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Author Topic: MEGA MAN ROCK FORCE IS RELEASED (V2)  (Read 103069 times)

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August 15, 2016, 07:58:01 PM
Reply #45

Offline Yoshiatom

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Re: MEGA MAN ROCK FORCE
« Reply #45 on: August 15, 2016, 07:58:01 PM »
Well that was something.  :shock:

(click to show/hide)
Also, I made a model for the crypt cloak cubes with my limited modelling knowledge. It took me at least 2 hours to find something that exports .md2 files so this had better be worth it...

(Although I'd go for voxels once Zandronum supports them)

August 15, 2016, 08:14:51 PM
Reply #46

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #46 on: August 15, 2016, 08:14:51 PM »
wow dude
you are an awesome lifesaving fella

>redacted pics because i fixed it<

I've never used a model before I might have implemented them wrong because there doesn't seem to actually be a solid texture to them, but wow I got them to work and some awesome dude made them for me that is radical and a lot better than standing on a 2d platform

EDIT: Nvm i fixed it had to use a blank white texture as the png

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dang that's cool

August 16, 2016, 12:44:30 AM
Reply #47

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #47 on: August 16, 2016, 12:44:30 AM »
I've.. change of ideas.
Sign me for future maps (the fusions RM)
Or to make bots

August 17, 2016, 10:51:30 PM
Reply #48

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #48 on: August 17, 2016, 10:51:30 PM »
Dimpsy and (soon to be) FTX have new skins for us and SonicFam (and me with the debuff) has crafted a new weapon!! wooo

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Thanks to Jax for the idea of course

August 17, 2016, 11:07:13 PM
Reply #49

Offline CutmanMike

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Re: MEGA MAN ROCK FORCE
« Reply #49 on: August 17, 2016, 11:07:13 PM »
(Although I'd go for voxels once Zandronum supports them)

That might be a long time, I don't think they will be properly supported in Zandronum 3.0 even.

August 17, 2016, 11:30:56 PM
Reply #50

Offline DMGUYDZ64

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Re: MEGA MAN ROCK FORCE
« Reply #50 on: August 17, 2016, 11:30:56 PM »
I Think Voxel support is planned to be added in 3.0 ?, Since Zandronum 3.0 will be based on a ZDoom 2.7.1 and voxels support was added in 2.6 .

August 18, 2016, 12:55:53 AM
Reply #51

Offline Superjustinbros

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Re: MEGA MAN ROCK FORCE
« Reply #51 on: August 18, 2016, 12:55:53 AM »
Aw yeah this is progressing real nicely.

August 18, 2016, 01:25:46 AM
Reply #52

Offline Russel

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Re: MEGA MAN ROCK FORCE
« Reply #52 on: August 18, 2016, 01:25:46 AM »
EDIT: Nvm i fixed it had to use a blank white texture as the png

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dang that's cool

Not to shit on progress or anything but uhh
why not use non-solid 3D floors with a white box texture and then actors to act on the physics?

Like I'm not all against models, but software still exists. I know it sucks, but generally speaking alternatives for arguably the most important option in this game would be wise.

August 18, 2016, 01:43:14 AM
Reply #53

Offline Superjustinbros

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Re: MEGA MAN ROCK FORCE
« Reply #53 on: August 18, 2016, 01:43:14 AM »
Seconded. I actually think that would be the best way to approach this.

August 18, 2016, 06:20:35 AM
Reply #54

Offline Raze

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Re: MEGA MAN ROCK FORCE
« Reply #54 on: August 18, 2016, 06:20:35 AM »
May I try working on Virus Man? I could show my hand at it. I just got about two questions.

1: When I do Virus Man, should I just spoil myself the battle by watching one on Youtube? I kinda don't know how he works, but I do like his look.
2: Can I also post it as a skin when I finish it onto my topic? Or does it need to be withdrawn until release?

Fun Fact: I already got his full rotations and running animations (2/5ths for the running anyway) down pretty ok. If i'm turned down by any chance, then that's ok, I don't mind much. I'll show it when 3 rotations of running are made.

August 18, 2016, 02:33:55 PM
Reply #55

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Re: MEGA MAN ROCK FORCE
« Reply #55 on: August 18, 2016, 02:33:55 PM »
non-solid 3D floors
I don't know why I forgot this was an option

1: When I do Virus Man, should I just spoil myself the battle by watching one on Youtube? I kinda don't know how he works, but I do like his look.
2: Can I also post it as a skin when I finish it onto my topic? Or does it need to be withdrawn until release?

1: There's no particular need to, you'll just need to make walking frames and maybe use the stuck out arm pose as an attack frame, as long as you can animate him it doesn't really matter if you know (but there's not that much point NOT knowing...)
2: Until the expansion is out I'd prefer it was held off from public to actually give the expansion content, yeah. Hopefully that's not a deciding factor lol

August 18, 2016, 02:55:00 PM
Reply #56

Offline Raze

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Re: MEGA MAN ROCK FORCE
« Reply #56 on: August 18, 2016, 02:55:00 PM »
1: There's no particular need to, you'll just need to make walking frames and maybe use the stuck out arm pose as an attack frame, as long as you can animate him it doesn't really matter if you know (but there's not that much point NOT knowing...)
2: Until the expansion is out I'd prefer it was held off from public to actually give the expansion content, yeah. Hopefully that's not a deciding factor lol

Okay then, I had it set up so he'd use just one arm to attack, but I suppose animating him attacking by using his stuck out arm pose will take one sprite longer (because he does a complete 90 degree turn with it, so the diagonal rotations are custom). It won't be long.

August 18, 2016, 03:01:44 PM
Reply #57

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #57 on: August 18, 2016, 03:01:44 PM »
one arm out was what i meant really, so it's fine

i was talking about the fifth sprite on the top row after the rotating, which is part of his intro
or something similar edited from it

August 18, 2016, 03:15:15 PM
Reply #58

Offline Raze

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Re: MEGA MAN ROCK FORCE
« Reply #58 on: August 18, 2016, 03:15:15 PM »
Here's the sprites I have regarding Virusman.



The one-hand shot sprites were my original intention. But if the rotation shooting is gonna be added, I could redo the running sprites to make him more mobile as opposed to just looking like he's balancing himself while looking straightforward.

Edit: Saw the above post, i'm a quick worker and entirely focused on Virusman all night. I can do one hand shooting sprites for him I suppose. It's less of a deal and is more identifiable then "where the heck is Virusman shooting at?" kinda of deal, y'know?

August 18, 2016, 03:29:10 PM
Reply #59

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #59 on: August 18, 2016, 03:29:10 PM »
yeahhh i definitely meant one hand out like you were doing before over on the right hand side, that's what i meant by stuck out arm pose haha
king's skin got changed because he used to turn during it, so it's much better to have the consistent ones without rotation

though i'd probablyyyy change the arms on the walking anyway because it does look a little silly, everything's looking pretty much perfect already you really came out of nowhere and knocked it out the park
awesome