Advanced Search

Author Topic: GVH: RE - Waiting for a bugfix, resume speculation!  (Read 22110 times)

0 Members and 1 Guest are viewing this topic.

July 23, 2010, 10:39:41 AM
Read 22110 times

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
GVH: RE - Waiting for a bugfix, resume speculation!
« on: July 23, 2010, 10:39:41 AM »
I haven't forgotten my Ghoul fans!

I was playing GVH for a while yesterday, and I came up with a rather nuts idea. Maybe it will make the gameplay a bit too mad but I'm almost sure people will like it. It is a small expansion (no new maps, classes etc) that will switch up the gameplay and playing style dramatically. It shouldn't even need a GVH core update.

If I can get it working easily, you should all be in for a treat! Only Mobius knows about it so far, and I will probably be dragging him in for the test sessions very soon.  ;)

Wish us luck, and begin speculation!  :mrgreen:


July 23, 2010, 01:36:28 PM
Reply #1

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: Gameplay expansion in the works
« Reply #1 on: July 23, 2010, 01:36:28 PM »
You should be able to make it work easily if you 'overwrite' the core files.

Eg. Putting a edited sjas.txt file into a "actors" folder in a new .pk3 - then loading that new .pk3 in after the main stuff.

Unless, of course. You're talking about making the modification 'work'. As in being enjoyable/'balanced'.

GOOD LUCK...

July 23, 2010, 01:42:06 PM
Reply #2

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Gameplay expansion in the works
« Reply #2 on: July 23, 2010, 01:42:06 PM »
This is nothing to do with balance OR changing current actor definitions for balance etc (I would release a new update for that). This will add something new to the game and dramatically change the gameplay  ;)

July 23, 2010, 02:35:51 PM
Reply #3

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: Gameplay expansion in the works
« Reply #3 on: July 23, 2010, 02:35:51 PM »
Eyesore?

~~

`

inb4 NUH UH! - UH HUH! [repeat]

July 23, 2010, 02:38:52 PM
Reply #4

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Gameplay expansion in the works
« Reply #4 on: July 23, 2010, 02:38:52 PM »
Quote from: "Blox"
Eyesore?

Quote
It is a small expansion (no new maps, classes etc)

NUH UH! :mrgreen:

July 23, 2010, 02:47:34 PM
Reply #5

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: Gameplay expansion in the works
« Reply #5 on: July 23, 2010, 02:47:34 PM »
O/

UH HUH!

No ideas, mainly because I'm not in my thinking-corner just now.

July 24, 2010, 03:33:45 PM
Reply #6

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Gameplay expansion in the works
« Reply #6 on: July 24, 2010, 03:33:45 PM »
Ok we tried it online and..... fail. I'll discuss this more later"

July 24, 2010, 07:01:35 PM
Reply #7

Offline Qent

  • Standard Member
  • Date Registered: August 14, 2009, 02:44:51 PM

    • View Profile
Re: Gameplay expansion in the works
« Reply #7 on: July 24, 2010, 07:01:35 PM »
Yurei as a neutral? :D

July 29, 2010, 09:51:12 AM
Reply #8

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Gameplay expansion in the works
« Reply #8 on: July 29, 2010, 09:51:12 AM »
Ok just a bit of status on this, Eruanna has taken a look at it and we may be getting somewhere now...

Sorry this is dragging on but hopefully it'll be worth it  ;)

July 30, 2010, 02:01:37 AM
Reply #9

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Gameplay expansion in the works
« Reply #9 on: July 30, 2010, 02:01:37 AM »
It'd be kind of worth it. It's a little bone with meat on it.

July 30, 2010, 05:11:37 AM
Reply #10

Offline Anannyo

  • Standard Member
  • Date Registered: May 24, 2010, 01:29:12 AM

    • View Profile
Re: Gameplay expansion in the works
« Reply #10 on: July 30, 2010, 05:11:37 AM »
Stop ruining my hopes, and then healing it.

July 30, 2010, 08:10:01 AM
Reply #11

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Gameplay expansion in the works
« Reply #11 on: July 30, 2010, 08:10:01 AM »
It actually works! Kinda... There's a ST bug that I intend to report, but after that we should be a-ok.  :cool:

Some more hints:

The idea is based of a popular rom hack of a certain game.
The title is GVH:RE.
It is designed to add a whole new depth, strategy and craziness to LMS.

July 30, 2010, 02:27:41 PM
Reply #12

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: GVH: RE - Waiting for a bugfix, resume speculation!
« Reply #12 on: July 30, 2010, 02:27:41 PM »
[Cutstuff Blog]:

New expansion released!

Ghouls vs. Humans: REVEALED EXPANSION

July 30, 2010, 04:09:41 PM
Reply #13

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: GVH: RE - Waiting for a bugfix, resume speculation!
« Reply #13 on: July 30, 2010, 04:09:41 PM »
A completely random guess: A turn-based strategy type of gameplay?

A popular hack of a certain game... God knows what KIND of game it is, or how old/new, i think this is a little too vague. :P
Ah well, hopefully it'll blow life into GVH, well, its still running like a train on servers, but the forums are rather dead.

July 30, 2010, 07:23:41 PM
Reply #14

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: GVH: RE - Waiting for a bugfix, resume speculation!
« Reply #14 on: July 30, 2010, 07:23:41 PM »
Oh, I know. Is it Megaman vs Ghouls? Combining Cutties two most popular titles into one game.

Roll(Marine Replacement, why? Why not.)
Protoman(Hunter Replacement, with Charged Shots for normal arrows, Fireman,Elecman and Iceman weapons for the elemental arrows)
Bass(Cyborg replacement, and can fly with Treble Boost)
Megaman(Ghost Buster Replacement, due to "Copying" ghoul abilities)
Metalman(He's just screaming to replace the engineer.)