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Messages - Jakeinator

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31
Projects & Creative / Re: Class based modification (v8c)
« on: June 14, 2016, 08:15:42 PM »
Bit of a suggestion. Some kind of variable for class limiting, just in case people get really sick of a team of woodmen stalling out a game of tlms for centuries or a hoard of galaxymen ruining payload or any other game modes. This mostly came up because of evil escort but it would be a nice option to have since having multiple of one class is a really strong strategy across multiple game modes.

32
Projects & Creative / Re: [Game Mode] Evil Escort! (aka Payload)
« on: June 13, 2016, 02:56:22 AM »
Making the cart solid would cause it to become stuck very easily.

33
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 12, 2016, 04:31:13 PM »
Guys, I think I may have made either a mistake or a beautiful accident...

(click to show/hide)

34
W.I.P Forum / Re: EMPX - GZDoombuilder strikes back
« on: June 09, 2016, 05:58:45 AM »
Thanks for the feedback! Everything will be taken into consideration. As a side note however, cleaning up aesthetics are last on my to-do list. I'm more of a substance over style kind of guy but I do want to make sure my maps are pretty to look at when they are released (as well with looking at least decent before posting screenshots).

35
W.I.P Forum / Re: EMPX - GZDoombuilder strikes back
« on: June 08, 2016, 10:52:12 PM »
Hey all! Back again for some new progress screenshots and some more previews. I got 1 more map to make before I get a solid 10. After that will be rigorous testing and touching up and then I SHOULD be ready to put out a public, host-able file for everybody!

Enough rambling lets get on with the previews!

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Once again, special thanks to Dimpsy for providing me with some bonus sprites for this map pack, most notably for this set of images the scraps you see in EON06. Now then thanks to all of you as well for checking out the thread and I will return with another preview sometime soon!

36
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 02, 2016, 01:30:41 AM »
People still use this thread, right? Anyways have a WIP map screenshot. As always with WIP stuff this shouldn't be taken as 100% finished.

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37
W.I.P Forum / EMPX - GZDoombuilder strikes back
« on: May 30, 2016, 05:42:41 PM »
Oh hey there! Long time no see!

So, kept you waiting, eh? Nevertheless, EMPX is finally ready for a public beta!

You can download it here! Or you can use the mediafire mirror here!

Q&A
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Now without further ado, have some screenshots!

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Music credits
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I also would like to thank Dimpsy for providing me with custom textures and sprites you see here. I'd like to thank the rest of TheMod crew for helping me test. And I'd like to thank Mendez and Rozark for providing feedback here and there.

38
I mean graphics aren't everything but if a 4 million dollar budget 2D platformer looks worse than a heavily budgeted early PS2 game theres a problem. This isn't even a matter of the art style trying to look low poly either, I've seen screenshots where Beck's face texture was slightly coming off of his model and don't even get me started on the cheese pizza explosions. Also from what I've seen of any actual gameplay from the demo the velocity at which Beck goes up and down so quickly when he jumps makes it look like a god damn action 52 game.

39
Anything Goes / Re: Anyone's art thread
« on: May 29, 2016, 03:06:57 PM »
Oh right, I draw too. This drawing is the full version of my icon.
WARNING BIG PICTURE DUE TO SCANNER BEING DUMB.
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Just an OC of mine. Ulysses is a guy with an evil spirit hiding in his soul and as a way to pay Ulysses back, the spirit gives Ulysses the power of darkness. Though he is one who fights for good the spirit tries to pull him toward the path of evil.

Drew this while not paying attention in school and inked it at home. I really need to work on my inking skill.

40
Anything Goes / Re: General Offtopic Discussion
« on: May 28, 2016, 04:34:07 PM »
Oh hey, I haven't been around here lately, oops. I've been hanging around and I've been fairly active on 8BDM but I haven't really logged in or posted anything in a LONG time because one, I didn't really have any reason too, and two, my personal life has been eating up all my time. Recently I've gotten some large amounts inspiration and motivation when it comes to mapping so I'll probably post a screenshot or two in the screenshots thread sooner or later. Also I might as well hang out and look over the thread for TheMod.pk3 because I'm on the dev team for that abomination of code.

41
W.I.P Forum / Re: TheMod Public Beta
« on: February 29, 2016, 01:34:34 AM »
Heeeeeey, posting here because Zomo isn't available right now but we got a new version!

Main file here! (hotfixed)  https://www.dropbox.com/s/dmv2r0lkmhxwfna/TheMod-V2b.pk3?dl=0
Music file here! https://www.dropbox.com/s/ifzzunnagzh8688/TMMusic-V2.wad?dl=0

CHANGELOG
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42
Anything Goes / Re: General Offtopic Discussion
« on: November 05, 2015, 10:41:48 PM »
I know you guys probably don't really care, and considering this incident happened about three days ago, I can totally understand why. I'll just put this in a spoiler so you don't have to see my rant if you just want to scroll through the thread and see what's on everyone's minds.

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43
Projects & Creative / Re: Class based modification (v8a)
« on: July 26, 2015, 06:58:34 PM »
Hello? Is this thing on?

*ahem* I'd like to request ONE THING, from you guys.

Can you actually get some real moderation on the YD classes servers? Both of the popular ones always end up with trolls and lots of drama. Just today I got 4 different people trying to talk shit to me and I don't want to deal with it. Yes I know it isn't completely in your control, but It probably gives your mod a bad name if every single server that uses it is just a cesspool of shit. I honestly don't want to play this mod online anymore because I cannot handle how toxic and terrible of an experience the servers are. So PLEASE, can you guys give rcon to a person who isn't afraid to kick legit cyberbullies?

I couldn't just ignore them either since they just poured in one after another, so I didn't know to ignore someone until they started acting like a total douchebag, after a while I didn't want to put up with their shit.

44
Anything Goes / Re: Atticus makes 8-bit tunes
« on: July 26, 2015, 05:25:36 AM »
Quote from: "Atticus"
I also take requests for songs (for now at least since I'm a little strapped for inspiration).

I would love you forever if you did something even remotely close to this song:

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I would usher in 1 million thank yous even if you barely attempt to cover this song.

45
Anything Goes / Re: General Offtopic Discussion
« on: July 24, 2015, 02:57:20 PM »
Honestly i find the voice acting in the DS port to be negligible and kind of hilarious honestly, so you should be fine. Otherwise, I'd recommend  playing both versions if you get the double team ds because it wouldn't be as full of an experience playing as half the navis and having half the double souls.

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