Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jennifer

Pages: [1] 2 3 ... 69
1
W.I.P Forum / Re: Infinity Squad [0.1.1]
« on: December 12, 2016, 11:46:20 AM »
You can bind Slot 1, 2, and 3 for all three of your skills. And, about the pipes; I'll be fixing those in the next version, don't worry. They've been bothering me for the past few builds to be honest.

2
W.I.P Forum / Re: Infinity Squad [0.1.0]
« on: December 10, 2016, 12:35:36 AM »
Still really proud of how Copy Mega's arena turned out. Can't wait to see more future releases~<3

3
Events / Re: [TOURNAMENT] Pokemon Tier Kings
« on: August 08, 2016, 12:23:03 AM »
Name: Jennifer
Tiers registering for: OU
Ways to contact: Discord, Skype, Steam, Cutstuff PMs
Favorite type of sandwich: Italian sub

Sure, why not.

4
Drag her back to the Palace of Earth Spirits.

5
Hi I know I'm not playing but
Arke is Smash's OC, not Cold Fusion's.

6
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: April 16, 2016, 11:01:13 PM »
Ask him if he'd like to meet a certain boney friend of mine.

7
Forum Games Archive / Re: Describe the avatar above you!
« on: April 11, 2016, 10:47:38 PM »
"Am I glad he's frozen in there and that we're out here, and that he's the sheriff, and that we're frozen out here, and that we're in there, and..."

8
Events / Re: MERRY CHRISMASH HOLIDAY RAFFLE
« on: December 25, 2015, 04:54:11 PM »
Yeah sure, I'm up for it.
Preferences: HyperDimension Neptunia Re;Birth, Shantae: Risky's Revenge, Assault Android Cactus, I already own Guns of Icarus Online and I'm not really interested in the other two.

9
Forum Games Archive / Hey, nobody said I couldn't so...
« on: August 23, 2015, 11:47:44 PM »
Hey this looks interesting, let's give it a whirl.


Primary Option.
(click to show/hide)

Secondary Option.
(click to show/hide)

10
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: July 25, 2015, 01:41:37 AM »
Did I miss the punchline.

+Signup

11
General Gaming Discussion / Re: Touhou discussion.
« on: May 15, 2015, 12:08:49 PM »
Quote from: "Endymion"
I played most of the games, but was very boring. The bosses uses logical schemes for attack, with some timing you can avoid the shots even blind.

...That's the point. In Touhou, the Spell Cards follow specific patterns that makes memorization a key factor in progressing through the game. It's what makes the game so unique - In a genre where most games have randomized bullet patterns.

Also hyped for ULiL. Everyone from 13.5 is making a return, all with newly remixed themes from prominent bands/circles that are known for arranging Touhou songs, like Crows'Claw and Silver Forest.


The last words are also really silly. (Motorcycle Jesus~)

12
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: May 15, 2015, 11:48:16 AM »
Whoa holy hell has it been a long time since I've updated my profile in this.

Let's fix that.

In-Game Name: MeiValentine, Travis B. Swordicus, Naomi Baaluxahl, Shulk
Favorite game mode: Duel, CTF, DM, LMS, TLMS
Favorite weapons: Flame Sword, Tornado Hold, Flash Bomb, Homing Sniper, Wave Burner.
Least Favorite weapons: Hyper Bomb, Duo Fist, Dive Missile, Lightning Bolt.
Prefered skin: SwordMan, Celestial Roll, Enker.
Favorite stage: MM8SWO
Least Favorite stage: Both Wily Tower maps.
Favorite class: YD Quickman, JC Frostman.
Reputation: Long time Roleplayer, older member of the community, and that one nerdy girl who likes Touhou and constantly spouts things about Monster Girls.
Rival: Mickle. Can't ever beat him in a Duel.
Anything else?: Magical Science.

14
W.I.P Forum / The plot thickens.
« on: April 17, 2015, 02:59:17 AM »
Stick to 32x32 units when making a map. You really never need to switch off of 32 because most, if not all of the core textures have some divisibility into 32. (A great example is Mega Water S' textures, which go up to 1024 but are still divisible by 32 units.)

Otherwise, like Rozark said, look at some of the core maps and see how they've used textures and layouts. A good way to start out a map is to make a square room, then build off from there until you like the design. And, make sure weapons aren't right on top of teach other, like with your Oil Slider, Metal Blade, and Screw Crusher locations. Spacing is important.

I also don't see any health or weapon pickups. How are you gonna keep using those weapons if you can't get any ammo for them? For a first time map, it has a lot of kinks, but if you rework things and gain more experience with mapping, I'm sure in the future you'll be able to make a great map.

15
Anything Goes / ...
« on: April 08, 2015, 03:06:24 AM »
So, uhm... something really important came up with me, and I just need some time to take care of it. I'll miss you all while I'm gone, though~! Best wishes to everyone while I'm away~

(Also, apologies about the bump.)

Pages: [1] 2 3 ... 69