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« on: November 25, 2009, 03:16:08 PM »
I know the 90% of people who ever played with me think I am a whiny f**k, but please just, please read this before voting.
I thought it was just my (lack of) skill that made me think Humans are underpowered, but after playing as a Ghoul (and pawning, despite having almost no skill at Ghouls) I've decided to make this poll because I am tired of playing The Ghoul's Pawnhouse.
I'm just really sick of being cannon fodder, living for averagely 20 seconds, being outrun by Sjases who should catch you by being smarter than you, never seeing the HUMAN-WIN picture, Creepers I can't either hear or see and arrows that can't hit shit.
By the way, since of 2B5, GvH is loosing popularity and I don't want it to die.
What do I want?
First, I want people who play Ghoul and think they're not overpowered to try to play Human for a change and see how it is (and then vote on this poll). I know you have fun effortlessly pawning humans but try to understand it's only fun to you.
I would also like to see a small Beta that is using one of the options I am proposing (buffing the Humans or nerfing the Ghouls) and if people like it, then it stays, but if they don't like it, undo the changes.
Option A (buffing up the Humans):
The Marine is the closest to actaully being balanced, maybe just a little faster running (3-5% increrase would do the trick)
The Hunter has a bunch of abilities that look useful, however they only look useful.
Thunder? WTF is that? I tried it against the Doom monsters. It can barely kill a zombieman and it's slow as f**k. I propose to replace it with a weaker variation of Yurei's attack in the Yurei attack (deadly, but easy to dodge).
The ice spikes and the flame vortex are not as useless, but still not much better. I propose making the Ice spikes much more powerful, but make the effect last much shorter, but I'm not sure how to help the fire vortex without just buffing it up the old fashion way.
If you think this is quackery, why don't you try to remeber when was the last time you saw anyone getting a frag by using one of these magic attacks.
I know the fire arrow was overpowered in 2B3, but now it's underpowered. The fire arrows radius was too cheap, but removing it totally is not the solution, it's not useful anymore.
The lightning is OK, but I thing Jitter should be slighly more vulnearable to it.
Ice arrows should have a slightly larger spread and it's speed should also be slightly bigger.
The Cyborg
The dash is too non responsive (it takes 3-4 clicks to activate) and the plasma balls should be a little (5%) faster.
Option B (nerfing the Ghouls)
Sjas
I've thought the hit box should be bigger, but I realised he wouldn't fit tight corridors and wents, so I think his speed should be decreased, but if it's possible his strafing and ascending and descend speed should be the same.
Jitterskull
The Jitter is actually much more balanced as of the cooldown (I din't realise that until I played as a one), but he should have a slightly longer delay between the... how to call 'em(?)... teleports (can't think of a better word).
Creeper note that this is a must, Cutty, whether you (if you do) pick the option A or B
The Creeper is more silent in 2b5 and 2b6 than in 2b3, I don't know did Cutty intend to ever do this, but that should be reverted. (Cutty, if you think this is not true, try playing GvH 2b3 in 97D5 and the current Beta in 98A and compare the loudness of the Creeper's sound).
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Note that I'm not asking for both the option A and B at the same time, because it would make the Humans overpowered.
Both of the options should balance GvH, however the Option A buffs up the Humans and makes the game more dynamic, but the option B nerfs the Ghouls and should make the general amount of firepower lower, so it would make the people more rely on tactics and make it friendlier for newbies.
Sorry for bad english.