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Messages - Trillster

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211
Events / Re: ULTIMATE CHRISTMAS TOURNAMENT
« on: June 05, 2015, 08:10:16 PM »
Well then, I wasn't aware that this became a thing again, anyway...

In-Game Names(s): Sanicfam1102
Times Available: Pretty much 3:00 PM Central Time to around 3:00 AM (I wake up late and stay up early, seems legit)

212
Oh man, that looks so good, will the first person mode be an option for this? (Also character portraits would be sorta cool just to see the character's reactions to getting rammed in the side).

213
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: May 26, 2015, 08:50:08 PM »
This report isn't quite as exact as I'd like and most of these could probably be shrugged off depending on how much you care about sprites though I think that quite a few of the sprites in JC could really be benefitted from being changed to make more sense or to just look better. That sounds rather vague so I'll probably go more in depth, with examples such as Breakman's custom air frames. Whenever he's jumping normally, his buster is on his right arm, though whenever he actually fires it, it's suddenly on his left arm. Another example is the Mega Arm's shading which contrasts to that of Megaman's actual skinsprite. While it's not exactly the most noticable, it is jarring once you do notice it. The main issue being is it's not the same shade of blue on the returning shot, and not even the black outline is the same shade. One more example that I immediately notice is with Bass's Treble Boost skin sprites. He looks just fine whenever standing though once he actually fires, it creates a wonky effect that Doom is plagued with where the sprites jerk back and forth. Some of the offsets could also be looked at such as Megaman's Power Adaptor skin which seems to jerk back and forth as well. There's probably a lot more issues to name, though I wouldn't want to create a wall of text here. Anyway, I mostly just suggest looking at the sprites in-game and out of game as they aren't the best they could be.

214
Events / Re: [Started] Gotta Go Fast OC Tourney
« on: May 18, 2015, 08:40:20 PM »
Actually, I'm terribly sorry that I forgot to update the bracket, however sadly Lucas dropped out so Metool advances to the next round! So sorry about not relaying that.

215
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: May 16, 2015, 08:18:41 PM »
Normally I'm not one to report bugs yet what I found just kills me to no extent. You guys coded the Power Adaptor just fine, it's just the ammo has a max of 28 whenever the final charge state of the weapon calls for 32, meaning you'll never be able to fully charge it.

Code: [Select]
Hold:
POWA A 0 A_JumpIfInventory("PowerAdaptorMeter",32,"Charge2")
POWA A 0 A_JumpIfInventory("PowerAdaptorMeter",18,"Charge")
POWA B 1 A_GiveInventory("PowerAdaptorMeter",1)
POWA A 0 A_Refire
Goto Ready+1

Code: [Select]
actor PowerAdaptorMeter : Ammo
{
inventory.amount 1
inventory.maxamount 28
}

216
That's an error directly with the coding so unless you know how to code, there's not really much you can do about it sadly. There ought to be a compatibility patch soon though... I hope.

217
Quote from: "fortegigasgospel"
Hate to be a stickler but Lightning Lord never showed up in Elecman's NES stage, only his GB stage. Unless you are taking that into consideration.

Actually, we are taking the GB stages into consideration for MMWorld, so Lightning Lords won't be the only GB enemies showing up. Not only are enemies from the GB games showing up but even a few gimmicks are, though I wouldn't want to spoil them for you.

218
Oh my, it appears that we might have fallen asleep...

Well it's time to wake up!
(click to show/hide)

Hmm, now that we're awake, I wonder what the rest of this post ought to be.. Oh, I know, lemme just add some map progress. It's quite a shock that we haven't shown you any new maps other than Ice. Allow me to change that.
(click to show/hide)

So, with those screenshots out of the way, here's the exciting part. We're actually asking for feedback such as stage gimmicks or future weapons that you would enjoy seeing. We'd even take weapon ideas for other classes. I'm definitely looking forward to seeing some of your suggestions!

219
Skins & Bots etc / Don't mind me, just making a memes classes mod.
« on: May 08, 2015, 09:48:10 PM »
I noticed the skins of MM8BDM don't have quite enough MEME. It'd be pretty nice to have snoop dogg, spooky skeletons, shrek, pretty much any meme works.

220
The WWW board / Re: CD's Video Game Music Playlist
« on: May 06, 2015, 01:27:10 AM »
I'll go ahead and drop these two in here

Star Wolf Theme : Assault Variation
(click to show/hide)

Flight of Robotnik Medley
(click to show/hide)

221
Help & Editing / Re: What's Your Weapon ? Explain [For Newbs]
« on: May 05, 2015, 01:14:47 AM »
Ballade Cracker, what's speed without the power? Seriously though, it's got the speed and accuracy to make it rather good for sniping. Not only that but it hits like a truck. Good for close and personal and also good with long range. Its got everything ya need.

222
Events / Re: [Started] Gotta Go Fast OC Tourney
« on: April 25, 2015, 04:03:22 AM »
Hey guys, just want to remind you all that you really ought to be trying to finish up some of the matches here. Make sure that you post the results here so I can update the bracket!

223
Events / Re: [Started] Gotta Go Fast OC Tourney
« on: April 20, 2015, 12:26:55 AM »
Alright guys, sadly I must forfeit the competition. Zandro 2.0 has been giving me issues with connecting. I've been able to connect a few times, but not enough to be able to race. So with that being said....

KRAVEN/MISTERHADOUKEN COMES OUT OF NOWHERE

You didn't think I'd just let someone advance without a race did ya? Well Kraven here will be racing instead of me. In the Challonge bracket it'll still have my name though so keep that in mind.

224
Events / Re: [Started] Gotta Go Fast OC Tourney
« on: April 19, 2015, 03:10:37 PM »
BE must have reset its servers again. It'll be back up shortly.

225
Events / Re: [Sign Up Phase] Gotta Go Fast OC Tourney
« on: April 15, 2015, 08:34:13 PM »
Great to know, sorry I've been taking a while to get things set up but I'll definitely get it done today.

EDIT : Alright, the server is up and the challonge bracket has been created! Though someone might have to do a map vote to actually get to the OC maps as I can't do so from RCON. Also I am having a few issues connecting to servers, so whoever is racing against me, you might have to wait a bit.

DOUBLE EDIT : Just ignore that mapvote part, I got it sorted out with Watakid.

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