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August 16, 2009, 09:31:11 PM
Reply #30

Offline White

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Re: Classes Discussion
« Reply #30 on: August 16, 2009, 09:31:11 PM »
Quote from: "Xorpedo"
OK, Im gonna quote myself...
Quote from: "Xorpedo"
Yeah, the idea about Serious Sam instead of Duke, no really, why not?
Take sounds from the SSam game and take a few weapons:
Sniper Rifle
Double Barreled Shotgun
Chainsaw (XD)


Not DBShotgun, a tommygun or somekind of a machine gun (it would reload!) would be better. Chainsaw was just a joke, a plasma pistol (from Sam 2) would be like a last resort weapon. It would have 6 bullets and it would be reloadable. But i think that the sniper rifle would be OK. Reloadable of course!

Humans + Reloading Vs Ghouls + Fast attacks = Some really unbalanced stuff bro.

I'll look into it, although these problems with adding classes are growing far more abundant.

Seriously cutman, a little help on this?  :cry:

August 17, 2009, 12:32:04 AM
Reply #31

Offline Grymmoire

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Re: Classes Discussion
« Reply #31 on: August 17, 2009, 12:32:04 AM »
As long as there is a necromancer I will be elated. If I had more experience with making classes I would help. I'm sure it isn't ahrd to do. Except for the major problem of me not being able to sprite.

August 17, 2009, 09:43:00 AM
Reply #32

Offline CutmanMike

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Re: Classes Discussion
« Reply #32 on: August 17, 2009, 09:43:00 AM »
Quote from: "White"
Seriously cutman, a little help on this?  :cry:

How do you want me to help exactly? :P

Quote from: "ThaMarine"
Is the Ghostbuster going to keep his traps?

Sorry for the late response but yes, he will keep his traps but they may work a little different.

August 17, 2009, 11:59:11 AM
Reply #33

Offline Xorpedo

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Re: Classes Discussion
« Reply #33 on: August 17, 2009, 11:59:11 AM »
What about the choke explosion idea? I posted it here... http://cutstuff.net/blog/?p=1410#comments

August 17, 2009, 12:09:15 PM
Reply #34

Offline CutmanMike

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Re: Classes Discussion
« Reply #34 on: August 17, 2009, 12:09:15 PM »
No, Choke isn't going to change too much but expect a longer reach.

August 17, 2009, 03:13:41 PM
Reply #35

Offline ThaMarine

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Re: Classes Discussion
« Reply #35 on: August 17, 2009, 03:13:41 PM »
To be honest, I would rather see the current classes with new abilities than new classes. Nothing AGAINST new classes, though.

August 17, 2009, 03:21:13 PM
Reply #36

Offline CutmanMike

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Re: Classes Discussion
« Reply #36 on: August 17, 2009, 03:21:13 PM »
Then you should approve of ghostbuster's upgrade. I'll post a sneak peak video here later to *coughgetpeopletojointheforumcough* inspire you all  ;)

August 17, 2009, 03:26:39 PM
Reply #37

Offline White

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Re: Classes Discussion
« Reply #37 on: August 17, 2009, 03:26:39 PM »
Quote from: "CutmanMike"
Quote from: "White"
Seriously cutman, a little help on this?  :cry:

How do you want me to help exactly? :P

What you did when duke nukem was experiencing errors the first time!

He appeared to crash everytime he was killed/kills an opponent with his weapons.

ESPECIALLY his explosive weapons.

August 17, 2009, 03:28:45 PM
Reply #38

Offline ThaMarine

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Re: Classes Discussion
« Reply #38 on: August 17, 2009, 03:28:45 PM »
Indeed I will like anything that is going to make the Ghostbuster (and the other classes) more interesting to play or simply make him stronger.  :mrgreen:

I think the GhostBuster is potentially my new favourite class.

August 19, 2009, 12:41:23 PM
Reply #39

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« Reply #39 on: August 19, 2009, 12:41:23 PM »
.

August 20, 2009, 02:29:45 AM
Reply #40

Offline lord_of_hell

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Re: Classes Discussion
« Reply #40 on: August 20, 2009, 02:29:45 AM »
Quote from: "ThaMarine"
To be honest, I would rather see the current classes with new abilities than new classes. Nothing AGAINST new classes, though.
maybe someone can start a project of a modification to every class, but what they will be apart of the originals, that will change very well the game style.

August 20, 2009, 05:45:57 AM
Reply #41

Offline Minus

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Re: Classes Discussion
« Reply #41 on: August 20, 2009, 05:45:57 AM »
Well, time for the great Minus to speak :shock:
The Necromancer idea = awesome, I'm thinking of Diablo 2 so he could have the Teeth ability, say 3-4 teeth, Bone Spear, ripper flag. And maybe a non heat seeking bone spirit (edit: it would be slow, don't worry), like 1 hit kill. All of his ammo/mana would regen by either standing still or killing an enemy. Teeth would cost no mana and would do little damage.

The Pyro class is also nice, I'm thinking his flamer should be like the one on ZDoom Wars. His altfire, yeah, probably the Molotov Cocktail.

That is all.

August 20, 2009, 11:11:13 PM
Reply #42

Offline Robjoe

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Re: Classes Discussion
« Reply #42 on: August 20, 2009, 11:11:13 PM »
Quote from: "Minus"
The Pyro class is also nice, I'm thinking his flamer should be like the one on ZDoom Wars. His altfire, yeah, probably the Molotov Cocktail

Or, you could just make him like the TF2 Pyro. =P

August 21, 2009, 08:39:08 AM
Reply #43

Offline CutmanMike

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Re: Classes Discussion
« Reply #43 on: August 21, 2009, 08:39:08 AM »
I think complete fire based classes are kinda unoriginal, so I would use something completely different. Like a poison gas spewing marine  :p

August 21, 2009, 12:03:46 PM
Reply #44

Offline Grymmoire

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Re: Classes Discussion
« Reply #44 on: August 21, 2009, 12:03:46 PM »
And so I bring up the "Necromancer shoots poison at enemies" idea again. 'Poison shooting human'. Check.