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Messages - William0918

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1
W.I.P Forum / Rockman 8 Beta Mod
« on: September 21, 2014, 09:39:28 PM »
Hey guys, me and Fr3akGamer decided to make a mod based off of the Rockman 8 Betas. I did the weapon spriting and Fr3ak will do the weapon coding, and a map based on the intro level with the beta intro stage music. If someone could 8-bit remix that theme, we can use it. The reason this mod is WIP is because Fr3ak's old computer broke, and he can't code the weapons and do the map, but he will get a new computer on 10/25, his birthday.

2
Mega Man Discussion / Re: Rockman 7 FC
« on: September 20, 2014, 03:02:25 AM »
I have an idea for a Protoman mod where Megaman and Protoman switch roles. Protoman's Super Adapter would be the same as Megaman's except Protoman fuses with Beat. Also, use the official Protoman Sprites.

3
Projects & Creative / Re: Justified Classes v3ah-fix
« on: August 31, 2014, 06:27:09 PM »
Why does Megaman and Protoman not have jumpsprites?

4
Skins & Bots etc / Re: Prop Hunter Joe Skin
« on: July 31, 2014, 03:34:25 PM »
Ok guys, I decided "Screw it, I'm keeping it looking like a Sniper Joe." Now, its brand new and now there is some blue and cyan in there. Also, new screenshots:




Here is what it looks like with Dive Missile (what his colors should be in a PropHunt mod)

Heres the download link too: https://www.dropbox.com/s/5ck39y93dga2a ... terJoe.pk3

5
Skins & Bots etc / Re: Prop Hunter Joe Skin
« on: July 29, 2014, 04:05:48 PM »
Quote from: "fortegigasgospel"
What I was saying is that you didn't need to add the white, as if this was for a prophunter mod, it would likely be using a custom weapon, which you could have GIVE it the white where you wanted it.

Ok, I'm redoing the skin and making it look like the actual Elite Combine Soldier.

6
Skins & Bots etc / Re: Prop Hunter Joe Skin
« on: July 28, 2014, 01:43:16 PM »
Ok, WTF.

7
Skins & Bots etc / Re: Prop Hunter Joe Skin
« on: July 27, 2014, 11:48:13 PM »
@fortegigasgospel Dude, there is blue and cyan on the shoulder pads. The white is for the armor.

8
Skins & Bots etc / Re: Prop Hunter Joe Skin
« on: July 27, 2014, 10:07:33 PM »
The reason I wanted it to look like a Sniper Joe is because using a Sniper Joe skin would be perfect for making an Elite Combine Soldier skin.

9
Skins & Bots etc / Re: Prop Hunter Joe Skin
« on: July 27, 2014, 09:36:48 PM »
Quote from: "MusashiAA"
Well, he could technically color the shoulder pads and eye blue, and the belt buckle cyan, and it might be be good enough. You could also try and make the skin look a bit more different, design-wise. Not sure what the "prop hunter" looks like, though. And incorporate some more ways to add in more blue and cyan through design details.

Nah, I'm sticking with it looking like a Sniper Joe.

10
Skins & Bots etc / Re: Prop Hunter Joe Skin
« on: July 27, 2014, 08:52:37 PM »
Well, yes it is, but I made it just for fun.

11
Skins & Bots etc / Re: Prop Hunter Joe Skin
« on: July 27, 2014, 08:23:37 PM »
I forgot the download link, so here it is: https://www.dropbox.com/s/5ck39y93dga2a ... terJoe.pk3

12
Skins & Bots etc / Prop Hunter Joe Skin
« on: July 27, 2014, 08:12:50 PM »
Hey guys, its been a while since I made a skin, but here is a new one I made. It is basically a Sniper Joe that looks like a Prop Hunter from GMod Prophunt (and/or the Elite Combine Soldier from Half-Life 2). I found it awesome to actually make this skin. I only have one screenshot of it, and here it is (screenshot was taken in mirror room of Dr. Light's Lab):


Notes:
*If you want to make a MM8BDM Prophunt mod and need a Hunter skin, you can use this, no credit needed.
*The reason I did this is because like the Elite Combine Soldier, the Sniper Joe has one eye.
*If you enjoy this skin, please send me feedback.

13
I could say that this is the MM8BDM version of a Garry's Mod gamemode called Murder (even though I didn't play the mod yet, its just a thought)

14
DECORATE and ACS Modifications / Re: [GAMEMODE] Mega Mini-games!
« on: July 21, 2014, 07:31:36 PM »
Hey dude, I'll be a beta tester.

15
MM8BDM Discussion / Re: An Unused Item in MM8BDM
« on: July 17, 2014, 07:17:23 PM »
Quote from: "Ivory"
That isn't an unused item in MM8BDM, it's a Zandronum specific spawn.
Ok, thanks for letting me know.

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