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The Ghoul's Forest / Re: Bragging Thread
« on: January 01, 2010, 11:57:35 PM »
We actually played the whole thing.
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Somehow maps aren't factored in this equation, right?I would expect that Ghoul maps make the Ghouls' graph steeper and Human maps make the Humans' graph steeper.
The classes are fine. It's just the more players there are in the game, the more chance of ghouls winning.QFT, and also illustrated graphically by Rific453 almost a year ago.
Two Sided Techbase's red teleporter could use an extra route just like the grey one, so ghouls could storm both sides, every place needs 2 ways of entering and exiting.Also QFT, although I've been sucked by creepers in that room enough times to know it's not completely invincible.
CarThief is right.You got Mobius mixed up with CarThief.Quote from: "Mobius"Don't go in teleports.
Those are the words of a player that doesn't experience both sides of the story.
I did here, but no response. I'm guessing it's very low priority, since GvH and H&S are the only mods I can think of that would actually use it.Quote from: "Qent"I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.Report it then as a bug then (since that doesn't seem intentional). I haven't seen it break much other than one time.
SR50 is when you run forwards, move left (or right), strafe, and turn left (or right) all at the same time. Here is one bind for 3-button SR50. Spread the word!Quote from: "Wartorn"Quote from: "Mobius"As far as I have tried, MOST straferunning hunters outrun my sjas ;[However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor
I've been accused of SR50, but I don't even know what that is. I have heard of it so many times, but never had it explained to me.