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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201867 times)

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February 15, 2016, 03:16:41 AM
Reply #285

Offline Bikdark

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #285 on: February 15, 2016, 03:16:41 AM »
alias "buck falance" "use skullbarrier wep;wait 1;+fire;wait 1;-fire;wait 1;use metalbladewep"
bind x "buck falance"


btw galaxyman doesn't look fantastic. Rooms look very bland and reminiscent of burnerman's "High walls with a pit in the center" rooms which no one likes. No outside sections, and pretty silly looking textures. While the final point is excusable given the fact that mm9 should be a throwback to older 8bdm, it's worth mentioning

February 15, 2016, 03:34:21 AM
Reply #286

Offline Thunderono

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #286 on: February 15, 2016, 03:34:21 AM »
I won't lie, new skull barrier looks absolutely terrifying.  I think it should be obvious why.

On the topic of MM9GAL, though, what're the teleporters like?  In particular, are the chains localized to certain rooms, or are they placed like traditional teleporters?  If it's the latter, I'd consider toning down on them a tad-- clarity on which teleporter goes where is hard enough when there's two sets, let alone five.

Those rooms look pretty cool, though.  Did more with the textures than I thought possible, what with it being Galaxy Man.

February 15, 2016, 12:59:26 PM
Reply #287

Offline NES Boy

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #287 on: February 15, 2016, 12:59:26 PM »
When you defeat the final boss of the MM9 Chapter, will this song play? I'm asking because MM9 is the only game in the core Mega Man games that doesn't have a special victory theme for defeating the final boss, and since MM9 reuses six songs from MM2, I thought it would be appropriate.

February 15, 2016, 02:46:50 PM
Reply #288

Offline Forster

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #288 on: February 15, 2016, 02:46:50 PM »
How the stages arrangement will be?? Is it from Concrete Man to Galaxy Man? Will you make Fake Man stage? And what's the final boss of this chapter?

February 15, 2016, 09:01:05 PM
Reply #289

Offline ZeStopper

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #289 on: February 15, 2016, 09:01:05 PM »
Quote from: "LlamaHombre"
7) Am I too late for the hype?

Not at all.


Thank you very much, sir.

February 15, 2016, 09:10:40 PM
Reply #290

Offline BiscuitSlash

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #290 on: February 15, 2016, 09:10:40 PM »
Is anything being done with Treble for team modes? He's always been silly during them and there are easy workarounds. Are any being considered?

February 15, 2016, 11:12:14 PM
Reply #291

Offline CopShowGuy

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #291 on: February 15, 2016, 11:12:14 PM »
I'll reserve judgement until I see the full Galaxy Man map, but I always saw it as a more "outdoorsy" map.  It certainly is an odd stage even in its source game.

February 16, 2016, 02:32:28 AM
Reply #292

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #292 on: February 16, 2016, 02:32:28 AM »
Yeah, Galaxyman has always been that way for me as well.
Anyways the map looks on the bland side, mostly with the repetitive floor and wall tiles. Layout looks decent though

February 16, 2016, 05:17:26 AM
Reply #293

Offline fortegigasgospel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #293 on: February 16, 2016, 05:17:26 AM »
How does Galaxy feel like an outdoor stage? There was a huge glass wall behind you 95% of his stage and no low gravity.
(click to show/hide)
Also I'm counting like, 7 different floor textures. Also geez, looking at the map of the stage I forgot how few textures there even was.

February 16, 2016, 05:37:00 AM
Reply #294

Offline Promestein

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #294 on: February 16, 2016, 05:37:00 AM »
Wait. Glass?
I always thought the background was monitors. Somewhat like a planetarium sort of deal, like Ring Man's stage.

February 16, 2016, 04:08:15 PM
Reply #295

Offline Max

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #295 on: February 16, 2016, 04:08:15 PM »
Quote from: "fortegigasgospel"
Also I'm counting like, 7 different floor textures.
Count them with me kids

(click to show/hide)
ONE... TWO... THREE FLOOR TEXTURES, four if you count glass, 6 I guess if you count the bolted textures that are literally the same colour as the textures next to them and absolutely impossible to notice
(click to show/hide)
Literally only four in this one and 90% of it is the same bland texture
(click to show/hide)
Considering these are all the exact same palette there might as well be only one texture here but there's 3

Quote from: "fortegigasgospel"
How does Galaxy feel like an outdoor stage? There was a huge glass wall behind you 95% of his stage and no low gravity.
Yeah and then you post a screenshot where only the fucking boss corridor is without the glass in the background, when the 8bdm stage is nearly all of the same block wall. Wow, it looks great doesn't it really accurate to the stage
smh
it would look so much better if it wasn't nearly all 3 textures and actually used more space

February 16, 2016, 04:46:28 PM
Reply #296

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #296 on: February 16, 2016, 04:46:28 PM »
Quote from: "Max"
Yeah and then you post a screenshot where only the fucking boss corridor is without the glass in the background, when the 8bdm stage is nearly all of the same block wall. Wow, it looks great doesn't it really accurate to the stage

this is my fault
I probably should've just kept screenshots of MM9GAL for another day seeing as the item layout isn't quite finished but after the heartwarming reception from last week I kinda just wanted to keep up with big news. Needless to say I've learned a good bit from the past two or so days.



The other half of the room in the first screenshot, housing the only "traditional" teleporter spot on the map. The red hallway one connects to the red one in the second screenshot, and is the only one that doesn't have an immediate sight line between the two destinations.

We do have a generic plan as to where to go with the map from here, mainly in regards to texture creation and usage.

About Skull Barrier, yeah the video has the weapon overtuned to high hell so we'll be trying to meet our intended plans with it over development. I've personally suggested it work as a one time implement, where if you waste it you're gonna need to spend a lot of time chasing down ammo packets or spending W-Tanks to get the benefit again. However it goes, it's getting gutted from what you're seeing now.

The negative response is somewhat disheartening after numerous instances of positive reception, but it's a reminder that we started this up for community feedback to begin with. Hopefully sometime in the future I'll return to this content when it's better than ever, but for now it's all going back to the drawing board.

Looking forward to next update, and we'll still be taking QnA questions up until then.

February 16, 2016, 06:23:56 PM
Reply #297

Offline Zero1000

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #297 on: February 16, 2016, 06:23:56 PM »
Just thought about something. Will Plant Man get Plant Barrier on the Boss Rush seeing the barrier can be shot now?

February 16, 2016, 11:38:52 PM
Reply #298

Offline BiscuitSlash

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #298 on: February 16, 2016, 11:38:52 PM »
While you're at it, don't forget about updating Skullman!

Give him the Skull Barrier to start then just make him shoot with the buster.

February 16, 2016, 11:42:54 PM
Reply #299

Offline Goomba98

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #299 on: February 16, 2016, 11:42:54 PM »
Wait, .ogg files can be looped? Or is that just a feature Zandronum has?