Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Qent

Pages: 1 2 [3] 4 5 ... 7
31
The Ghoul's Forest / Re: Bragging Thread
« on: January 01, 2010, 11:57:35 PM »
We actually played the whole thing. :shock:
(click to show/hide)

32
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 26, 2009, 10:34:57 PM »
Quote from: "Mobius"
Somehow maps aren't factored in this equation, right?
I would expect that Ghoul maps make the Ghouls' graph steeper and Human maps make the Humans' graph steeper.

33
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 26, 2009, 05:50:48 AM »
That graph is still relevant to GvH and it always will be. It is the result of giving one team weak ranged weapons and the other team strong melee attacks.

34
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 25, 2009, 04:27:28 PM »
Quote from: "DoomThroughDoom"
The classes are fine. It's just the more players there are in the game, the more chance of ghouls winning.
QFT, and also illustrated graphically by Rific453 almost a year ago.

Quote from: "CarThief"
Two Sided Techbase's red teleporter could use an extra route just like the grey one, so ghouls could storm both sides, every place needs 2 ways of entering and exiting.
Also QFT, although I've been sucked by creepers in that room enough times to know it's not completely invincible.

35
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 23, 2009, 04:16:12 AM »
Quote from: "White"
CarThief is right.

Quote from: "Mobius"
Don't go in teleports.

Those are the words of a player that doesn't experience both sides of the story.
You got Mobius mixed up with CarThief.

36
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 12, 2009, 08:56:03 AM »
GVH27 is the cargo ship? I love the sounds on that one. :P

37
I strongly recommend that you let Cutman do it.

And the poll got stupided. :/

38
The Ghoul's Forest / Re: Ghoul Life Consequences
« on: December 07, 2009, 12:10:53 AM »
Ha, that was great! I do remember that video, though seeing it again helped. :P Well done.

39
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 05, 2009, 03:17:23 AM »
It's annoying though, to bump gamma when joining only to knock it down for the next map. But if you don't feel that's sufficient grounds to turn it off then that's fine too.

40
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 05, 2009, 01:08:01 AM »
Quote from: "Wartorn"
Quote from: "Qent"
I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.
Report it then as a bug then (since that doesn't seem intentional). I haven't seen it break much other than one time.
I did here, but no response. I'm guessing it's very low priority, since GvH and H&S are the only mods I can think of that would actually use it.

41
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 05, 2009, 12:31:50 AM »
I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.

42
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 05:34:53 PM »
Hrm. That image gives me a Permission Denied error.

43
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 04, 2009, 02:16:37 PM »
I was actually thinking of Canadian Bacon, but it looks like it's already off. Heh....

44
The Ghoul's Forest / sv_forcegldefaults
« on: December 04, 2009, 01:33:56 PM »
Could someone (probably Wartorn :P ) turn this off at least until it actually works right?

45
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 02:21:33 AM »
Quote from: "Mobius"
Quote from: "Wartorn"
Quote from: "Mobius"
As far as I have tried, MOST straferunning hunters outrun my sjas ;[
However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p

I've been accused of SR50, but I don't even know what that is. I have heard of it so many times, but never had it explained to me.
SR50 is when you run forwards, move left (or right), strafe, and turn left (or right) all at the same time. Here is one bind for 3-button SR50. Spread the word!

Pages: 1 2 [3] 4 5 ... 7