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Mega Man 8-bit Deathmatch
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DECORATE and ACS Modifications
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Meta LMS
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Topic: Meta LMS (Read 3827 times)
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January 15, 2020, 04:03:07 AM
Read 3827 times
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Meta LMS
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on:
January 15, 2020, 04:03:07 AM »
So it's no secret that lms loadouts is unbalanced
(
http://cutstuff.net/forum/index.php?topic=9980.0
)
after all, core wasn't designed for it, everyone starts with the same weapons in lms.
Certain weapons are going to win more... but... what if those victories told the game to nerf that weapon? And a loss buffed it?
Theoretically, an equilibrium would be reached...
Or maybe not.
But hey, if that sounds fun, this is for you.
https://allfearthesentinel.net/zandronum/download.php?file=metalms-b4.pk3
Remember to add after LMS Loadouts. Since it's balancing different loadouts... and core is synchronized loadouts...
addon file
https://allfearthesentinel.net/zandronum/download.php?file=metalmsalternator2.pk3
So specically, each weapon has an "hp" and "score."
Winning subtracts score, losing adds score.
Hp increases/decreases your hp with that weapon equipped.
Hp typically matches the score.
commands
WepHPEditList - lists all the weapon hps. also displays on server join.
WepHPEditCurrent - lists your weapon hps. also displays on spawn.
cvars
WEP_HP# - weapon hp add/subtract.
WEP_SCORE# - weapon score.
WEP_LOCK# - weapon score no longer affects the weapon hp.
WEP_SCOREMAX - max score. default 30.
WEP_SCOREMIN - min score. default -30.
WEP_SCORERATE - bigger number means more drastic score change. default is 1.
WEP_SCORE_PLAYERSMIN - only have scores change if at least this many players played. default is 4.
"benchmark weapons"
these weapons have their LOCK set to true by default and are the weapons before -1 and 0 in the edited loadout menu.
so using this set means you will always have the default 100 hp and could be said to be the standard all other weapons are trying to match.
they are
thunder bolt
needle cannon
flame blast
drill bomb
scorch wheel
Logged
January 15, 2020, 01:34:02 PM
Reply #1
hansungkee
MM8BDM MM9 Contributor
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Date Registered: March 24, 2017, 01:17:23 AM
Re: Meta LMS
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Reply #1 on:
January 15, 2020, 01:34:02 PM »
It's too Many.
Logged
January 17, 2020, 07:12:00 PM
Reply #2
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Meta LMS
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Reply #2 on:
January 17, 2020, 07:12:00 PM »
https://allfearthesentinel.net/zandronum/download.php?file=metalms-b3.pk3
just some display improvements
old file
(click to show/hide)
https://allfearthesentinel.net/zandronum/download.php?file=metalms-b2.pk3
Logged
January 28, 2020, 01:29:07 AM
Reply #3
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Meta LMS
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Reply #3 on:
January 28, 2020, 01:29:07 AM »
https://allfearthesentinel.net/zandronum/download.php?file=metalmsalternator2.pk3
just a file that alternates between
random, scored loadouts
player choice, unscored loadouts
it uses the cvars
ALTER_ON
ALTER_WEP_SCORERATE
*this hopefully alleviates that feeling of being punished for picking your favorite weapon and winning
*can help get people out of their comfort zones on weapons, as well as provide wider weapon balance data
Logged
February 11, 2020, 12:50:03 AM
Reply #4
JaxOf7
MM8BDM Extender
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Date Registered: March 23, 2011, 03:56:13 AM
Re: Meta LMS
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Reply #4 on:
February 11, 2020, 12:50:03 AM »
https://allfearthesentinel.net/zandronum/download.php?file=metalms-b4.pk3
just adding a command to log the cvars so I could carry them between server hostings
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Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
DECORATE and ACS Modifications
»
Meta LMS