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Author Topic: DRSG Rebirth vB.1 - v6 Patch 07/26/2022  (Read 51774 times)

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May 15, 2013, 02:04:40 AM
Reply #60

Offline Duora Super Gyro

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #60 on: May 15, 2013, 02:04:40 AM »
Quote from: "ChaoticChao"
Would there be suggestions for this map pack (or ideas)?

not sure exactly what you mean by this...

May 15, 2013, 05:40:27 AM
Reply #61

Offline Rozark

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #61 on: May 15, 2013, 05:40:27 AM »
He wants to submit map ideas and you make them.

May 15, 2013, 01:10:34 PM
Reply #62

Offline -Daiki-TheOni

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #62 on: May 15, 2013, 01:10:34 PM »
Even if you dont accept sugestions...

You know what a "rats" map is??



Think of it like a challenge for you (can you imagine all the robot masters and etc runing around in that map?)...

May 15, 2013, 01:49:05 PM
Reply #63

Offline Duora Super Gyro

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #63 on: May 15, 2013, 01:49:05 PM »
Quote from: "TheunlosingQuint"
Even if you dont accept sugestions...

You know what a "rats" map is??



Think of it like a challenge for you (can you imagine all the robot masters and etc runing around in that map?)...

Hmm... I might try somthing like that..

May 26, 2013, 05:30:36 AM
Reply #64

Offline SmashTheEchidna

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #64 on: May 26, 2013, 05:30:36 AM »
By the way, I noticed in one of the levels (Beach cliff I believe) that staying under water too long causes you to take damage, presumably from lack of air.

While this probably doesn't make sense for the most part, given the fact that robots don't need to breath, I think it's a pretty cool idea. Might I add the suggestion that instead of having you take damage, you instead are given a timer before you drown fully? and perhaps have this music play until you get out the water?

May 26, 2013, 06:51:12 AM
Reply #65

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #65 on: May 26, 2013, 06:51:12 AM »
That's Doom water, Gizmo. To do something like what you ask, it would need to be scripted.

May 26, 2013, 09:03:49 AM
Reply #66

Offline SmashTheEchidna

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #66 on: May 26, 2013, 09:03:49 AM »
Doom water automatically drowns you?

...Really? This is the first I've ever seen or heard of it. And I've encountered it numerous times.

May 26, 2013, 10:16:55 AM
Reply #67

Offline Rozark

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #67 on: May 26, 2013, 10:16:55 AM »
Quote from: "Duora Super Gyro"
Quote from: "TheunlosingQuint"
Even if you dont accept sugestions...

You know what a "rats" map is??



Think of it like a challenge for you (can you imagine all the robot masters and etc runing around in that map?)...

Hmm... I might try somthing like that..

I was going to attempt that in the late future. By late, I mean like a year from now. However, I'd like to see you do it- It's likely I'll never do it and you use creative textures more often than I do. By all means go for it.

May 29, 2013, 04:51:10 PM
Reply #68

Offline xColdxFusionx

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #68 on: May 29, 2013, 04:51:10 PM »
Quote from: "Gizmo The Cat"
Doom water automatically drowns you?

...Really? This is the first I've ever seen or heard of it. And I've encountered it numerous times.

What he's trying to say is that the "swimmable water" code in ZDoom/Zandronum is what's being used for that particular water. Sonic-style drowning would have to be scripted in.

May 29, 2013, 05:33:34 PM
Reply #69

Offline SmashTheEchidna

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #69 on: May 29, 2013, 05:33:34 PM »
Well yeah, I understand that much, but I did not know that ZDoom/Zandronum's "swimmable water" could drown you.

May 30, 2013, 09:57:17 PM
Reply #70

Offline Duora Super Gyro

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #70 on: May 30, 2013, 09:57:17 PM »
Ima try to get Megaman styled water next version, hopefully il get it right this time.
Also, I could use more feedback on the REDRSG maps if its not to much trouble.

May 31, 2013, 03:39:22 AM
Reply #71

Offline Rozark

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #71 on: May 31, 2013, 03:39:22 AM »
Oh hey, it seems that the other half of the pack was requested. Before I begin though, I want to ask you a question. I'm not sure if you handmade or ripped any of these textures (Besides WWGUTS), but is it alright if I use some of them for a certain map project that I've been working on? Anywho, on to the review. Do note that I'm not doing weapon layouts simply because I'm not good at them myself and that this is my opinion. It's ultimately your choice to decide what to do with the maps.

(click to show/hide)

May 31, 2013, 05:49:23 PM
Reply #72

Offline Duora Super Gyro

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #72 on: May 31, 2013, 05:49:23 PM »
Quote from: "Rozark"
Oh hey, it seems that the other half of the pack was requested. Before I begin though, I want to ask you a question. I'm not sure if you handmade or ripped any of these textures (Besides WWGUTS), but is it alright if I use some of them for a certain map project that I've been working on? Anywho, on to the review. Do note that I'm not doing weapon layouts simply because I'm not good at them myself and that this is my opinion. It's ultimately your choice to decide what to do with the maps.

You can use whatever textures you want as long as you give credit

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May 31, 2013, 11:36:31 PM
Reply #73

Knux

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #73 on: May 31, 2013, 11:36:31 PM »
A texture soup is what happens when you take too many different colored textures and use them in a map. A good way to avoid this is by selecting 2-3 RM tilesets for the map's theme. You can use a few others too, if they fit with the overall color scheme.

June 12, 2013, 11:37:24 PM
Reply #74

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Re: DRSG Master Pack v1.1 (Official Release) May 04
« Reply #74 on: June 12, 2013, 11:37:24 PM »
Hi...

You map is good for health... yes.

i came to put another easter egg music for your good goodies