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January 11, 2015, 02:25:43 AM
Reply #495

Offline ScrapHeap

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Re: The Idea(s) Topic
« Reply #495 on: January 11, 2015, 02:25:43 AM »
GOTTA GO FAST

January 11, 2015, 08:57:16 AM
Reply #496

Offline DrMario2

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Re: The Idea(s) Topic
« Reply #496 on: January 11, 2015, 08:57:16 AM »
I just thought it would look like summoners rift, jungle and all, with some enemies from that MMXSP mod to carry out the creeps, towers and those assholes in the jung. You can just put runes next to where you spawn for the items. You already have the minimap so you can just trace the map layout from that, but I bet noone could carry it out. Noone has enough time for this.... or do they?

January 11, 2015, 04:15:38 PM
Reply #497

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #497 on: January 11, 2015, 04:15:38 PM »
So, Doomero has started a thing...


does this remind anyone of an idea I toyed around with long ago?

January 25, 2015, 11:55:55 PM
Reply #498

Offline Dark_Chaos

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Re: The Idea(s) Topic
« Reply #498 on: January 25, 2015, 11:55:55 PM »
I think it would be cool if there was a classes mod for mega man rock force, I think it would be neat playing around as shock man, flare man, virus man, or hell even death man.

There are so many different ideas to pull from this game for a classes mod, I'm just surprised no one has done it yet.

January 26, 2015, 12:50:23 AM
Reply #499

Offline BookofDobson

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Re: The Idea(s) Topic
« Reply #499 on: January 26, 2015, 12:50:23 AM »
Remember Unlimited? yea... that didn't go well

I rather we make classes from RMs in hacks not randomly worshiping any fangame maker

January 26, 2015, 02:07:47 PM
Reply #500

Offline skully

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Re: The Idea(s) Topic
« Reply #500 on: January 26, 2015, 02:07:47 PM »
Quote from: "Dark_Chaos"
I think it would be cool if there was a classes mod for mega man rock force, I think it would be neat playing around as shock man, flare man, virus man, or hell even death man.

There are so many different ideas to pull from this game for a classes mod, I'm just surprised no one has done it yet.

I'll do it if you want.
You'll just have to be a little patient.

Quote from: "BookofDobson"
Remember Unlimited? yea... that didn't go well

I rather we make classes from RMs in hacks not randomly worshiping any fangame maker

Well, might as well try.

January 27, 2015, 03:20:55 PM
Reply #501

Offline Dark_Chaos

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Re: The Idea(s) Topic
« Reply #501 on: January 27, 2015, 03:20:55 PM »
Quote from: "skully"

I'll do it if you want.
You'll just have to be a little patient.

Well, might as well try.

Thaks, just let me know when you've got it done :)

February 08, 2015, 05:00:56 AM
Reply #502

Offline LarissaFlash

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Re: The Idea(s) Topic
« Reply #502 on: February 08, 2015, 05:00:56 AM »
theres already a mmu project going on iirc.

February 08, 2015, 06:16:09 AM
Reply #503

Offline Russel

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Re: The Idea(s) Topic
« Reply #503 on: February 08, 2015, 06:16:09 AM »
informative, larissa

From what I've gathered, Gummywormz made a weapons and classes pack but burned out halfway through so some of the weapons from that mod are good while others are complete trash from both a visual and mechanical point of view.
The classes are no exception.

As far as I know, there is no full-on Megaman Unlimited project going on, though.
Good thing, in my opinion...Megaman Unlimited wasn't particularly grand and the creator wasn't receptive to criticism in the slightest. Usually when the creator of a game or mod isn't receptive to outside knowledge and just calls their own work flawless without hearing people out on their feedback, it results in a bad product that will always remain as just that-- a bad product.

Aaaaaanyway with my rant about Unlimited out of the way, I almost wanna say a Megaman Rockforce weapon mod or something would be pretty fun to derp around with.
Obviously some of the functionality can't be 100%, things like Crypt Cloak's visual effect are straight up impossible because translating to no color isn't something you can do.
I mean I haven't played the game in full because I...well...I uhh...

*some voice in the background* "You're terrible at all video games ever. Especially Megaman."

...Yeah, what he said.

I would totally make all the weapons myself but not only have I not fully played the game, but I also lack motivation. I know this sounds boneheaded but then you consider the fact that I have a good three or four personal projects in the works, all of which are pretty damn big.

But yeah I guess I'm done.

March 02, 2015, 05:32:27 AM
Reply #504

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #504 on: March 02, 2015, 05:32:27 AM »
I've seen the Team Sneaking and.. Was very disappointed. Here's my take on the idea for team sneaking.

General:
- CTF mode, CTF maps.
- There should be two distinct classes: Soldier and Spy. DON'T THINK TEAM FORTRESS!!!
- Goal is to reach the opposing team's flag and, upon touching it, their team gains a point and the player that "captured" the flag gets sent back to their team's spawn point.
- Everytime the flag is captured, the alarm sounds and they must wait for the alert to be cleared. 99 seconds for alarm and 99 for evasion. Why the difference? You'll see...
- During the first 10 seconds they are allowed to choose their loadout. You can't change the loadout once the CTF Game is in progress, attempting to join a game in progress will give you the base loadout of the class.
- Any weapon can be reloaded if you have spare ammo for them. Secondary weapons have infinite reserves but MUST be reloaded anyways. Explosives and grenades however can only be used five times.
- No hitscan.
- Everyone makes footstep sounds, unless they are crouch-walking. Walking or crouch-running however is quieter than running.

Soldier:
- Primary Weapon: Plasma Revolver (6 shots, bounces off walls/floor/ceiling once, medium-long reach), Pulse Rifle (3-shot bursts, 15 shots, medium reach), Lightning Rifle (4 shots, long range, sniper rifle. Hold altfire to take aim through scope).
- Secondary Weapons: Needler (15 shots, medium reach), Stun Buster (3 shots, stupidly weak, stuns target for 5 seconds, won't reveal hidden enemies, medium-short reach.)
- Explosives/Grenade: Mine, Flash Bang, C-4 (plant somewhere, activate at will), EMP (Cancels every spy's optical cloak for 5 seconds).
- Items: Radio (Creates a "Caution" sign above the user's head. This sign can only be seen by their own team and serves to alert they may have found a spy. Use again to cancel), Medkit (can only be used once, recovers 50 points of health)
- They are slower than spy, but always have body armor (absorb 50% damage up to 100 points of damage)
- During Alert and evasion they are as fast as spies.

Spy:
- Primary Weapon: Silenced Blaster (15 shots, medium reach, make minimal noise when used and camo index -10%), Sleeping Beauty Shooter (10 shots, medium reach, camo index -5%, puts target to sleep, darkening their screen and stopping them from moving completely), Pulse Rifle (3-shot bursts, 15 shots, medium reach, camo index 0%)
- Secondary Weapons: CQC (Sequence of right punch, left punch and kick if timed right, camo index -10% per successful hit), Shock Saber (slashes in a wide arc, weak, stuns target and disallows weapon use for 3 seconds, camo index -30%)
- Explosives/Grenade: Mine, Flash Bang, Smoke Bomb (camo index 100% while the user is within the smoke), Grenade, Sound Blaster (Small device, bounces a lot, makes the sound of foodsteps, does no harm).
- Items: Radio (Creates a "Caution" sign above the user's head. This sign can only be seen by their own team and serves to alert they may have found a spy. Use again to cancel), Ration (can only be used once, recovers 25 points of health), Cardboard Box (when used you drop a single cardboard box in place, team-neutral. Staying around it keeps your Camo Index 100% even during Alerts and Evasions, but they can be destroyed in one shot. Be sure to "cancel" it if you feel it is gonna get shot so you don't lose it)
- Obviously, faster than soliders.
- They have Camo Index (invisibility) that defaults at 95% while standing still or crouched. When they run, the Camo Index drops to 50%, walking drops to 85%, crouch running drops to 60% and crouch walking drops it to 75%. Firing certain weapons or using certain items may affect your Camo Index (as describe in the weapons themselves). Tossing grenades, using explosives and using items won't drop your Camo Index.
- If the enemy goes into Alert phase, your whole team's Camo Index will drop to 0% INSTANTLY. Using Cardboard Box allows you to stay invisible if you use it right. The Evasion Phase restores everyone's Camo Index to normal as long as they stay crouched.

April 09, 2015, 12:41:46 PM
Reply #505

Offline Jdude330

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Re: The Idea(s) Topic
« Reply #505 on: April 09, 2015, 12:41:46 PM »
nevermind

April 09, 2015, 04:23:08 PM
Reply #506

Offline Ghoulitine

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Re: The Idea(s) Topic
« Reply #506 on: April 09, 2015, 04:23:08 PM »
Quite frankly, i would love to make some sort of SRPG-Mod, like Advance Wars or perhaps Fire Emblem.
Also, maybe bringing MMBC back.

But i have zero experience with modding whatsoever :c

April 10, 2015, 12:28:29 PM
Reply #507

Offline Jdude330

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Re: The Idea(s) Topic
« Reply #507 on: April 10, 2015, 12:28:29 PM »
Ghoul, do you mind elaborating on your previous statement? bcuz I could make classes for all the AW units.

April 10, 2015, 01:38:38 PM
Reply #508

Offline Korby

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Re: The Idea(s) Topic
« Reply #508 on: April 10, 2015, 01:38:38 PM »
I think he means making a Strategy game, not a classes mod.

April 10, 2015, 05:48:25 PM
Reply #509

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #509 on: April 10, 2015, 05:48:25 PM »
For the record, before anyone asks. NO, the strategy expansion will NOT be playing like a strategy game.