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Author Topic: Stardust's Workshop  (Read 187067 times)

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April 17, 2014, 04:26:22 AM
Reply #180

Offline Legtendga

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #180 on: April 17, 2014, 04:26:22 AM »
All of these things are good things. That's really what I was trying to ask; weather or not she was giving the ok on using the bosses, but I guess it's really irrelevent if I know or not. Personally, I do like both mods, though the changes theat ReBirth has made, I feel, are fantastic. But yeah. Both are good. And I'd gladly help in either beyond a joke boss suggestion.

April 27, 2014, 11:15:43 PM
Reply #181

Offline Legtendga

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #181 on: April 27, 2014, 11:15:43 PM »
...anyway, why are Remilla an the Unkown Robot Master both Invulnerable whilst using rage? Will/can this change?

April 27, 2014, 11:44:27 PM
Reply #182

Offline Stardust

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #182 on: April 27, 2014, 11:44:27 PM »
UNRM actually just has a lot of armor (20% of the actual damage), but that also means that unlike Saxton Hale he still takes knockback.
Since he's a moderately slow/mid fast hale, getting close to someone using the rage isn't as easy as it sounds.
Remilia is invinsible due to the bat form, as a tribute to her appearance in EoSD, the episode I based her on.

This asides v2 should come out soon.

April 28, 2014, 12:42:30 AM
Reply #183

Offline Legtendga

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #183 on: April 28, 2014, 12:42:30 AM »
Wait, is UKRM getting a better rage in V2, or is it unchanged?
Well, it'd likely be much better if she wasn't invl. As we saw with Saxton, more people will stick around to attack if they can do damage to her, thus, the player'll get more kills dispite technically being more vernerable generally.
I am eager to see the new changes and bosses, and can help test if you are in need.

April 28, 2014, 10:47:34 PM
Reply #184

Offline Stardust

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #184 on: April 28, 2014, 10:47:34 PM »
Both rages will be modified a bit. I took account of the fact Remilia is invulnerable while raging, but if you want my opinion running is a better choice than hurting her even if you could. She's also not the only one who is immunised, Ra Thor becomes too, when using hyper dash.
The large spheres are really dangerous especially at close range where they can even OHKO ; consider that with the fire rate she can fires them.

There's no help needed for the moment really ; we'll do a last testing to make sure everything works correctly and release it within the next days. Since v4's release was delayed by several weeks, we decided to release our SH sooner in order to not wait too much.

April 29, 2014, 03:24:43 AM
Reply #185

Offline Emmanuelf06

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #185 on: April 29, 2014, 03:24:43 AM »
Your mode is always played, it's really cool =]

Will you add new hales?

Awesome mode, the hales are pretty balanced for a mode who is hard to balance... :]

April 29, 2014, 03:55:29 AM
Reply #186

Offline TailsMK4

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #186 on: April 29, 2014, 03:55:29 AM »
Star will be adding a few new bosses...I forget the exact count atm. Rather, update v2a will have quite a few surprises in it. I'd go into detail, but there's too much to list, so you'll just have to wait. It should not be too much longer now.

April 29, 2014, 03:56:57 AM
Reply #187

Offline Legtendga

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #187 on: April 29, 2014, 03:56:57 AM »
Alrighty, glad to hear.

Yes, 3~4 new Hales will be added, PO Roll will be disabled, and current bosses will be tweaked.

(Ninja'd, eh.)

May 02, 2014, 05:21:46 PM
Reply #188

Offline Stardust

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Re: Stardust's Workshop (The Saxton Hale ++ domain)
« Reply #188 on: May 02, 2014, 05:21:46 PM »
*puff, puff* rises from the ground *puff, puff*
Well not really ; since I saw Saxton Hale ++ seemed to be a successful mod, I continued the project, as promised. And... oh my, look at the time already, it's been 3 months ? If you ask me it's time to optionally release an update, don't you think? =) Besides, MM8BDM v4 was delayed, so we decided to throw this game to you now.

But before that, an information you should know -even though it was already said-, Rebirth and Plus Plus are merging or rather merged, silly me.
My personnal main reason for this choice, was to reduce the amount of SH mods because I noticed that creating tones and tones of different versions was just silly,
and profesionally-wise, it would just scatter the work whereas we could work on a single mod to maximise the potential. It's something I always wanted to :
recruits other SH modders to fuse, that's too bad that Otaku now moved on and dropped the continuation of Hyper :
Thus... the mod is controlled by both me and Tails' manly hands, and is renamed to Saxton Hale Rebirth ++ (R++ sounded pretty nice to write). We took ++'s basis
because 8000 codes of ACS was scary to transcribe, and many MANY features from Rebirth were invited to the mod, you'll see in the changelog.
EENEEWAY

My raw changelog has over 200+ lines, I shortened that by only keeping the more important modifications -,-
The bold modifications are really, really really really really important :I

(click to show/hide)

Main game download (v2a) : http://static.best-ever.org/wads/saxton ... h++v2a.pk3
Music download (v2a) : http://static.best-ever.org/wads/saxton ... sicv2a.pk3

Peace.

May 02, 2014, 05:46:34 PM
Reply #189

Offline Hallan Parva

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srsly tho, four swords Gilgamesh was so unique hnnnngggh
« Reply #189 on: May 02, 2014, 05:46:34 PM »
... Wow.

And here I was, fearing the absolute worst from the merge. From the changelog alone most of these boss revamps seem to make the Hales cleaner in general while also toning down their overall levels of "unblockable bullshit potential", especially the changes to Quote/Curly and Remilia Scarlet. I like the mechanic of Morshu's "tap attack / hold attack" for the main (oil and fire) and alt (normal bomb and rage bomb), and aside from Gilgamesh's multiple sword mechanic it seems you were able to keep some of the best changes from Rebirth.

I'm not jumping the gun too much though, will post later when I get around to actually playing this online.

May 02, 2014, 05:51:35 PM
Reply #190

Offline Dr. Crasger

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Re: Stardust's Workshop (The Saxton Hale Rebirth ++ domain)
« Reply #190 on: May 02, 2014, 05:51:35 PM »
Well, that's a lot of work.
A LOT of work.

Welp, back to work!

May 02, 2014, 05:59:11 PM
Reply #191

Offline Hallan Parva

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Re: Stardust's Workshop (The Saxton Hale Rebirth ++ domain)
« Reply #191 on: May 02, 2014, 05:59:11 PM »
I apologize for the sudden second post but

(click to show/hide)
this looks really damn good and it quickly and accurately describes each class in small detail
none of the classes are super-different either like Jax / Justified or the Unholy team's classes
and even with the (relatively) small number of classes they all fill distinct roles


I am honestly really impressed :ugeek:
still want Zantetsuken tho

May 02, 2014, 06:14:59 PM
Reply #192

Offline Rozark

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Re: Stardust's Workshop (The Saxton Hale Rebirth ++ domain)
« Reply #192 on: May 02, 2014, 06:14:59 PM »
(click to show/hide)
Feels fitting.

And so ends the tale of "50 shades of Saxton Hale" as the dominant, and well deserved, final copy is bought in groves from store shelves all around Cutstuff.

9.5/10 put in Shrek.

May 02, 2014, 06:17:28 PM
Reply #193

Offline Dr. Crasger

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Re: Stardust's Workshop (The Saxton Hale Rebirth ++ domain)
« Reply #193 on: May 02, 2014, 06:17:28 PM »
Quote from: "SmashBroPlusB"
I apologize for the sudden second post but

(click to show/hide)
this looks really damn good and it quickly and accurately describes each class in small detail
none of the classes are super-different either like Jax / Justified or the Unholy team's classes
and even with the (relatively) small number of classes they all fill distinct roles


I am honestly really impressed :ugeek:
still want Zantetsuken tho
Impressive image there.

Who made it?

May 02, 2014, 08:04:30 PM
Reply #194

Offline Stardust

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Re: Stardust's Workshop (The Saxton Hale Rebirth ++ domain)
« Reply #194 on: May 02, 2014, 08:04:30 PM »
The Ra Thor duo crashed, ehhh, it makes me so sad :(
so I did a hotfix hope u liek it
I'm not sure if this will work
Really I have no idea
http://static.best-ever.org/wads/saxton ... ++v2ah.pk3