Hello there. I apologies for double posting, but you can say that this's an extension from my last post. I'm a guest, anyways.
Basically, I just played 2 out of 3 invasion maps from this mod, and the boss rush.
And to put it bluntly, I will never do so again.
First off, there's 10 waves. 10. FUCKING. WAVES.
No. Just no. That's too long.
Secondly, there's too many enemies. I mean, the tutorial level jumps from about 40 to 110 enemies in a wave.
Thirdly, why do I need to go looking for these fucks anyways? It's not fun looking for stupid enemies like that Zelda 2 Knight or the "Rare Cockroaches", quotes included because I encountered these fucks during the 2nd wave of that pharaoh map.
Eventually, I got overrun by a million enemies and decided to fight the bosses. And by "Fight the bosses", I mean "Get my ass kicked by Pharus Anubis and MDK him and the other guy".
Pharus Anubis is a cheep cheep.
He has tornado attacks that move around the room, some water attack which covers the entire floor, a lazer beam that can kill you
in one hit, some darkness attack which I forgot what it does, and
ONE. MILLION. HP. Fuck, this guy should be an H.P. Lovecraft abomination. Did I mention you can only hold 1 E-Tank at a time?
(Note, I know I'm exaggerating, but he has about 50000 hp to start, and I ended up taking him to about 11000 HP after dying 11 times and just using MDK.)
And then I have nothing to say about the other boss because I was so tired that I MDK'd him too. I didn't even play his level.
You know, I think a better idea would to make SP maps instead of invasion maps. The map designer really loves exploration.
Overall, I still like this mod in the DM component, I just think It's a great idea to stay away from the Invasion shit.