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Author Topic: Single Player/Coop mode maps?  (Read 14354 times)

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August 04, 2010, 02:51:38 PM
Reply #15

Offline Shinoda

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Re: Single Player/Coop mode maps?
« Reply #15 on: August 04, 2010, 02:51:38 PM »
I started doing the layout of the level and I need hell of a reminder... It's been YEARS since I mapped for doom 2 and nowadays with all the new stuff... This might take a while :P

August 04, 2010, 03:22:26 PM
Reply #16

Offline Namo

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Re: Single Player/Coop mode maps?
« Reply #16 on: August 04, 2010, 03:22:26 PM »
Feel free to send us the finished product.  And I'll go ahead and throw you in the Private Message Loop as well.

August 04, 2010, 03:30:02 PM
Reply #17

Offline CutmanMike

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Re: Single Player/Coop mode maps?
« Reply #17 on: August 04, 2010, 03:30:02 PM »
Let me know if you guys would like a private forum for all this. Just PM me with the details like name, who can see the group, who can invite people into the group etc.

August 04, 2010, 04:00:39 PM
Reply #18

Offline Namo

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Re: Single Player/Coop mode maps?
« Reply #18 on: August 04, 2010, 04:00:39 PM »
:O Really?!  That'd be awesome!  I'll talk to the guys about it. :mrgreen:

August 04, 2010, 05:12:07 PM
Reply #19

Offline brotoad

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Re: Single Player/Coop mode maps?
« Reply #19 on: August 04, 2010, 05:12:07 PM »
can i come toooo? i can do stuff like enemy rotations/additional frames that you need for robot master attacks

August 04, 2010, 05:14:37 PM
Reply #20

Offline Namo

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Re: Single Player/Coop mode maps?
« Reply #20 on: August 04, 2010, 05:14:37 PM »
But of course!   :mrgreen:

But the other guys have been offline for awhile, I don't wanna just come at 'em and say "Here's more members without your consent!"  But I mean, come on.  You're Brotoad, who can say no? xP

August 04, 2010, 05:38:04 PM
Reply #21

Offline Korby

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Re: Single Player/Coop mode maps?
« Reply #21 on: August 04, 2010, 05:38:04 PM »
Will the Boss AI be similar to their in game AI?

August 04, 2010, 07:37:13 PM
Reply #22

Offline Shinoda

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Re: Single Player/Coop mode maps?
« Reply #22 on: August 04, 2010, 07:37:13 PM »
Quote from: "Korby"
Will the Boss AI be similar to their in game AI?

That's something I would LOVE to see! I just make maps.. I have no freakin' idea how AI works in skulltag

August 04, 2010, 08:25:41 PM
Reply #23

Offline CopShowGuy

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Re: Single Player/Coop mode maps?
« Reply #23 on: August 04, 2010, 08:25:41 PM »
Well, based on that Drill Man stage video, Punk seems to behave like his 2D boss counterpart in MM10.  It would be possible.

August 04, 2010, 09:28:01 PM
Reply #24

Offline Namo

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Re: Single Player/Coop mode maps?
« Reply #24 on: August 04, 2010, 09:28:01 PM »
Yes, we are planning on implementing the original AI (adjusted for 3D) as well as weaknesses.

That includes Metal Man's one hit K.O.

August 04, 2010, 09:47:39 PM
Reply #25

Offline CopShowGuy

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Re: Single Player/Coop mode maps?
« Reply #25 on: August 04, 2010, 09:47:39 PM »
Two hits if you're playing DIFFICULT.

August 04, 2010, 11:12:11 PM
Reply #26

Offline Deviddo

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Re: Single Player/Coop mode maps?
« Reply #26 on: August 04, 2010, 11:12:11 PM »
Quote from: "DragoonEnRegalia"
How exactly the maps should be built is another issue to attend to. The logical choice for those who wish to recreate MM 1-6 in game is to map the levels in a progressing fashion that completely replicates the levels featured in each game, but there would have to be some interpretation of the levels when making walls to prevent the player from falling off the sides of the map, as opposed to just falling into the pits.

So yeah. The maps would need walls/railing to prevent that potential nuisance.

But ofcourse the jump would need to be made higher, correct?

August 05, 2010, 02:16:48 AM
Reply #27

Offline DragoonEnRegalia

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Re: Single Player/Coop mode maps?
« Reply #27 on: August 05, 2010, 02:16:48 AM »
You could definitely adjust the settings if that's what you're going for. It seems to be the case. I'll gladly support this effort in any way possible, so long as it does not conflict with my slave life over at school.

August 05, 2010, 04:00:29 AM
Reply #28

Offline Korby

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Re: Single Player/Coop mode maps?
« Reply #28 on: August 05, 2010, 04:00:29 AM »
Will Quick Man's stage be made easier, considering it'll be harder to navigate?

August 05, 2010, 04:56:02 AM
Reply #29

Offline Ivory

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Re: Single Player/Coop mode maps?
« Reply #29 on: August 05, 2010, 04:56:02 AM »
Don't get me wrong, even if I don't post, that doesn't mean I'm not around.

Anyways, levels. My thoughts on them are simple. Even though it would be awesome to play classic Megaman levels in 2.5D. Eventually the novelty of it wears off. For optimal gameplay experience, I would prefer to create entirely new levels that mimicked the feel, flavor, aspects, etc of the original level, but features entirely new layouts designed specifically for the third dimension.

Case and point, my aims with this project is to create a re-imagining of the first 6 Megaman games. Same general story, with some differences. Such as working to include the Megaman Killers into each game arc. As for the levels. The aim is a Dr Light Labs for a central Hub for level select, plot advancements, buying items from Autos shop, etc. Level Select for each level, go through them, beat the boss, gain all the weapons, stop Dr Wily, proceed to the next game.

Details are still being worked out, but I just wanted to give the general idea of what this campaign could be like... but nothings set in stone yet. It is a team decision after all.