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Alright, sounds better, but 4 or 5 seconds shouldn't be too much to ask.
If only Rebirth wouldn't have changed so much the SH rules (less health = faster hale, "damage = rage" instead of "hit = rage"...), we could have put the hales in a same mod.
Oh, are the Hales V1 added going to be allowed into other mods once V2 drops?
Besides making the same character into 2 different versions is just going to end up like YD and JC classes, a war of preference.
Oh, are the Hales V1 added going to be allowed into other mods once V2 drops?[/size]
It really depends on the mod ; for instance, for classes mods, it'll be definitely a no, as in my opinion, SH was developped and balanced against copywep-type classes. If it's a private server where players join for the lulz, then... okay I guess. But I prefer to have no public server with any kind of non-copywep classes.As for Rebirth, Tails and I are without any doubt going to merge our devteams, albeit not our mods.What I know is that Tails is going to make his own hales. If only Rebirth wouldn't have changed so much the SH rules (less health = faster hale, "damage = rage" instead of "hit = rage"...), we could have put the hales in a same mod.
In other words, a "Mario" related boss with two different takes on it.I'm slightly concerned that I didn't contribute anything there, but oh well, the damage has been done.
By looking at the incredible amount of requests and propositions of hales I saw on Tails' thread, and globally on the servers, we have enough tasks to fulfill yet. Besides making the same character into 2 different versions is just going to end up like YD and JC classes, a war of preference
As for Rebirth, Tails and I are without any doubt going to merge our devteams, albeit not our mods.What I know is that Tails is going to make his own hales. If only Rebirth wouldn't have changed so much the SH rules (less health = faster hale, "damage = rage" instead of "hit = rage"...), we could have put the hales in a same mod.