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Well, April first is out of the way and we were supposed to get a trailer out, but it seems it's not finished, therefore we'll just go ahead and reveal what's going on.First and foremost, I'd like to announce the complete removal of both the Barbarian and Defiler classes, both classes completely ruin the balance of the current game by the roles of each team. Having a melee human and a ranged ghoul is just ridiculous. So, two new classes were made just to replace the current ones.Secondly, both the Warlock and Icefiend have been somewhat reworked, Icefiend's ranged attack does much less damage, while his melee is now stronger. Me and Ivan decided for Warlock that it is best to remove his insta-kill nova and put in something else, yes we know that warlock's main kill method IS nova, so we pretty much buffed all of his other attacks while we were at it.Thirdly, a lot of the classes have been rebalanced from our many testing sessions, at the current state I've noticed ghouls winning on completely human favored maps. So therefore, a lot of classes have been re-balanced, hell some of the existing classes may even have a new weapon. Some Nordic Saga abilities have been removed from the response of the testing team, such as Sjas's berserk and engineer's gravity gun.Fourthly, most inventory related items have been reworked to be weapons instead of inventory items. So, choke's vomit and cyborg's pulse are now new weapons that switch instantly like hunter's bow. Some thing we simply could not change is jitter skull's heal.Fifthly (damn this is long), a couple maps were completely removed from the pack. Most of Ivans maps have been either shrunk (as in areas blocked from entrance by impassible lines), or removed, and some maps completely deleted. I know for sure we removed a bunch of GvH30 - GvH40 maps. Yes we kept everyone's favorites, don't worry.Sixthly, lets talk about file size. No one likes having to download 170 megabytes just to play a wad you may not like. Therefore Ivan has manually gone through ALL the textures and removed useless ones. Achievement noises have been removed and sound effects have been compressed. There will only be two files now, the Core, and Maps. Due to how GvH was made you will still need skulltag_actors_nodecal and skulltag_data to run this. But, the core itself faced about a 65% size reduction, and is now 70 megabytes instead of 170. The maps are about 8 megabytes.Finally, here are the class reveals. Instead of telling you exactly what each class does, I'll just give you guys their inventory images and you guys can just decide for yourselves on what each class does.Here is the new human class, the PlanesWalkerAbilitiesNow for the new ghoul class, the ImpalerHis ability....And yes yesterdays post was an April fools, thanks Cutman for falling for it! lolololol