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Messages - ThatDamnNekomimi

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1
Projects & Creative / Re: Campaign Language Lump
« on: January 26, 2024, 02:41:50 PM »
This brings us closer to a potential JPN version of 8-Bit Deathmatch.

2
Resources / Re: ThatDamnNekomimi's uncreatively named Junk Yard
« on: January 27, 2023, 10:22:15 PM »
WOW i have seen the optimus prime icon

It was remade from the left side of this very image though then slightly tweaked in shading for the forehead thing to get closer to the original 1985 toy and put some color in his eyes.

(click to show/hide)

3
Resources / Re: ThatDamnNekomimi's uncreatively named Junk Yard
« on: December 24, 2022, 02:46:09 PM »


Have a crabmeat to start the new year.

4
Resources / ThatDamnNekomimi's uncreatively named Junk Yard
« on: December 23, 2022, 08:43:23 PM »
So uhh.. Yeah. It's a junk yard/resource dump. :Y

Good question random person.

A bunch of portraits (With the Rockman 7 & 8 FC portraits their 8-Bit Deathmatch portrait colors & a bunch being demade from Wily Wars for shits and giggles along with an alternate Duo mugshot. Also included is 8 GBAs for anybody that ports all 8 of the exclusive deathmatch maps that were seen in the GBA Port of Doom 1. Save the Famicom Controller styled GBA for GBADM8.), Super Mario World underground sprites for mapping (based on the Hummer Team NES Port no less.) and it's background to make a skybox, Lava from Somari's take on Marble Zone recolored into Nukage, a bunch of map title cards (including a scary one, one designed for Quickman's level, and one for a little somethin, somethin.), and a teomplate of the title card so you can add your own border to it.

Without further ado...

here ya go.



(click to show/hide)

5
Projects & Creative / Re: New texture boss improvement mod
« on: December 22, 2022, 01:40:22 AM »
Could you show what it changes please?

6
Skins & Bots etc / Re: Cartoon Network Characters as MM8BDM Skins.
« on: November 30, 2022, 06:46:43 PM »
I might try taking a stab at doing a Bugs Bunny from Looney Tunes to toss a wrench into the mix.

7
Cutstuff Discussion and Feedback / Re: Search For The Mega Buster.pk3
« on: July 08, 2021, 02:58:11 AM »
The only thing I really remember about it is holding left click charged and right click just shot normally and that you had to put givemegabuster into the console to be able to start using said weapon.

8
Cutstuff Discussion and Feedback / Search For The Mega Buster.pk3
« on: June 11, 2021, 04:14:23 PM »
I was trying to find the one post in creative that had a link for a Mega Buster that can work in regular doom but now I can't find that post.

Could you guys pleas help me find it? I want to run around GZDoom blowing monsters to bits with the mega buster.

9
Skins & Bots etc / Re: Official Request Thread
« on: February 25, 2019, 12:58:49 AM »
Ryu Over Dr. Light in CBM V9

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