 instead of a 6 in H4H6. Ok that should clear things up.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Igorthecrafter on December 30, 2012, 01:25:03 PM
I need help and i don't even know how to do the first step!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on December 30, 2012, 04:43:48 PM
Do you have a sprite sheet with rotations?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mister Gessert on January 09, 2013, 12:12:00 AM
Okay, I'm very unsure if this has been asked before, and I might feel stupid for asking this, but... where the heck is the back button on SlumpEd? The button that's shown on the OP just looks like the Export button.

EDIT: Wait, turns out the whole problem was I didn't even put the sprites in the folder to begin with. My bad :?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: zblueboltz on January 12, 2013, 10:28:53 PM
Is the use of animated gifs possible?
Also I found out today that sprites also have to be as tall as megaman - technically.
You can make an empty space above your head to bypass that little problem.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mister Gessert on February 26, 2013, 09:54:00 AM
Okay I have another problem.
When I tried to implement custom sounds through looking at other skins for examples, the whole game just flat-out crashes when I try to load it.
This (http://www.mediafire.com/?7cqeh1o12lriwos) is the skin I'm trying to make.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on February 26, 2013, 07:18:59 PM
Try changing the sound names to something shorter and/or converting them to another format. I had this issue some time back and it just fixed itself when I changed the conflicting sound names for some reason.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mister Gessert on February 26, 2013, 09:17:32 PM
Quote from: "Lio"
Try changing the sound names to something shorter
Thanks, it worked.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Geno on March 02, 2013, 02:15:47 PM
Is it possible to make a skin force the game's music to play something else, but ONLY when that skin's being used?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on March 02, 2013, 10:26:00 PM
Do you mean have the game switch songs when you select a skin, or have one song be different if you have a skin loaded?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Geno on March 03, 2013, 11:28:46 AM
Quote from: "Korby"
Do you mean have the game switch songs when you select a skin?
This is what I meant.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on March 03, 2013, 02:26:55 PM
You can't. You could add a music file to the skin replacing an already existing track, but it would play regardless of the skin being used.

You'd need to create a custom class for the skin or something similar with a few ACS scripts.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Geno on March 03, 2013, 05:10:58 PM
Aw darn!

Oh well....
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: RokVampireYoshi on April 01, 2013, 12:48:47 PM
So Techy,and challenging,I like that :D
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: FTX6004 on April 08, 2013, 04:41:24 AM
Hey Cutmanmike, how about use this one instead of the one you already have. (http://img10.imageshack.us/img10/7386/newmegadoom.png) With this one people can make v3a megaman edits, Copy robot made the new megaman skin so i made that say that.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TheDoc on April 26, 2013, 01:52:52 AM
How would one make translucency in MS Paint? Or can you?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: DarkAura on April 26, 2013, 01:55:46 AM
Use GIMP (http://www.gimp.org/)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on April 26, 2013, 01:56:30 AM
Or Paint.Net
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: cosmos5000 on April 30, 2013, 01:41:02 AM
i downloaded a custom skin and placed it on my skin file but i cant select it at player setup what i did wrong?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Tfp BreakDown on April 30, 2013, 02:10:48 AM
skin file? Do you mean your skins folder? If so than is it in the folder? Also where did you get the skin? Sometimes the skin won't save as a .pk3 file and instead will save as a .zip file. If that has happend than take a look at this.
viewtopic.php?f=44&t=4791 (http://www.cutstuff.net/forum/viewtopic.php?f=44&t=4791)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: ZeStopper on July 14, 2013, 09:03:59 PM
Quote from: "Lio"
You can't. You could add a music file to the skin replacing an already existing track, but it would play regardless of the skin being used.

You'd need to create a custom class for the skin or something similar with a few ACS scripts.
You could just make it as a taunt. A very loooooooooooooooooooong taunt.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Superjustinbros on July 15, 2013, 11:13:42 PM
I keep getting the "can't start because MSVCR71.dll is missing". What would I have to do to get the file and open SLumpEd?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on July 15, 2013, 11:28:57 PM
http://www.dll-files.com/dllindex/dll-f ... ml?msvcr71 (http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: *Alice on July 15, 2013, 11:34:15 PM
Kapus, there is a better way.

MSVCR dlls are part of the Visual C++ redistributable packages. It is a better idea to grab the whole thing they are a part of and do it straight from Microsoft themselves.

You probably need this:
http://www.microsoft.com/en-us/download/details.aspx?id=14632 if you use 64-bit
http://www.microsoft.com/en-us/download/details.aspx?id=5555 if you use 32-bit
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on July 16, 2013, 02:16:40 AM
That's convenient, yes.

Thanks.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Psych on July 19, 2013, 09:22:50 PM
So, when I open up SlumpEd and load my PNG files into the newly-made sprites folder, all of the sprites appear upside-down, and I don't know how to fix them. They weren't like that beforehand.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dusty on August 06, 2013, 12:57:28 AM
So I cant seem to get the file since I have an upgraded package, meaning I can't get slumped to work, and the new one, Slade actually requires doom in the first place which I don't have.... so looks like I may be out of making skins period =T

also probably doesn't help that i'm Windows 8
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on August 06, 2013, 12:58:54 AM
Um, what? Slade3 doesn't require doom.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Dusty on August 07, 2013, 12:14:47 AM
yeah anytime I tried opening it it wanted me to set up the directory where doom.exe was.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ivory on August 07, 2013, 12:52:56 AM
Are you using Slade3? I never touched the other Slades, but of all my times downloading Slade3, not once did it ever ask me where Doom was located... nonetheless a .exe program.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CopyMan on August 16, 2013, 09:17:22 AM
I've created a Sega Genesis Megaman as a skin! :mrgreen:
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CopyMan on August 22, 2013, 01:17:43 AM
Help me! My error is bad frame sectors! what do i do?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: ZeStopper on August 22, 2013, 01:39:47 AM
You move it, I guess.

Don't be double posting, sonny.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on August 23, 2013, 01:11:20 PM
When you're making a custom skin do you need it to be PROM or does it have to be something different...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lio on August 23, 2013, 01:16:49 PM
It has to be something unique to your skin, or else it will conflict with other skins with the same file names.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on August 23, 2013, 04:14:30 PM
I'm so confused  :? I don't get the files that have 2 numbers in it...what are they for?!

(As you can tell I'm kinda a noob to this)  :|
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Russel on August 23, 2013, 05:00:59 PM
The numbers in the frames indicate which rotations they are.
Here are the valid rotations: [Direction the object is facing]
0 is omnidirectional. This sprite will always appear the same way in all directions.
1 is front
2 is front left
3 is left
4 is back left
5 is back
6 is back right
7 is right
8 is front right

Repeated frames, such as PROMA8A2, the base frame is taken for frame 8 [front right] and reflected for frame 2
I actually didn't know how all this worked until I cracked open my copy of the Doom2.wad...this was about a year after making my first skin, but this information does help.

To answer your last question, you need four characters in a sprite name to establish a set of sprites that are unique from everything else. PROM is the sprite set for Protoman's skin in 8BDM, replacing PLAY on the base class.

I'm sure you've already noticed how the frames have the conventions of four characters, a letter from A-Z, and a rotation number, yes? This is actually the case because of how DECORATE, the coding language used for establishing how objects in the game work, renders sprites on objects.
The following is the base code is highly simplified from the base Megaman class for this example:
(click to show/hide)

It's fine. You don't need to know what all of this means, you just need to note the fact that each line (except the indices for states) has PLAY, a letter, and then a number.
PLAYA1 is the front frame of the base skin, which is obviously Megaman, as used in the spawn state [just him standing there.]

Also worth noting, but is irrelevant to what you're doing is the number at the end of each line. DECORATE does not call specific rotations of a frame, otherwise it would be impossible to properly render an object in the game. The number given is the number of tics that frame is supposed to last before moving to the next one.

I hope this information helps...I know I gave you way too much to work with...but yeah I hope it helps.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on August 23, 2013, 05:44:47 PM
Quote from: "Lego"
The numbers in the frames indicate which rotations they are.
Here are the valid rotations: [Direction the object is facing]
0 is omnidirectional. This sprite will always appear the same way in all directions.
1 is front
2 is front left
3 is left
4 is back left
5 is back
6 is back right
7 is right
8 is front right

Repeated frames, such as PROMA8A2, the base frame is taken for frame 8 [front right] and reflected for frame 2
I actually didn't know how all this worked until I cracked open my copy of the Doom2.wad...this was about a year after making my first skin, but this information does help.

To answer your last question, you need four characters in a sprite name to establish a set of sprites that are unique from everything else. PROM is the sprite set for Protoman's skin in 8BDM, replacing PLAY on the base class.

I'm sure you've already noticed how the frames have the conventions of four characters, a letter from A-Z, and a rotation number, yes? This is actually the case because of how DECORATE, the coding language used for establishing how objects in the game work, renders sprites on objects.
The following is the base code is highly simplified from the base Megaman class for this example:
(click to show/hide)

It's fine. You don't need to know what all of this means, you just need to note the fact that each line (except the indices for states) has PLAY, a letter, and then a number.
PLAYA1 is the front frame of the base skin, which is obviously Megaman, as used in the spawn state [just him standing there.]

Also worth noting, but is irrelevant to what you're doing is the number at the end of each line. DECORATE does not call specific rotations of a frame, otherwise it would be impossible to properly render an object in the game. The number given is the number of tics that frame is supposed to last before moving to the next one.

I hope this information helps...I know I gave you way too much to work with...but yeah I hope it helps.
My mind does not comprehend this :shock: but thanks i guess??? wait...does this mean for 6-8 I need to simply flip the sprites then rename them as a different file?  :) if so, then forget the part where I said I don't get this  :p
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on August 23, 2013, 05:56:27 PM
You don't even need to do that. If you just name it "x6x3" where "x" is the letter you're using, it will flip it for you in game.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on August 23, 2013, 06:14:41 PM
Oh thanks! Now I have (hopefully) no more questions ^U^
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Loppyq on September 13, 2013, 05:11:05 AM
I'm going to make a skin myself. already made the sprites and everything. Lets hope this tutorial is dummy proof. I'm one big ol dummy.

EDIT: it is indeed dummy proof!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on September 14, 2013, 12:39:06 AM
Something tells me it's dummy proof, but I just can't put my finger on it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on September 20, 2013, 05:50:22 PM
Wait, have the base sprites been edited again?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ceridran on September 20, 2013, 10:36:24 PM
Some of the sprites have changed, I don't have a full list or anything.

Mega, Proto, and Skull off the top of my head, though.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on September 20, 2013, 11:19:30 PM
From what I can tell, is it just the back sprite?  To make it more proportional with the front?  Or is that incorrect?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ceridran on September 20, 2013, 11:29:23 PM
The ear areas on Mega and Skull were shoved in a little due to being too wide. Proto's front frame face was changed.

There's probably a bit more than that.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Magnet Dood on September 21, 2013, 02:44:14 AM
Heat's frames were changed around a bit. Other than that, I can't remember.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: GameAndWatcher on September 21, 2013, 03:45:25 PM
Guts' little orb is now its original color rather than Cyan.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on September 21, 2013, 04:00:42 PM
Alright, I took all of the new Mega Man edits and put them into the convenient skin template.

(http://img560.imageshack.us/img560/4919/9mxf.png)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ceridran on September 21, 2013, 04:05:48 PM
Quick somebody pull CutmanMike over here

Looks good!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: FTX6004 on September 21, 2013, 11:05:43 PM
Quote from: "Myself"
(http://img10.imageshack.us/img10/7386/newmegadoom.png)
....What. You stole my thing.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on September 22, 2013, 01:15:05 AM
Oh, my bad, my bad!  I had no idea!  It wasn't on the first post, so I didn't think it was a thing!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on September 24, 2013, 02:50:25 AM
For whatever reason, it's not letting me import anything.  The second I hit import, nothing happens.

EDIT: Nevermind, I was just being dumb and hitting the wrong button.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Necro_Ninja on September 25, 2013, 12:49:30 AM
You mentioned that the PNGs could be any size, right?

If a PNG set is, say 16-bit (rather than Megaman's 8-bit), would it be twice as large as the regular megaman ingame?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on September 25, 2013, 01:49:26 AM
"8-bit" does not refer to a sprite's size. It refers to the sprite's color limitations (in this context, anyway).
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on September 30, 2013, 12:17:51 PM
Curiously, is there anywhere that explains adding your own custom sounds to skins?  Such as landing, getting hurt, dying, potential taunts, etc?

EDIT: Another thing, does anyone know if for a custom skin, for the dying sound, can I have it overlap the original dying sound or would I probably just need to use an editor to combine them?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Russel on October 02, 2013, 07:40:42 PM
This is all defined in SKININFO.
All you need to do is create a sounds folder in your pk3, place the sound files in (in a supported sound format) with the names of them having 8 characters of less in length.
You then change the sound names in SKININFO (http://www.zdoom.org/wiki/SKININFO).
Proper sound values include:
(click to show/hide)

One other value is mentioned in the article, but it is for the unused gib death sound, since the gib death is the same as the normal death.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on October 02, 2013, 08:48:59 PM
Actually, apparently one is for when you're killed, and the other is for when you kill yourself?  Kind of odd, but whatever.
Found out you can set multiple sounds to one single value as well by making a file that specifies this, that might only work for taunts though.

EDIT: What exactly would the punch sound effect be for?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Necro_Ninja on October 05, 2013, 03:23:46 PM
I would think that the punch sound effect is when the skin takes damage.

I know nothing about coding, though, so don't take that into high consideration.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on October 05, 2013, 06:47:55 PM
Honesty mistake.  I only found out as much as I did by poking around other skins and fiddling with SlumpEd.  dsplpain is the file that will play when the skin you're playing as takes damage.

This is just my honest opinion but, more skins should have custom sounds.  Makes them even more unique.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Geno on October 06, 2013, 10:01:23 PM
Several people have mentioned that to make skins for any classes that are larger than Megaman, you need some sort of custom ACS script.

I am wondering, exactly WHAT do you have to put in that file to make the skins work?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Paragonx9 on November 17, 2013, 07:31:19 PM
Can I have a little pallete for colors I can use in my skin?
Oh and folowing what you said the front standing sprite would be HUNTA1 right?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Deviddo on November 17, 2013, 07:41:10 PM
The required colors, as stated in the first post, are: black (5, 5, 5), cyan (0, 255, 255) and blue (0, 115, 247).  Try to majorly use the cyan and blue, but if you want to use other colors, try to make it as in-style and as 8-bit as humanly possible.  For instance, if you're wanting a skin color or a white color, use the ones on the base sheet instead of finding your own, it helps it blend better that way as well.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Geno on November 18, 2013, 01:59:53 AM
I believe he/she is asking for the ENTIRE palette of possible colours for 8BDM graphics.

Well, even if that's NOT what you want, I'll put it here anyway.

(click to show/hide)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Paragonx9 on November 18, 2013, 03:26:44 PM
Quote from: "Geno"
I believe he/she is asking for the ENTIRE palette of possible colours for 8BDM graphics.

Well, even if that's NOT what you want, I'll put it here anyway.

3 things.
1. I am a guy. (Just saying :P)
2. Yes. That was what I was asking for.
3. I can't start SLumpEd because "MSVCP71.ddl is missing".
   How do I fix this.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: *Alice on November 19, 2013, 07:36:30 AM
that file is part of the microsoft visual c++ runtime.
you need grab the ".NET Framework SDK 1.1" from microsoft's website and install that iirc.

Edit:
Link: http://www.microsoft.com/download/details.aspx?id=16217
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Zacmariozero on November 25, 2013, 08:20:57 PM
I can't get SLumpEd to work, could someone do it for me, please? Here's the sheet, name the sprite "MODOK". https://twitter.com/Zacmariozero/status ... 64/photo/1 (https://twitter.com/Zacmariozero/status/405068093015076864/photo/1)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: fortegigasgospel on November 25, 2013, 09:35:15 PM
You seem to be missing something important, like um, actual rotations. He is facing the same direction in every frame.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Zacmariozero on November 25, 2013, 09:45:25 PM
Use this one for the skin I want someone to make: https://twitter.com/Zacmariozero/status ... 32/photo/1 (https://twitter.com/Zacmariozero/status/405089481000108032/photo/1)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on November 30, 2013, 03:38:36 PM
He needs to face the front, front-side, side, back-side, and back. Your skin only faces the side. As in he'll shoot bullets out of his armpits.  :lol:

Where'd you get these sprites? Or did you make them?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on November 30, 2013, 03:51:03 PM
What do you guys think of this new skin I'm making? He's called PhaseMan (PHASM)

(http://fc05.deviantart.net/fs70/f/2013/334/4/8/mm8bdmskinbase_phaseman_wip_by_leangelofawesome-d6w7ert.png)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Zacmariozero on November 30, 2013, 04:12:23 PM
I forgot where I got them. Don't worry about it anymore.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on November 30, 2013, 06:50:40 PM
I dunno, I kinda want to worry about it, I'd love a MODOK skin, and I just want to tell you that he only faces to the side
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Zacmariozero on November 30, 2013, 09:07:36 PM
It was some sort of 8 bit MUGEN sprite thing. I couldn't make him face the sides because I am a horrible sprite artist.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Zacmariozero on November 30, 2013, 10:07:18 PM
I fixed the rotation problem, MODOK is now a proper skin! https://twitter.com/Zacmariozero/status ... 44/photo/1 (https://twitter.com/Zacmariozero/status/406907006411218944/photo/1)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on December 01, 2013, 04:26:53 PM
Y' know, you could just use the img button for pictures...

(click to show/hide)

HOLY SWEET MOTHER OF JESUS, THOSE SPRITES

*cough* Sorry for that. Now let's see where you went wrong.

1. It's just that they need to be 8-bit. If you keep the sprites like that... The front/back MODOK sprites will be bigger than
Gamma...

2. All the sprites look exactly the same. Besides the pain frames.

3. The pain frames are facing the side. (Unless you want it to look awkward, then it's perfectly fine.)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Zacmariozero on December 01, 2013, 05:38:24 PM
I have a download link for the skin http://www.mediafire.com/download/rvf5l ... /modok.pk3 (http://www.mediafire.com/download/rvf5l8b426rh84e/modok.pk3)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on December 01, 2013, 06:14:05 PM
Okay, I don't even see where a new skinner could go wrong with this...

1. Like I said, the front/back of the skin is just a still image. It isn't even 8-bit!

2. You don't have any diagonal sprites.

(click to show/hide)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ceridran on December 05, 2013, 12:16:55 AM
Is it possible to have animated idle frames?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on December 06, 2013, 10:25:22 AM
No.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on December 07, 2013, 06:33:59 PM
I know that this has nothing to do with the thread but...
KORBY, YOUR AVATAR HAS GIVEN ME A NOSTALGIA BONER.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ceridran on December 07, 2013, 06:53:05 PM
I know you know it's not the proper topic, but come on, he really just posted over here about it. (http://cutstuff.net/forum/viewtopic.php?f=9&t=42&start=5650)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Sark on December 08, 2013, 11:09:28 PM
Guys,I made a skin for MM8BDM,To play online,and i was testing it,and,i couldn't see my skin in singleplayer!(The fact is,I alyways appear as MegaMan)Any solution? Other thing,I'm new to this forum,so,there is a topic to say hello to the crew?  :mrgreen:

And,here is my skin,btw
(click to show/hide)

And the template
(click to show/hide)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on December 08, 2013, 11:44:27 PM
Hello and welcome. You can introduce yourself here (http://cutstuff.net/forum/viewtopic.php?f=9&t=3748).

You have an error in your skin info. You have to lines that say "class".

Code: [Select]
{
name = "Tohno Shiki"
class = TSHK   <-------------
class = Megaman
dsnoway = LAND
dsoof = LAND
dspldeth = MEGADEAT
dspdiehi = MEGADEAT
dsplpain = MEGAPAIN
dstaunt = dsnone
gender = male
}

That line should say "sprite = TSHK", not class.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Sark on December 09, 2013, 03:35:58 PM
It worked now.Thanks pal!  :mrgreen:
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on December 09, 2013, 11:05:27 PM
Kapus, helping new people in need!
 :cool:
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jake9228 on December 22, 2013, 07:03:33 PM
I have a problem loading my skin into MM8BDM. It says "Skin Jake9228 (#15) has no frames. Removing." What do I do to fix this?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ceridran on December 22, 2013, 09:33:17 PM
Could you show us the base part of all the frame names, and the SKININFO?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jake9228 on December 22, 2013, 10:14:44 PM
OK. The Base name is JAKE (if that's what you mean) and SKININFO is this:
{
name = "Jake9228"
sprite = JAKE
class = Megaman
dsnoway = LAND
dsoof = LAND
dspldeth = MEGADEAT
dspdiehi = MEGADEAT
dsplpain = MM2PAIN
dstaunt = dsnone
gender = male
}
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jake9228 on December 24, 2013, 03:26:38 PM
Sorry for the double post, but, I tried changing the base name from JAKE to JMAN, but it doesn't fix this issue. Is there something wrong I'm doing?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Ceridran on December 24, 2013, 07:06:55 PM
To be honest, I don't know. Maybe it's something wrong with the things that specify rotation placement.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jake9228 on December 24, 2013, 09:16:13 PM
Ok, I'm trying something different. I'm going to put the SKININFO in my skins/ folder in my pk3 file and changed the original SKININFO to a README text lump. I'm hoping this will work. If it doesn't work, it's probably a skin rotation problem like you said.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on December 24, 2013, 09:20:11 PM
It sounds like your sprite frames are named incorrectly.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jake9228 on December 24, 2013, 09:25:44 PM
Is that so? How can I get around that?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jake9228 on December 28, 2013, 04:23:36 AM
*sigh* Again, sorry for the double post, but, either I have to redo my wad or look at the tutorial again. If I can get my wad to work, I'll be proud.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on December 28, 2013, 07:27:49 AM
Quote from: "Jake9228"
Is that so? How can I get around that?
..Rename them?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jake9228 on December 30, 2013, 03:48:29 AM
Ok, I'll give it a go. If that doesn't work, I'll probably redo the tutorial. Thanks!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Jake9228 on January 04, 2014, 03:25:54 AM
Sorry for another double post AND a bump (I think). I think Ceridran was right. It must be a sprite rotation problem. I'll check over my work to see if any problems are found. I think I put them in the wrong order (blame Vista for their file organization.)
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Harraya on January 26, 2014, 08:15:58 PM
when i opened slumped it said i needed somthing called msvcr71.dll Help!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on January 26, 2014, 08:37:15 PM
http://www.dll-files.com/dllindex/dll-f ... ml?msvcr71 (http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71)

Always google the .dll files!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Gummywormz on January 26, 2014, 08:49:18 PM
That's a really bad idea. You don't know if those kind of files have been tampered with. Also use SLADE (http://slade.mancubus.net/index.php?page=downloads) instead as it's far better and up to date. All the files should come with it, if not there's a link right below the main download.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: *Alice on January 26, 2014, 08:54:15 PM
All the msvc* DLLs are part of the .NET Framework or the Visual C++ Runtime.
Search for those on Microsoft's website first.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on January 26, 2014, 09:07:14 PM
Quote from: "Gummywormz"
That's a really bad idea. You don't know if those kind of files have been tampered with. Also use SLADE (http://slade.mancubus.net/index.php?page=downloads) instead as it's far better and up to date. All the files should come with it, if not there's a link right below the main download.
I suppose that is true, but I've never had any problems with dll-files.com specifically, and that's usually the first thing that comes up in the search.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Lagman on May 24, 2014, 04:32:16 PM
By the way, did anyone ever say how to add random sounds? Like you press the taunt button, and a sound plays. Then you press it again and a different sound plays?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Anonymous on September 12, 2014, 11:41:08 AM
cool. but I wish it was better ... yeah
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on September 14, 2014, 01:12:35 AM
Quote from: "HeatBoy"
cool. but I wish it was better ... yeah

Are you a ghost??
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Zard1084 on September 14, 2014, 08:47:21 AM
Quote from: "HeatBoy"
cool. but I wish it was better ... yeah
wait WHAT!? someone who is not registered posted!? WTF!? WHATS GOING ON!!!???
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Beed28 on September 14, 2014, 05:45:25 PM
Perhaps he was a new user and his account got deleted for some reason.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SmashTheEchidna on September 15, 2014, 02:24:47 AM
I could've sworn when an account gets deleted, their posts do too. Or at the very least have the name be turned into guest, but I think that only applies to forumotion.

I could be wrong though.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Roytheboy1617 on October 15, 2014, 10:37:38 PM
What Version of slumpED should i use for MM8Bit Death match?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: leoalex50 on October 16, 2014, 05:33:07 AM
Quote from: "Roytheboy1617"
What Version of slumpED should i use for MM8Bit Death match?
Any version of slumpED will work
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Roytheboy1617 on October 17, 2014, 03:12:45 AM
Which is better for a noob like me? Slade or slumpED
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Kapus on October 17, 2014, 06:16:09 AM
I think slumped is simpler and easier for beginners, but slade offers more options?

I've been making skins for four years now and I've always used slumped. It works just fine for me.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Rui on October 17, 2014, 11:20:03 AM
I don't think SLADE is more different than SlumpED. Try to see which one you prefer by trying them  both out.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: ZeroZX3 on December 30, 2014, 05:28:57 AM
Hi guys, I have a problem , I made the skin of Toon Link , using sprites from LoZ Minish Cap game to make the skin even use the program Paint.Net to make the sprites in 8 bits, but when to run the game, it removes the skin from lack of frames, i don´t know how to solve the problem, please can someone tell me how to solve my problem, here is the skin, so you can review it better.

http://www.4shared.com/file/zyZ5lJiKce/ToonLink.html (http://www.4shared.com/file/zyZ5lJiKce/ToonLink.html)?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: PantherKing73 on January 01, 2015, 07:23:25 PM
Quote from: "ZeroZX3"
Hi guys, I have a problem , I made the skin of Toon Link , using sprites from LoZ Minish Cap game to make the skin even use the program Paint.Net to make the sprites in 8 bits, but when to run the game, it removes the skin from lack of frames, i don´t know how to solve the problem, please can someone tell me how to solve my problem, here is the skin, so you can review it better.

http://www.4shared.com/file/zyZ5lJiKce/ToonLink.html (http://www.4shared.com/file/zyZ5lJiKce/ToonLink.html)?


I don't know about the lack of frames since it looks like it's okay, but I did notice that you added an extra "D" in "LINKDD8D2"

If that's not the real solution to the problem, I don't know what is. I hope this helps out a bit.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Endymion on February 26, 2015, 08:41:24 PM
Thanks, CutmanMike! I was able to make my very first skin because of this tutorial. Really easy and simple method. :D
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: SSOmega11 on October 23, 2015, 12:58:07 PM
SLumpED is saying I am missing MSVCP71.dll
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: NemZ on October 23, 2015, 07:47:21 PM
Yep, very nice tutorial made making my first skins a breeze.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Mysterii Takashi on May 08, 2016, 12:40:20 PM
the image for the template is gone, so could you reupload?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on May 08, 2016, 06:06:11 PM
Done. Template should be reuploaded now.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Sir Anon0mos on August 02, 2016, 04:31:21 AM
I was exporting some skin .PNGs for reference and I noticed that they use different RGB values for black, blue, and cyan. Should I use those values or the ones that CMM listed?

Specifically, it used (0,0,0) for black, (0,120,252) for blue, and (0,248,252) for cyan, across both PLAYA1 and MEGMA8A2.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Korby on August 02, 2016, 05:10:14 AM
Nope, use the newer ones.
If you want to be further in line with core's standards, whites are 255/255/255 for everything but the eyes, and whites in the eyes are 252/252/252
I've gone ahead and updated the first post with these colors, so thanks for catching that!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Sir Anon0mos on August 02, 2016, 05:17:37 AM
Thanks for the fast response!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: MetalMasher on August 16, 2016, 02:50:12 PM
Thanks for the fast response!
how i open SLumpED? says that is missing MSVCP71.dll
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Fourthwallbreak on August 24, 2016, 01:47:16 AM
I'm so glad this tutorial exists! I was able to make a skin for Lucario, my favorite Pokemon. now it's just a matter of where I need to upload it to to allow people to download and use it in servers, especially if I want to start temp servers that use it...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: GameAndWatcher on August 24, 2016, 01:58:49 AM
You can use almost any file sharing service. I'd recommend Mediafire or Dropbox.

As for using the skin, you just need to drop it in your 'skins' folder and select it.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Fourthwallbreak on August 24, 2016, 09:04:47 PM
I had already known about how to use it, but thanks for the info on file-sharing sites! Now to search and make sure this isn't something already in the uploaded skin forum thing, and if it isn't already there, I might put something in...
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Raze on August 27, 2016, 09:22:53 PM
I had already known about how to use it, but thanks for the info on file-sharing sites! Now to search and make sure this isn't something already in the uploaded skin forum thing, and if it isn't already there, I might put something in...
Is it a custom sprited skin of Lucario or Mystery Dungeon Lucario?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Fourthwallbreak on August 28, 2016, 09:16:13 PM
It's Mystery Dungeon, but the one I saw in the already-made skins (on the wiki) had a broken link... it's not very original, but I've started work on another sprite of me actual self based on the Megaman default skin.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: nehuenloco on October 06, 2016, 01:46:37 AM
Aw man! This is very hard!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: TooLazyForAnAccount on October 08, 2016, 06:25:51 PM
What about assymetric sprites? The tutorial never specifies which number is facing right and which number is facing left.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: GomamonDta56 on April 13, 2017, 12:45:21 AM
wait but how you create the sheets?
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: alexparr on June 09, 2017, 12:43:11 PM
I swear I have the frames as they were like Megaman's sprites, and it STILL says that I am missing a frame!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: alexparr on June 09, 2017, 12:44:04 PM
And when I exported the pictures, they were too gosh darn big!
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: alexparr on June 09, 2017, 03:22:18 PM
Here's an image of what's going on.
(http://i.imgur.com/26ypUM4.jpg)
1st of all, Zandronum says that MATT frame A is missing rotations. If you look above Zandronum, you can see that they are fine!
And 2nd, the exported sprites turned out to be too big. Whoops.
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: Russel on June 09, 2017, 08:00:36 PM
You need to rename your sprites. Make sure every rotation 1-8 is listed in the sprite names. If a sprite is facing left forward, it needs to have A2A8, if it's facing left completely, A3A7, back left is A4A6.
You reverse the numbers if your sprites are facing right. A8A2 for front/right, A7A3 for full right, A6A4 for back/r
Title: Re: [TUTORIAL] Creating new skins for MM8BDM
Post by: CutmanMike on June 10, 2017, 01:58:50 AM
This one is kinda outdated. Check out Crashman's http://cutstuff.net/forum/index.php?topic=10931.0 !