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Do big numbers and rapid hit sounds excite you? This file might be for you. Although damage display mods are no new concept, this iteration uses the full extent of features introduced in the latest versions of Zandronum for a solid implementation that is sure to work flawlessly with any mod. Additionally, this iteration supports numbers up to 9,999, making it an ideal choice for mods like Unholy.Provided additionally is a set of server variables that can be used to toggle off individual features, making them only visible for spectators not currently in the game.Quotetrill_dd_sv_statdisplaytrill_dd_sv_deathprintouttrill_dd_sv_extendedscoreboardtrill_dd_sv_damagenumberstrill_dd_sv_healnumberstrill_dd_sv_hitsoundtrill_dd_sv_fragsound (click to show/hide)QuoteDownload Here!
trill_dd_sv_statdisplaytrill_dd_sv_deathprintouttrill_dd_sv_extendedscoreboardtrill_dd_sv_damagenumberstrill_dd_sv_healnumberstrill_dd_sv_hitsoundtrill_dd_sv_fragsound
Are you tired of not having enough agency over the map rotation? Let this file save you from one too many trips to PAP03. This file implements three commands that you can type in chat at any time to vote for what the next map should be. It pulls potential maps from the server's map rotation and still follows the rules of normal map rotations in that it'll respect whatever size limits each map in the rotation has. Additionally, it'll attempt to avoid repeat maps until all other maps have been flushed out of the rotation.For mappers interested in adding map previews, here's a list of steps.Quote from: READMEGo into map in Deathmatch mode, set screenblocks 12, set crosshair 0, set r_drawspectatingstring false, and spectate.Here's an alias for convenience'alias screenie "spectate; crosshair 0; screenblocks 12; r_drawspectatingstring false"'Screenshot map in 1024x768 resolution.Downsize screenshot to 512x384 (50% of original size) with Nearest Neighbor filteringRename screenshot to be the same as your maps lumpname, in other words, MM2AIR's map preview is named MM2AIR.pngToss screenshot into a textures folder in your map pack / addon.This mod will recognize that graphic and implement it as a map preview (click to show/hide)QuoteDownload Here!
Go into map in Deathmatch mode, set screenblocks 12, set crosshair 0, set r_drawspectatingstring false, and spectate.Here's an alias for convenience'alias screenie "spectate; crosshair 0; screenblocks 12; r_drawspectatingstring false"'Screenshot map in 1024x768 resolution.Downsize screenshot to 512x384 (50% of original size) with Nearest Neighbor filteringRename screenshot to be the same as your maps lumpname, in other words, MM2AIR's map preview is named MM2AIR.pngToss screenshot into a textures folder in your map pack / addon.This mod will recognize that graphic and implement it as a map preview
Since we haven't quite gotten voice chat in Zandronum yet, there's currently still a lack of good indicators for teammates to play off of. This mod implements every Apex / Valorant player's favorite solo-queue form of communication, the ping system. You can bind five new keys, one for a normal location ping, another for an alert ping, one for a heal ping, one for an enemy missing ping, and another for a locate allies function. Allies and true spectators can see and hear these pings as an indicator of where you're at and what's going on. If someone's being too disruptive with their pings, you can mute them either via the pboptions menu or by using ignore_ping_idX in the console, with X being their player ID. (click to show/hide)QuoteDownload Here!
If poor team spawns have got you down, this new addon modifies 2 Team LMS to use the typical ruleset of a game like Valorant or CS. In those games, you flip teams at halftime so that each team plays from both sides equally. This addon also implements the overtime and sudden death scenarios of those games, the former requiring you to win by 2 rounds and the latter being a final winner takes all round.By default, this addon has players play 2 overtime scenarios and if no winner still, then sudden death is entered. However, server hosts can also modify the amount of overtime scenarios played using the server setting, trill_ss_sv_overtimeCap. Use a value of -1 for infinite overtime until a winner arises.Note that this addon requires Zandronum 3.2, 2 teams only, and a win limit higher than 1 for proper functionality.Download Here!
Go into map in Deathmatch mode, set screenblocks 12, set crosshair 0, set r_drawspectatingstring false, and spectate.Here's an alias for convenience'alias screenie "spectate; crosshair 0; screenblocks 12; r_drawspectatingstring false"'Screenshot map in 1024x768 resolution.Downsize screenshot to 512x384 (50% of original size) with Nearest Neighbor filteringRename screenshot to be the same as your maps lumpname, in other words, MM2AIR's map preview is named MM2AIR.pngToss screenshot into a graphics folder in your map pack / addonThis mod will recognize that graphic and implement it as a map preview