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Author Topic: Help with some actors...  (Read 1993 times)

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November 30, 2014, 02:02:39 AM
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Offline Hilman170499

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Help with some actors...
« on: November 30, 2014, 02:02:39 AM »
Hey guys, I'd like some help on how to make a few things, just to know:

1) How do you make an item that spawns in an entity that follows the user around and attacks anyone in close proximity(keyword: close proximity, Beat just attacks whenever you fire), but only lasts for a bit?
2) An item that spawns in a thing that flies around and attacks anyone who is not the summoner, but lasts for a bit too.

Thanks in advance.

November 30, 2014, 02:11:29 AM
Reply #1

Offline Russel

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guess this is what it's like writing algorithms in paragraph
« Reply #1 on: November 30, 2014, 02:11:29 AM »
1) This is a bit complex, I'll get back to you on that, will edit when I think of a good thing.
EDIT: Alright...um.
Beat Support works by spawning an actor that constantly gives items that spawn the beat visual effects to its target [the player] and executes a script that loops and checks for the fire button being pressed. That's all it does.

I came up with two methods, stopped writing out the more complex one.
(click to show/hide)

Method two:
(click to show/hide)

2) Treble is this, but just doesn't move. Make a treble clone, give it a speed above zero, and call A_Chase to make it move.
EDIT: The MMSP monsters are better examples, more specifically the Joe scouts. If you give them the flag +FRIENDLY, they won't attack the one that summoned them.