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Megaman Unlimited Weapons
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Topic: Megaman Unlimited Weapons (Read 7725 times)
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March 22, 2017, 11:08:51 PM
Read 7725 times
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Megaman Unlimited Weapons
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on:
March 22, 2017, 11:08:51 PM »
The weapons from Megaman Unlimited.
Type "Give Uweps" in console to test them out on your own.
Weapon descriptions
(click to show/hide)
Nail Shield: A non-protective shield that allows the wielder to lay nails near them. Can also throw the shield for a spread of nails.
Tank Arsenel: A 3 shot burst consisting of an ordinary shell, an arcing explosive mortar, and ground-crawling bullet. Versatile. Hard to land all 3 shots, but rewarding.
Jet Missile: A fast projecitle. Charge up to lock-on to far away targets for the missile to pursue. Only locks onto far away targets, crosshair indicates the minimum range.
Glue Shot: Very similar to concrete shot; fires an arcing projectile that turns into a solid block. Getting hit by the shot or touching the block inflicts "glued" condition. When you are glued, you can hardly move on the ground, forcing you to jump if you want to get anywhere.
Nitro Blast: A short range burst of 3 explosions, can go through walls. Pretty slow and not very ammo efficient.
Rainbow Beam: A quick projectile that can be remote-detonated to spread into a circular rainbow, dealing wide continuous radius damage. Has to travel a bit before it can be spread.
Yo-Yo Cutter: A ripping projectile that flies/climbs-terrain, pauses, then returns.
Comet Dash: Dash through enemies while scattering energy waves perpendicular to the dash.
Yoku Attack: A slow, bouncing, homing projectile. Can be shot by enemies to hurt you.
Water Cannon: A slow, rapid, short-range projectile that blocks shots.
Z-Knuckle: A punch that consumes your health to drain health from others.
https://allfearthesentinel.com/zandronum/download.php?file=mmu-weps-v2ah.pk3
(extra music idk
https://allfearthesentinel.net/zandronum/download.php?file=sparemmumusic.pk3
)
Translation numbers
300 - 320
Pain slot
30
Logged
March 23, 2017, 12:29:56 AM
Reply #1
SaviorSword
Standard Member
Yar har, fiddle dee dee...
Date Registered: January 01, 2011, 02:13:30 AM
Re: Megaman Unlimited Weapons
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Reply #1 on:
March 23, 2017, 12:29:56 AM »
Aqua Man just call'd, he wants his Water Cannon back!
Anywho, nice work Jax! Hope that these weapons aren't as insane as the MMU beta...
Logged
March 10, 2018, 10:06:40 PM
Reply #2
CyanBlue
Standard Member
Joins the Dark Gods army (not Willy)
Date Registered: March 09, 2018, 02:07:50 PM
Re: Megaman Unlimited Weapons
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Reply #2 on:
March 10, 2018, 10:06:40 PM »
404 Not found makes me prank, but i see download link lmao xD
oh btw it works thx a lot
Logged
June 24, 2019, 03:10:16 AM
Reply #3
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Megaman Unlimited Weapons
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Reply #3 on:
June 24, 2019, 03:10:16 AM »
Standalone version of wep pack from expand weapons.
Not quite obsolete yet due to lack of status indicators in expand.
https://allfearthesentinel.net/zandronum/download.php?file=mmuwepsv1b.pk3
old version
(click to show/hide)
http://allfearthesentinel.net/download?file=mmuwepsv1a.pk3
Logged
January 30, 2021, 02:43:25 AM
Reply #4
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Megaman Unlimited Weapons
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Reply #4 on:
January 30, 2021, 02:43:25 AM »
v6a update
(sbarinfo, wepacs, spawnloop)
(v6 damage buff)
glue shot code update
nitro blast uses explosioneffect2
tank arsenel sync code update
yoku self damage improved
yoku hazard updated
yoyo cutter recode
jet missile update (actually a seeker now)
https://allfearthesentinel.net/zandronum/download.php?file=v6a-mmuwepsv1a.pk3
music that was in there for some reason
https://allfearthesentinel.net/zandronum/download.php?file=sparemmumusic.pk3
Logged
February 03, 2021, 02:17:29 AM
Reply #5
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Megaman Unlimited Weapons
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Reply #5 on:
February 03, 2021, 02:17:29 AM »
MWEPS version
(
https://cutstuff.net/forum/index.php?topic=11846.0
)
https://allfearthesentinel.net/zandronum/download.php?file=mweps-mmu-v1a.pk3
Translation numbers
300 - 320
Pain slot
30
(Huh, this seems familiar...)
Logged
February 11, 2021, 09:19:07 AM
Reply #6
bass44
MM8BDM Extender
Yeah call us, we'll be drunk!
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Date Registered: November 23, 2011, 03:40:05 AM
Re: Megaman Unlimited Weapons
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Reply #6 on:
February 11, 2021, 09:19:07 AM »
Might wanna switch those screenshot images to imgur lol
Logged
April 24, 2023, 01:01:41 AM
Reply #7
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Megaman Unlimited Weapons
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Reply #7 on:
April 24, 2023, 01:01:41 AM »
v6b update
now includes some mysterious punching weapon
https://allfearthesentinel.com/zandronum/download.php?file=mmu-weps-v2ah.pk3
Logged
September 19, 2023, 09:48:40 AM
Reply #8
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Megaman Unlimited Weapons
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Reply #8 on:
September 19, 2023, 09:48:40 AM »
https://allfearthesentinel.com/zandronum/download.php?file=mmu-weps-v2a-h2.pk3
Fix to Comet Dash
Details:
(click to show/hide)
Getting killed right at the start of using comet dash made you unable to respawn with the +ATTACK key.
You could respawn with +USE.
Issue resolved by changing the freeze player script calls from ExecuteAlways to ExecuteWithResult.
Do note that v6b freeze player weps still use ExecuteAlways, so this issue can happen in core.
I guess bind +USE if you're worried about it.
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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DECORATE and ACS Modifications
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Megaman Unlimited Weapons