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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by YairDude on October 26, 2021, 05:46:32 AM »
theres no rules regarding how vertically big a map piece can be, time to abuse this !

(for the sake of clarity this is a joke)
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Maps / LlamaHombre's One-Off Maps (MM2BUB2 - A Bubble Man With Room)
« Last post by LlamaHombre on October 26, 2021, 03:17:27 AM »
Hey, LlamaHombre here. I made the CMCP04 (Echelon and Flow) map present in Sweatpack and Catalyst Series 1, I'm as of writing this post still in judging for the TTT map competition for the map I made with my bestie Thunderono, and in general I'm continuing to make maps that I grow increasingly more fond of and proud of as time moves on. So as per tradition, I'm looking back on pretty much every old map I've ever made with an iron pick and breaking them into my new standards! yayyy

Thankfully a good number of my core maps are ones that I hold in relatively-to-high regard, with MM2DW2 being a staple in both casual and comp play since its v5a overhaul (no changes needed there) and MM9TOR being my baby, my favorite map I've ever made (that I would still probably poke at just a little haha). Bringing my old maps up to my modern day practices and whatnot is something I enjoy doing a lot and I figured this time I'd share what I've got just for public discussion and to try and get things in a hunky-dory space. I have just one map today but I'll probably update with some other ones later on down the line, or put anything here that I don't think quite fits into REALPack (which you should also check out, since the maps in it are great!).

This is all just a whole bunch of words saying "I really wanted to make bubbleman better without designing a brand new underwater map jesus christ so here's what I've got" lol

(click to show/hide)

I did design this as a direct replacement, but do think it is a dramatic change from the existing map both visually and structurally so I'm releasing it first and foremost as its own thing. If it makes it into core, great! If not then I still don't regret doing this, I'm a very big fan of how it turned out. Hopefully you all are too! Let me know.

Credit to Molly for some of the extra tiles used here, I think they look great and match the existing NES tiles about as well as anyone would hope. Credit to TrojanHorse711 for the swing version of Bubble Man's theme used in the map, I think it fits the "fresh coat of paint" feel I had while working on this map.

Download: https://allfearthesentinel.net/zandronum/download.php?file=mm2bub2-v1.wad
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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by LlamaHombre on October 25, 2021, 09:31:22 PM »
Who's jam?

Yeah sure I'm down (and this time I'm gonna finish my PBJ map too)
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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by Great Glass on October 25, 2021, 08:05:02 PM »
Time to go on the wild ride yet again.
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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by Mendez on October 25, 2021, 07:59:48 PM »
If you've never made a map before, but would like to get started, here's a bunch of links to the programs/tutorials used by most MM8BDM mappers these days.

Programs:
Ultimate Doom Builder (recommended map editor): https://forum.zdoom.org/viewtopic.php?f=232&t=66745
SLADE 3 (recommended wad editor): https://slade.mancubus.net/index.php?page=downloads
V6 Resource pack: https://www.dropbox.com/s/ybcpjb0yhqle10n/v6a-resourcepack_r0.1.pk3?dl=0

Tutorials:
[TUTOR] Doombuilder and You: Mapping Essentials 20XX: https://cutstuff.net/forum/index.php?topic=9763.0
[Tutorial] MAPINFO + Custom Music: https://cutstuff.net/forum/index.php?topic=2596.0
Mendez's mapping tutorials: https://youtube.com/playlist?list=PLKkNsgKdqBf2lHHTtn_-rLCEE50pR9WxV

References:
Slade 3 Wiki: https://github.com/sirjuddington/SLADE/wiki
ZDoom ACS wiki: https://zdoom.org/wiki/ACS
ZDoom DECORATE reference: https://zdoom.org/wiki/DECORATE
ZDoom mapinfo reference: https://zdoom.org/wiki/MAPINFO
ZDoom texture reference: https://zdoom.org/wiki/TEXTURES
ZDoom SNDINFO reference: https://zdoom.org/wiki/SNDINFO
ZDoom Sprite reference: https://zdoom.org/wiki/Sprite
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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by LordDamager on October 25, 2021, 07:51:42 PM »
Heck Yeah lets go. Time to redeem myself for last time.
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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by FTX6004 on October 25, 2021, 07:29:12 PM »
Expect another me made map this time

BUT dont expect the last of us part 2
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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by Bikdark on October 25, 2021, 07:21:19 PM »
Are you guys ready for


another blatantly thieved quake map
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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by Korby on October 25, 2021, 07:10:33 PM »
Once again, you can expect me to hop on in.

Excited for the turnout!
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Events / Re: Cutstuff Mapping Jam 7: Jamomma
« Last post by Yoshiatom on October 25, 2021, 06:57:46 PM »
...it's been a whole year since the last mapjam? Doesn't feel like it.

Count me in for this year's, I was kind of disappointed with how my map for the last jam turned out (it ended up being pretty overscaled) so I want to have another shot. I also didn't get much done for NaNoWADMo this month due to personal issues so this should help get my Doom mapping fix in.
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