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Hey dont complain untill you've tested it, its not THAT bad, thats why it needs testing, alot of it! Trust me... Heck he's my favourite class and im really good with him as well, i know what im doing. If all else fails some changes can get reverted to normal, its still a beta.
(click to show/hide)Global:-Achievements have been fixed and should work correctly.Cool.-Setting 'timidity_byteswap' to true should disable Creeper pop ups. They are enabled by default, still.This will not interfere with the mechanic at all if disabled. This is a client-side setting. Like how loud you put your music.YES! YES! YES!Humans:-Marine now has 250 Machinegun ammo.Ken would like this.-Cyborg's Jetpack dash no longer makes him invulnerable at some points.A good nerf, I never noticed it.-Engineer's Nailgun now does a bit less damage but is faster. Altfire damage reduced a bit.Okay?-GhostBuster: Ammo reduced to 150, ammo costs ajusted accordingly, Blood Spreader deals less damage.Good, ghostbuster needed a nerf.-Hunter: Lightning bow deals slightly less damage to some ghouls, and now has a longer cooldown after use.There goes my fun.-Hunter: Normal bow now enables the Hunter to fire a free arrow that is drawn incredibily slowly and doesnt spawn ammo.Nice!-Santa: Snowgun altfire ajusted. Main fire made slightly faster with less damage like the Engineer's.Good, but Santa needs to be as powerful as the engineer.-Santa: Archievements dug up from old times have been added!Cool?Ghouls:-Jitterskull has his attack range reduced and a longer cooldown after missing.Fuck.This needs good testing vs human opponents, along with some Human changes.Other:-Various things fixed. Box trap in the Docks now is escapable.Never noticed, but nice fix.-Fixed some missing textures. Tell me if you find any!Alrighty then!