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Messages - Possesed

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1
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: June 14, 2010, 05:11:44 PM »
Heres a neat idea, maybe when choke eats an enemie when he next uses blood ball, depending on the enemy, he will spew out a differant kind of bloodball

2
Cutstuff Discussion and Feedback / Re: Youtube embeds enabled.
« on: June 12, 2010, 07:07:48 PM »
(click to show/hide)

3
Anything Goes / Funny Videos
« on: June 06, 2010, 04:39:18 PM »
Ever seen a video which made you laugh or chuckle? Share it! Post a link to the video here

http://www.youtube.com/watch?v=0tRHRY1cte4

4
Anything Goes / Re: What's your problem?
« on: April 27, 2010, 03:02:47 PM »
School in general i just want to burn that place down to ashes

5
The Ghoul's Forest / Re: GVHv2b8 Armor Patch -Beta 2- Extras poll open
« on: April 25, 2010, 01:45:31 PM »
Quote from: "poll"
Jitterskull should get health from killing humans.

Are you insane?

6
The Ghoul's Forest / Re: Every archievements of GvH
« on: April 20, 2010, 06:56:13 AM »
Maybe you arent skilled enough?

7
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: April 15, 2010, 08:09:12 PM »
Quote from: "DoomThroughDoom"
*Loads of gay stuff*

... uhh no  :|

8
The Ghoul's Forest / Re: Frostbite and his spam
« on: April 15, 2010, 10:19:31 AM »
Sjas: he could have a shield which deploys then stays there for a little while or he can use his reflecting as a low damaging projectile that violently knocks humans and any projectiles that come near it away. (10 second cool down)

Enginerer: Causes gas pipe leaks which causes damaging gas (like the realm667 steam but damaging) to come out of the floor around him that stay there for 5 seconds. (30 second cool down)

Cyborg: Charges up a powerful hitscan beam blast. While he is charging up he emits a loud siren noise and flashes red. When its warmed up (3 Second warm up) He unleashes a powerful hitscan beam which does 80 (or something like that) damage. (cooldown 20 seconds)

Choke: He lunges forward in the air dribbling acidic blood bellow him that lasts for 5 seconds. Any human who stands on the acidic blood takes damage (maybe 3 per bit of blood) (cooldown 10 seconds)

Frostbite: Fires a stream of ice spikes (like yurei's ones but smaller and less damaging) That stay there for 3 seconds. While charging he will emit a loud noise that sounds like cracking ice (Warm up 3 seconds) (cooldown 20 seconds)  Or he could fire a shard of  ice that on impact explodes into a massive cloud of ice gas (Cool down 20 seconds)

Or for all my ideas they could just have limited usages (if more than once with the cooldown)

9
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: January 27, 2010, 03:32:10 PM »
That sounds nice

I wonder if anyone would get an idea to make an unoffical gvh mod which added these classes to it

10
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 17, 2010, 08:00:47 PM »
could the ghost busters normal beam have a  "last resort" based attack when it runs out of ammo like the cyborg?  Because i keep getting killed by sjas who keep evading my plasma and before i know it, im out of ammo and prety much defensless. And his beam weapon eats up ammo reealy quick

11
The Ghoul's Forest / Re: Ideas for melee type human in GvH
« on: January 11, 2010, 05:29:30 PM »
not really a good idea since humans are meant to avoid the ghouls and keep at the biggest distance possible. there isnt a melee class because humans arent supposed to get up close and personal with a ghoul

Quote from: "Lighting"
weak sjas
????

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13
The Ghoul's Forest / Re: return of the jitterskull
« on: December 22, 2009, 08:27:45 PM »
I disagree entirely

Now you have you use your chomps well instead of just chomp spamming 5 humans from not much effort

He is still very powerful (when used correctly) but obviously you do not know how to use him properly

14
The Ghoul's Forest / Re: Bragging Thread
« on: December 09, 2009, 03:51:48 PM »
There is a bit of a stalemate situation that can happen with that beam

If it is cyborg vs jitterskull cyborg can camp up there and jitter has no way whatsoever to get up there unless the cyborg decides to come down

15
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 08, 2009, 07:49:07 AM »
gvh23 is fine

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