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Author Topic: Updating GVH soon - Gimmie yo requests  (Read 59314 times)

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June 15, 2010, 11:50:20 AM
Reply #30

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #30 on: June 15, 2010, 11:50:20 AM »
I can consider that if you give me the sprites for all the human classes  :p

June 15, 2010, 12:00:31 PM
Reply #31

Offline PR3D (Backup)

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Re: Updating GVH soon - Gimmie yo requests
« Reply #31 on: June 15, 2010, 12:00:31 PM »
Heh im afraid i cant do that just half the sprites? , That can be dealt with it
 dosent look that bad D: Please

Anyway i have a map request its from mappack might as well throw one out

http://www.filefront.com/16756669/Yay.wad

This is the cave / Caverns map its called   "Predator cave"  =3

PLease add

June 15, 2010, 12:01:27 PM
Reply #32

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #32 on: June 15, 2010, 12:01:27 PM »
I will check it out

June 15, 2010, 12:05:51 PM
Reply #33

Offline PR3D (Backup)

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Re: Updating GVH soon - Gimmie yo requests
« Reply #33 on: June 15, 2010, 12:05:51 PM »
You and others should be able to remember this one. :p

June 15, 2010, 05:00:58 PM
Reply #34

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #34 on: June 15, 2010, 05:00:58 PM »
I honestly expected people to go mad at yet another ghoul update/upgrade suggestion, especially seeing Cutman agree with it! I mean, humans are getting all nerfs in this version and the ghouls get all the abilities and buffs, not that i'm complaining, hehe... But... I expected some tantrums, rage, hate mail, etc.

As for the Choke bloodball idea, why not, if its not less usefull then his normal bloodball, neither much stronger, more like, suited for different situations, like the Ghostbuster's gun. He obviously doesnt need a railgun (as much as i'd love seeing humans ironically complain about hitscan), though.

And i guess GVH22 should have an obvious gimmick going on at the teleporter. As long as they cant get past it.
Crouching doesnt seem too usefull against mostly melee foes, and does nothing for Jitterskull, and just makes life harder for Creeper when he jumps OVER them. :P

Speaking of Creeper, his attack is kinda hard to hit with. Now, in GF3, if the creeper gets close to you, he absolutely WILL utterly DESTROY you with a nasty screen rape along with it. But this one? Misses easily, even easier when put on pressure, i honestly think the creeper hands can use improvement in terms of making them more lethal to approach, you get close, you get raped, no 100% safe jump over them when cornered!

One suggestion to it is that he can hold his hands up for a decent amount of time but suffers from a cooldown if doing it for a longer then usual period of time. Making it easy to catch people jumping/moving on/around you and getting multiple kills from humans close to eachother.

Edit: I wonder if people will go mad now.
Edit2: I forgot a moment about Jumping as means to dodge the creeper's attack. Not sure if that'll work out with this idea, heck, is it even meant to be able to cheat death when Creeper has you stunned? Meh, bet people will complain.

June 15, 2010, 05:19:29 PM
Reply #35

Offline Qent

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Re: Updating GVH soon - Gimmie yo requests
« Reply #35 on: June 15, 2010, 05:19:29 PM »
Creepers can reach much farther than you think. It just seems hard to hit if you have a high ping, and although it looks like the attack comes after a delay (because of the animation), it actually happens the instant you press the button.

I don't see why you'd expect rage though. Not everyone here plays only marine.

June 15, 2010, 05:37:07 PM
Reply #36

Offline Blox

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Re: Updating GVH soon - Gimmie yo requests
« Reply #36 on: June 15, 2010, 05:37:07 PM »
Solution: Shorter range, more "punches".

June 16, 2010, 10:57:11 AM
Reply #37

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #37 on: June 16, 2010, 10:57:11 AM »
Hmm... I never realized he had such a long range, well, i saw it a few times when a Creeper bot managed to kill someone a small distance away(they're damn accurate and DAMN lethal up close, closest thing to the GF3 Creeper).

This idea would be fair enough if the range was, uh, reasonable, i'm sure.

On a unrelated note: Funky medals, nice indeed.

June 16, 2010, 11:05:21 AM
Reply #38

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #38 on: June 16, 2010, 11:05:21 AM »
A Creeper can reach a player high up on a ledge if he aims directly up. A good example is on GVH11. There's a small ledge that humans can run across on the cinema building (that leads to a secret room with a broken tv). The Creeper can reach a human from the ground floor if he aims up, jumps and hits fire  :D

June 16, 2010, 12:36:47 PM
Reply #39

Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #39 on: June 16, 2010, 12:36:47 PM »
Quote from: "CutmanMike"
A Creeper can reach a player high up on a ledge if he aims directly up.
Software  :|

June 16, 2010, 12:50:42 PM
Reply #40

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #40 on: June 16, 2010, 12:50:42 PM »
Quote from: "CutmanMike"
Quote from: "Mobius"
Quote from: "CutmanMike"
Because so many people want it, I think I will give choke health regeneration. Jitterskull can forget it though  :ugeek:

Um... Read Possesed's post again :P

Why should I? This is the only update to the choke I am willing to accept to be honest. :|

June 16, 2010, 01:09:15 PM
Reply #41

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #41 on: June 16, 2010, 01:09:15 PM »
I thought you quoted it to point out to possessed that I already said the same thing he suggested. Nevermind  :p

June 19, 2010, 08:24:05 PM
Reply #42

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #42 on: June 19, 2010, 08:24:05 PM »
Well i'd say choke probaly has some use for it, he'll certainly need it if approaching an enemy thats camped in a tight spot or simply aware of his presence. In any other situation he'll have no trouble sneaking up on people, even me, due to his almost silent movement. :P

And i'd REALLY like a new version soon, having atleast ONE marine in every single game, every single map, every single situation gets extremely annoying. There's always one abusing the riotgun and it becomes even stronger with grenade spam in TDM after respawning.

Hmm... Small idea, perhaps give marine less grenades in TDM, considering he respawns and all, 10 grenades is enough to take out a whole group of ghouls before respawning. Pretty careless yet effecient tactic. Then again, the riotgun will make it hard for the marine to ever die soon. But it'd help.

Hmm... And just an observation but its only/mostly the marines inflicting massive carnage and winning the game, so i'm not sure if humans are up to par with ghouls once the nerf happens, though the riotgun is currently just way too much. Then again it'll remain pretty dependant of the map.
If all else fails buff a class that needs it, i guess?

June 19, 2010, 08:40:17 PM
Reply #43

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #43 on: June 19, 2010, 08:40:17 PM »
Not going to turn this into a debate, but what is wrong with at least one marine in every game? Afraid of a little challenge? Don't you play on selective maps and servers anyway?

Quote from: "Carthief"
Well i'd say choke probaly has some use for it, he'll certainly need it if approaching an enemy thats camped in a tight spot or simply aware of his presence. In any other situation he'll have no trouble sneaking up on people, even me, due to his almost silent movement. :P

.. God dam it Carthief. I wanted to go through this whole thread without the need to argue with you, but Christ man x_x.. don't you play as anything but a Jitter? All of that is theoretical until practice and then it isn't so easy any longer.

Also leave the grenades alone since Riot got nerfed. GVH wasn't meant to be played as TDM anyway. I don't know why they are popular though.

June 19, 2010, 09:24:32 PM
Reply #44

Offline Qent

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Re: Updating GVH soon - Gimmie yo requests
« Reply #44 on: June 19, 2010, 09:24:32 PM »
Quote from: "CarThief"
[Marines need to be nerfed].
I'm sure you'd know, since you play as a marine all the time. :)