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Topics - hansungkee

Pages: [1]
1
Bugs/Suggestions / MM1 Map Reject
« on: January 15, 2021, 02:53:48 PM »




any Idea for Update Wily Stage 2(Megaman 1)?


and Even Spike Colors?

Well It's Just Fine, I Hope They Maps was Updated.

2
Skins & Bots etc / Cartoon Network Characters as MM8BDM Skins.
« on: November 02, 2020, 01:56:45 PM »
Cartoon Network Characters as Custom Megaman 8Bit Deathmatch Skins.
https://discord.com/channels/800234048924155924/800242133063565312

-- Base on Famous Cartoon Networks Show Feats--

- Samurai Jack (2001~2017)

- Steven Universe (2013~2020)

- OK K.O.! Let's Be Heroes (2017~2019)

- Adventure time (2010~2018)

- The Amazing World of Gumball (2011~2019)

- Sym-Bionic Titan (2010~2011)

- Regular Show (2010~2017)

- Ben 10 (2005~2014)

- Generator Rex (2010~2013)

- The Powerpuff Girls (1988~2008)

- Mighty Magiswords (2015~2019)

- Dexter's Laboratory (1996~2003)

- Infinity Train (2019~2021)

- Mao Mao: Heroes of Pure Heart (Since 2019)

and The Cartoon Network Legacy on Your Favorite Childhood Shows...

CN Characters as MM8BDM Skin Idea for You Made? If You Created CN Skin, I Credit for you.
Also If You Can't Make Pk.3/Download Link? Put Sprites Here with Credit.
Hope Be Good Days. Oh! I almust forgot, Don't Forget The Rules I Made.


-- Rules --

- Cartoon Network Characters Only (Canon Only Not Your OC)

- Official Cartoon Network Original Only and Even Cartoon Network Studios

- Any official material counts, so long as it's supported by the Cartoons

- Classic Power Puff Girls Chacters Only

- Classic Ben 10 Series Characters Only

- No Bad Words

- No Cartoon Network Reboots

- No Teen Titans GO!

- No Mad TV

- No Thunder Cats Roar

- No Adult Swim Characters

- No DC Characters

- No Disney Characters

- a Only One Buster Used as Dr.Light’s Prototype Mega buster from "Megaman Fully Charged (2018~2019)" Since Dendy Used

- Any Pixel Artists Can do

Dendy: Hello Everyone, It's Dendy, I Have Made Disguise Programs for Players with Base on Pow Cards, and Heroes and Villains,
I express Program of Disguise to Create, I Hope Let's be Heroes Today, Good Luck!


(click to show/hide)


-- Pack 1 --

All Sprites by Hansungkee
All Pk.3/Download Link by Ivangel, FrostBlue
(click to show/hide)



-- Pack 2 -- (1 Character Left)
Sprites by Fawful117(Robot Jones), Dimpsuu, Zdagger67(PPG), Hansungkee (Lemon, LSP)
Pk.3/Download Link by Fawful117(Robot Jones), Zdagger67(PPG)

(click to show/hide)



-- Kids Next Door Organization Pack : Sector V From Codename: Kids Next Door (2003~2008) (by Thomas David "Tom" Warburton) --
Sprites by ???
Pk.3/Download Link by ???

Coming soon(If You Guys Can Made it?)
(click to show/hide)



-- Hue Troop Pack From Ok Ko let's be Heroes (2017~2019) (by Ian Jones-Quartey) --
Sprites by ???
Pk.3/Download Link by ???

Coming soon(If You Guys Can Made it?)
(click to show/hide)



-- BoxMore's Robots Pack From Ok Ko let's be Heroes (2017~2019) (by Ian Jones-Quartey) --

Sprites by Hansungkee
Pk.3/Download Link by Ivangel, FrostBlue, Zdagger67, JaxOf7

(click to show/hide)


-- the Watersons pack From The Amazing World Of Gumball (2011~2019) (by Ben Bocquelet) --
Sprites by ???
Pk.3/Download Link by ???

Coming soon(If You Guys Can Made it?)
(click to show/hide)


-- Ben's Transformations Pack --
Sprites by ???
Pk.3/Download Link by ???

Coming soon(If You Guys Can Made it?)




-- The Special Skin Pack --
Sprites by ???
Pk.3/Download Link by ???

Coming soon(If You Can Found out.)

- ???
Sprites by ???
Pk.3/Download Link by ???

Messages From Dendy
(click to show/hide)


- Garnet From Steven Universe (2013~2020) (by Rebecca Sugar)
Sprites by Hansungkee
Pk.3 by Ivangel
Download Link by FrostBlue

Messages From Dendy
(click to show/hide)

- ???
Sprites by ???
Pk.3/Download Link by ???

Messages From Dendy
(click to show/hide)

-- Credits --

(click to show/hide)

3
Skins

Block Man : 0%
Fuse Man : 0%
Blast Man : 0%
Acid Man : 0%
Tundra Man : 0%
Torch Man : 0%
Impact Man/Pile Man : 0%
Bounce Man/Rubber Man : 0%

Let's Making for Us!

4
Rejected / [Improved Bug] Explosion of Crush Bomb
« on: December 09, 2018, 04:28:26 AM »
actor CrashBomb
{
PROJECTILE
Radius 6
Height 6
DamageType "CrashBomb"
Obituary "$OB_CRASHBOMB"
Translation "192:192=4:4", "198:198=225:225"
scale 2.5
damage 0
speed 40
States
{
Spawn:
CRAS A 1
loop
Death:
CRAS A 0 A_JumpIf(z-floorz<5, "Floor")
CRAS A 0 A_JumpIf(z-ceilingz==0-6, "Ceiling")
CRAS B 3 A_PlaySound("weapon/crashland")
CRAS C 3
CRAS DCDCDCDCDCDCDC 3
Goto XDeath
Floor:
CRAS E 3 A_PlaySound("weapon/crashland")
CRAS F 3
CRAS GFGFGFGFGFGFGF 3
Goto XDeath
Ceiling:
CRAS H 3 A_PlaySound("weapon/crashland")
CRAS I 3
CRAS JIJIJIJIJIJIJI 3
Goto XDeath
XDeath:
CRAS A 0 A_PlaySound("weapon/crashexplode")
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
MMFX B 1 A_Explode(9,64,0)
MMFX CD 1
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
MMFX E 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(9,64,0)
stop
}
}

actor CrashBombFX
{
Speed 0
Damage 0
Scale 2.5
Height 0
Radius 0
+NOGRAVITY
-SOLID
States
{
Spawn:
HARD B 0
TNT1 A 0 A_SpawnItemEx("CrashBombBit",random(40,-40),random(40,-40),random(40,-40))
TNT1 A 0 A_SpawnItemEx("CrashBombBit",random(40,-40),random(40,-40),random(40,-40))
TNT1 A 0 A_SpawnItemEx("CrashBombBit",random(40,-40),random(40,-40),random(40,-40))
TNT1 A 0 A_SpawnItemEx("CrashBombBit",random(40,-40),random(40,-40),random(40,-40))
TNT1 A 1
stop
}
}

actor CrashBombBit
{
Speed 0
Damage 0
Scale 2.5
Height 0
Radius 0
+NOGRAVITY
-SOLID
States
{
Spawn:
HARD B 0
MMFX BCDE 1
stop
}
}

actor DocCrashBomb : CrashBomb
{
Translation "192:192=4:4", "198:198=174:174"
states
{
XDeath:
CRAS A 0 A_PlaySound("weapon/crashexplode")
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
MMFX B 1 A_Explode(5,64,0)
MMFX CD 1
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
MMFX E 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
TNT1 A 2
TNT1 A 0 A_SpawnItemEx("CrashBombFX")
TNT1 A 1 A_Explode(5,64,0)
stop
}
}

It's For MM8BDM V6

5
Graphic Alterations/Submissions / (IMPROVED SPRITES) Updated Skins Sets!
« on: September 28, 2018, 08:08:25 AM »
Free use? : YES

--  Set 1  --



-Centaur Man From Mega Man 6

-Crash Man From Mega Man 2

--  Set 2  --



-Wood Man From Mega Man 2

-Napalm Man From Mega Man 5(Already have in V5d)

--  Set 3  --

Skins Updated Set : Roll and Auto

-Roll : Classic(1~7,9,10), MM8~MMB, MM11

-Auto And With Hat

-Updated Proto Man Battle and Tango from Megaman 5 for GameBoy

Roll MM11 Sprites by ZynkOxhide

--  Set 4  --


-Dark Man 1 and Dark Man 2 From Mega Man 5

--  Set 5  --


-Dark Man 3 and Dark Man 4 From Mega Man 5

--  Set 6  --




Air Man and Bubble Man From Mega Man 2

--  Set 7  --



Ice Man and Elec Man From Mega Man

6

Roll MM11 Sprites by ZynkOxhide

Some Forgot Sprites


For MM8BDM V5D
Tango Sprites by Raze


Maked, Fixed


Maked, Fixed


Maked, Fixed

7
Mega Man Discussion / Happy Birth Day Megaman!!!
« on: December 17, 2017, 06:45:54 AM »
[mod edit: huge images, put in spoiler]
(click to show/hide)
Happy Birthday Megaman! :mrgreen:

8
Rejected / [Improved sprites] Gamma (Ver Otoranger)!
« on: July 11, 2017, 02:10:26 PM »

Maked,Fixed

Some Official Design from Megaman 3 and Concept art from Otoranger.


9
Graphic Alterations/Submissions / Improved Sprites(And Uncmoing V6)
« on: April 07, 2017, 07:39:31 AM »
Maked

Post-V5b
Maybe it's Used in Super Bass Boss Transition?
Unused

Maked

10
Closed / [improved & New sprites] Buster Shots frames.
« on: April 02, 2017, 11:17:20 AM »
Improved Sprites? not it's All Uncoming Buster Shots!

Green are Extra.
Edit :  updated as PNG

11
Resources / Finded Or Maked Sprites and Skins.
« on: March 24, 2017, 11:48:51 PM »
Skins Set
X-Type Armor
Zero-Type Armor
Duo-Type Armor

I Maked Skins.

Finded or Fixed Or Moded for MM8BDM Sprites Set


Rico From Rockman X Dive

https://www.mediafire.com/file/v97ormlc01fwffr/RiCO-MMX.pk3/file


Updated Skins










FOR MM8BDM Spirtes

Maked,Fixed
Post-V5b
Maybe it's Used in Super Bass Boss Transition?
Unused


Maked,Fixed


Maked,Fixed
Improved Sprites? not it's All Uncoming Buster Shots!
MM,MM6,MM5,MM8,X-Buster,Z-Buster,Shin Messenkou,Rockman no constancy,Megaman unlimited

Green are Extra.

Maked,Fixed


Maked,Fixed


Maked,Fixed


Maked,Fixed


Maked


Maked, Fixed


Maked, Fixed


Maked

https://www.deviantart.com/hansungkee/art/X-Buster-Shot-and-Z-Buster-Shot-for-MM8BDM-801931636

Maked

Pages: [1]