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Messages - Dark Phil

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1
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 17, 2019, 09:05:18 PM »
Is there any chance the "Roll Broom" (Or some sort of blade) based on Roll from Mega Man Powered Up will make an appearance any time soon? With all the blade type weapons that are now in the game it won't stick out nearly as much as it did prior to v2.

2
MM8BDM Discussion / Re: MM8BDM V5D - Released!
« on: February 14, 2019, 04:39:22 PM »
Is there a chance that the Mega Man Killers will make a reappearance in this expansion as they were the dlc levels for MM10?

3
MM8BDM Discussion / Re: MM8BDM V5D - Released!
« on: January 23, 2019, 05:45:26 PM »
I thought it was well written and surprising but not traumatizing. I am looking forward to see how it plays out with the entire story!

4
W.I.P Forum / Re: [EXPANSION] Rockman & Forte 2
« on: January 16, 2019, 06:05:38 PM »
I hope at some point that this expansion picks back up to finish off the main series games (despite the fact that this game, like the Mega Man Dos games are the weird cousins that you pretend your not related to at family gatherings).

That in mind, I am curious as to how the team interprets Aircon Man. I initially thought it was Air Conditioning Man, but recently heard it as Air Control Man, which honestly makes a lot of sense for his design with the two fans and the cloud attacks. It also makes the Robot Master selection maybe one of the best in terms of an actual plan to take over the world. Aircon Man could shut down flights around the world. Stove (Konro) Man I imagine has some purpose for natural gas which people rely heavily on. Compass Man, assuming he controls some sort of navigation, could throw the world into disarray because we rely on GPS. Clock Men could throw off global timers, affecting deadlines and the worlds being in sync with each other in terms of flights (which once again plays into Aircon(trol) Man). Kumuso Man could possibly have mind soothing or control powers (based on a combination of history and Mega Man logic). And Bullet (Dangan) Man is literally a hired gun for fighting.

On a separate note, looking at the stage sprites for this expansion, most of them are interchangeable just with different color choices. Maybe the stage sprites need the Dos Reborn treatment to make them more distinguishable.

5
Does the experimental campaign work with V5D? I tried loading it with V5D and it did not work.

6
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 30, 2018, 03:30:11 PM »
Would it be possible that during the robot master rush, two Gemini Man's (Gemini Men?) appear with 1 health bar split between them to make it closer to an actual Gemini Man boss fight?

7
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 24, 2018, 02:05:33 PM »
Good luck guys! This game continues to be my favorite fan made mega man game and it just keeps getting better.

8
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 16, 2018, 03:57:30 PM »
Finally had time to play through the maps. Great job! Keep up the good work!

9
Mega Man Discussion / Re: Mega Man 11
« on: September 27, 2018, 03:59:17 AM »
Out of curiosity, will the Japanese names for the robot masters Rubber Man and Pile Man be used if the potential MM11 chapter is done or will Bounce Man and Impact Man be used? As far as names go I prefer Rubber and Impact even though that is a mix of both.

10
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 03, 2018, 11:39:21 PM »
Will the maps all contain new music? Looking forward to it either way!

11
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: April 25, 2018, 11:46:35 PM »
Found a small bug: the intro for the MM&B chapter played before I beat the MM8 chapter boss. Anyone else run into this?

12
MM8BDM Discussion / Re: when will V6 comeout?
« on: November 26, 2017, 09:17:07 PM »
Your definitely being impatient.  :shock: I think with as good as the content as this game is, even when we get updates we are already waiting in anticipation for the next version. Patience pays off greatly. Keep it up Cutstuff crew!

13
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 04, 2016, 08:01:17 PM »
Thanks

14
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 04, 2016, 07:40:24 PM »
Hey, is the Wily capsule supposed to appear after you beat Bass? I've beaten him twice and he has not appeared either time.

15
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 14, 2015, 01:02:11 AM »
Looks like I need to grind and finally beat that last boss. Good luck team! As a spectator in the fan community, thank you guys for creating an awesome game and continuing to improve it!

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