Advanced Search

Author Topic: Updating GVH soon - Gimmie yo requests  (Read 59520 times)

0 Members and 1 Guest are viewing this topic.

June 11, 2010, 05:15:19 PM
Reply #15

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Updating GVH soon - Gimmie yo requests
« Reply #15 on: June 11, 2010, 05:15:19 PM »
Quote from: "Teej"
Just thought of another request, perhaps bring back the single-player campaign?

I think the reason that won't be added to GVH is the file size of the wad. GVH is HUGE as it is, and anything additional that will be unique to this will make it 100mbs long. Cut man will probably do a separate wad just for that, but I doubt, if I am correct, it'd be in GVH specifically.

June 11, 2010, 07:45:44 PM
Reply #16

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #16 on: June 11, 2010, 07:45:44 PM »
Well, after playing and complaining worse then a old man i can state from a viewpoint of someone who plays Jitterskull, i'd prefer the use of projectiles over larger spread. I mean, hitscan is THE most powerfull tool in GVH, by own opinion, and preferabaly should be used sparingly.

A poll could work too, but all the pro's are playing marine now a days, so i doubt it'll be popular. Meh, skillless bastards, utterly relentless at making sure every single mistake harms or kills you. I can be glad that only applies to skilled people (ab)using marines.

In short, Marine > Jitterskull (not including bots). Please use projectiles.
Oh, and Cutman is the map i uploaded also acceptable? Camera's gone, console simplified, and seemingly impossible to cause lag with the current options. (Heh, would be typical of Mobius to lag people in order to annoy/kill them. If you mean that. :P)

June 11, 2010, 08:21:59 PM
Reply #17

Offline Mikk-

  • Standard Member
  • Date Registered: September 25, 2009, 03:51:26 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #17 on: June 11, 2010, 08:21:59 PM »
Quote from: "Mobius"
Quote from: "Teej"
Just thought of another request, perhaps bring back the single-player campaign?

I think the reason that won't be added to GVH is the file size of the wad. GVH is HUGE as it is, and anything additional that will be unique to this will make it 100mbs long. Cut man will probably do a separate wad just for that, but I doubt, if I am correct, it'd be in GVH specifically.

How so? To create a single player campaign you only need a few bytes, so how would it increase the filesize by double?

June 11, 2010, 08:43:53 PM
Reply #18

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Updating GVH soon - Gimmie yo requests
« Reply #18 on: June 11, 2010, 08:43:53 PM »
I said unique to the wad. So let's say he wanted music unique to the game and different levels, Yurei sprites and all the animations that come with it then yes it will increase.

Now if he didn't want to do that and just slapped it together with the Yurei images and lumps with just her stage and recycle the GVH maps as a campaign thing then it will only be like.. 2mbs more?

This and Megaman focus.

June 12, 2010, 08:11:52 AM
Reply #19

Offline Anannyo

  • Standard Member
  • Date Registered: May 24, 2010, 01:29:12 AM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #19 on: June 12, 2010, 08:11:52 AM »
Give marine less grenades, 10 is just fucking spam.

Fix that hunter arrow bug where ghouls can pick up arrows.

Make Engineer reload his nailgun after some shots. (Its annoying as hell if your a creeper and engineer-player has precision aiming)

Make Choke gain HP when killing someone. (only choke)

Make frostbite less spammy with its breath.

Do something with creeper, he hasn't been updated in a long time.

Give marine 30 shots instead of 50, so its not all spam...

Chokes teeth seem weaker than before, change it back maybe?

Thats all I can think of ATM.

June 12, 2010, 02:50:11 PM
Reply #20

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #20 on: June 12, 2010, 02:50:11 PM »
Quote from: "Anannyo"
...Make Choke gain HP when killing someone. (only choke)

...Give marine 30 shots instead of 50, so its not all spam

1) Gaining health per Pain state is tactically harder (and better) than getting one chunk of health from a Death state..
And the only ghoul (excluding The Creeper) that actually SHOULD get health by killing, is Ol' Uncle Jitterskull. As he has that DAMNED chewing delay.

2) If the shotgun shots are changed to FastProjectiles, this won't be necessary. As the FastProjectiles are quite evadable.. Compared to the current HITSCAN ones.

June 12, 2010, 07:39:36 PM
Reply #21

Offline Qent

  • Standard Member
  • Date Registered: August 14, 2009, 02:44:51 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #21 on: June 12, 2010, 07:39:36 PM »
Remove the blocking lines around the teleporters in GVH22 or make them visible to prevent accidentally going through.

Give the machinegun a vertical spread and increase its damage slightly.

June 12, 2010, 08:00:57 PM
Reply #22

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #22 on: June 12, 2010, 08:00:57 PM »
Hmm... Never noticed those before on GVH22, but i'd rather have them stay so the teleporters atleast cant be abused beyond putting traps on them.

As for the various marine idea's/nerfs, i guess i agree it doesnt need less ammo if the projectile idea gets (hopefully!) used. Machinegun might do with a little improvement anyway, compared to riotgun, its nothing.
Cant say much about the grenades, they're avoidable, though in some cases 10 might be too much. I wouldnt say no to less though, for obvious reasons. :P

Gaining health while munching (with Jitterskull, after killing) would be great and it would give the delay some use. And i recall some people complained Choke was weak or something, i'm not sure if anything has been done by now. Perhaps he has more HP then last version now, but if nothing was done... No idea if he would need change.

Well, if Cutman does give Jitter some health while eating, i bet he will be bombarded by hatemail, so chances seem slim.

June 13, 2010, 04:02:51 AM
Reply #23

Offline Qent

  • Standard Member
  • Date Registered: August 14, 2009, 02:44:51 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #23 on: June 13, 2010, 04:02:51 AM »
Quote from: "CarThief"
Hmm... Never noticed those before on GVH22, but i'd rather have them stay so the teleporters atleast cant be abused beyond putting traps on them.
The problem with them right now is that the blocking lines are invisible, so when I think I'm going to go alongside instead I get funneled in.

June 13, 2010, 06:46:50 AM
Reply #24

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Updating GVH soon - Gimmie yo requests
« Reply #24 on: June 13, 2010, 06:46:50 AM »
Quote from: "Qent"
Quote from: "CarThief"
Hmm... Never noticed those before on GVH22, but i'd rather have them stay so the teleporters atleast cant be abused beyond putting traps on them.
The problem with them right now is that the blocking lines are invisible, so when I think I'm going to go alongside instead I get funneled in.

Which isn't fair to anyone to be honest, even if you think it is a deterrent to teleport camping. I don't want to accidentally get fragged because I forgot a sector has invisible linedefs.

June 14, 2010, 02:31:37 PM
Reply #25

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Updating GVH soon - Gimmie yo requests
« Reply #25 on: June 14, 2010, 02:31:37 PM »
Quote from: "Qent"
Remove the blocking lines around the teleporters in GVH22 or make them visible to prevent accidentally going through.

Hmmm? I never noticed those...

Because so many people want it, I think I will give choke health regeneration. Jitterskull can forget it though  :ugeek:

June 14, 2010, 05:11:44 PM
Reply #26

Offline Possesed

  • Standard Member
  • Date Registered: August 14, 2009, 11:26:24 AM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #26 on: June 14, 2010, 05:11:44 PM »
Heres a neat idea, maybe when choke eats an enemie when he next uses blood ball, depending on the enemy, he will spew out a differant kind of bloodball

June 14, 2010, 09:19:29 PM
Reply #27

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Updating GVH soon - Gimmie yo requests
« Reply #27 on: June 14, 2010, 09:19:29 PM »
Quote from: "CutmanMike"
Because so many people want it, I think I will give choke health regeneration. Jitterskull can forget it though  :ugeek:

June 15, 2010, 10:49:41 AM
Reply #28

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Updating GVH soon - Gimmie yo requests
« Reply #28 on: June 15, 2010, 10:49:41 AM »
Quote from: "Mobius"
Quote from: "CutmanMike"
Because so many people want it, I think I will give choke health regeneration. Jitterskull can forget it though  :ugeek:

Um... Read Possesed's post again :P

As for the idea, I guess that could work. Could give choke a unique edge... What do you guys think? Too gimmicky or no?

June 15, 2010, 11:24:46 AM
Reply #29

Offline PR3D (Backup)

  • Standard Member
  • Date Registered: March 02, 2010, 11:35:04 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #29 on: June 15, 2010, 11:24:46 AM »
Yes, Add it , Flying Hunter helmets and marine helmets would be cool.

Heres one for the humans : Crouch abbility only for humans

This would be great for ducking under cover or dodging frost breath, Choke blood balls  etc