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Author Topic: MEGA MAN ROCK FORCE IS RELEASED (V2)  (Read 104748 times)

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August 28, 2016, 01:36:40 PM
Reply #105

Offline Raze

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Re: MEGA MAN ROCK FORCE
« Reply #105 on: August 28, 2016, 01:36:40 PM »
Even though i'm not working on it anymore, here's my last work on Cryptman and his running sprites in general.


If you want me back, let me know. I think I could simply finish it, but resting is a better way to go until a response to me is given... I'm gonna go get some pizza in 4 hours.

August 29, 2016, 10:37:44 PM
Reply #106

Offline Mendez

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Re: MEGA MAN ROCK FORCE
« Reply #106 on: August 29, 2016, 10:37:44 PM »
Finally "finished" Charade Man, here's some screenshots to show off the map:
(click to show/hide)
This version of the map is untested and likely to change before the final version

August 30, 2016, 02:38:33 PM
Reply #107

Offline Superjustinbros

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Re: MEGA MAN ROCK FORCE
« Reply #107 on: August 30, 2016, 02:38:33 PM »
Looking good.

August 30, 2016, 04:54:51 PM
Reply #108

Offline Russel

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Re: MEGA MAN ROCK FORCE
« Reply #108 on: August 30, 2016, 04:54:51 PM »
A couple recommendations for the mechanic in Charademan-
Make the sounds of the swaps only apply to the rooms they're relevant in and make the roulette not last quite as long.

It's a really neat idea, but I could see the sounds being quite annoying if they're not executed correctly.

All the maps look really interesting so far and I can't wait to see this expansion completed.

August 31, 2016, 04:58:05 AM
Reply #109

Offline Mendez

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Re: MEGA MAN ROCK FORCE
« Reply #109 on: August 31, 2016, 04:58:05 AM »
I've got another proof-of-concept for Flare Man this time, in case this expansion ever reaches that stage. All the textures and actors have been made, now it's just dependent on whether Max wants me to make it into a map or not.

Currently waiting on Smashbro and Dood to finish their contributions. Jake and I already finished our maps and are waiting on testing. If anyone wants to try making Flare Man themselves, just send me a message on Cutstuff or Skype.

August 31, 2016, 02:42:14 PM
Reply #110

Offline Dr. Freeman

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Re: MEGA MAN ROCK FORCE
« Reply #110 on: August 31, 2016, 02:42:14 PM »
With progress going the way it is, (aka really fast and good) I'm seeing less and less of a reason to not put the fusion masters in the first release :>

September 01, 2016, 04:35:38 AM
Reply #111

Offline Dimpsy

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Re: MEGA MAN ROCK FORCE
« Reply #111 on: September 01, 2016, 04:35:38 AM »
With progress going the way it is, (aka really fast and good) I'm seeing less and less of a reason to not put the fusion masters in the first release :>
Progress to my knowledge hasn't actually been all that fast since Max went off, though there has been a few people interested in working on the fusions early, and if this continues then I don't see any harm in some of the fusions getting in early.

September 03, 2016, 12:39:48 AM
Reply #112

Offline Korby

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Re: MEGA MAN ROCK FORCE
« Reply #112 on: September 03, 2016, 12:39:48 AM »
I think it's fine waiting to have them until further versions.
Progress is going pretty decently fast, but the fusion masters double the amount of required maps and skins.

September 03, 2016, 08:24:00 PM
Reply #113

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #113 on: September 03, 2016, 08:24:00 PM »
I'm back now

the complete and utter bottom line is very very simple - if you make anything fusion related, whether it's a skin or a map, whether it's as close as Flare Man or as far away as Thrill Man, I'll include it in the earliest release I can
that being said, those are not aimed for and I won't wait for an entire set, they're bonus
so a first release might just be 8 maps and skins or it might be 8 maps plus Terror Man plus Thermo Man's skin or something like that and that' s OK

the ATTEMPTED release order will likely be something like so-
1. Original 8 robots maps, skins
2. First 4 fusion robots
3. Justice Stages and Death Man
4. Last 4 fusion robots

but if you have a particular burst of motivation you can make anything from any phase

September 03, 2016, 08:39:45 PM
Reply #114

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #114 on: September 03, 2016, 08:39:45 PM »
hi(gh),max!





(please dont blame me for this mmx reference)

September 03, 2016, 10:54:14 PM
Reply #115

Offline JaxOf7

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Re: MEGA MAN ROCK FORCE
« Reply #115 on: September 03, 2016, 10:54:14 PM »
Had an idea regarding the Charade Man skin.
Essentially, he has 3 skins due to being a complete drama queen.

Charade Man: Does not mimic Quick or Shadow.
Charade Man Dapper: Wears a hat, mimics Quick Man.
Charade Woman: Wears a wig, mimics Shadow Man.

September 04, 2016, 12:21:06 AM
Reply #116

Offline MegaVile

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Re: MEGA MAN ROCK FORCE
« Reply #116 on: September 04, 2016, 12:21:06 AM »
Wait, so it's just 8 maps for the expansion? No story bosses or secret bosses? JUST 8 stages? Wow, I was expecting something like Fish and Polar Man(if it was his name) being secret bosses (for now) or maybe Justice Man, but I still look forward to this in servers!

September 04, 2016, 01:22:41 AM
Reply #117

Offline TheDoc

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Re: MEGA MAN ROCK FORCE
« Reply #117 on: September 04, 2016, 01:22:41 AM »
Considering the number of expansions that actually get released (read the front post), it's a good idea to keep the scope small for the first release so that it....gets released. I don't think there's even a campaign planned, but the fact that any expansion is progressing so well is very refreshing to see on the forum. I'm not saying a campaign/secret bosses is a bad idea per se, but like Max said, "expansions barely ever get finished around here and it's better to aim low and add more than never release, fusions and fortresses can easily be added into next versions."

September 04, 2016, 01:58:46 AM
Reply #118

Offline kirbymariomega

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Re: MEGA MAN ROCK FORCE
« Reply #118 on: September 04, 2016, 01:58:46 AM »
super impressed with how far this has come! i may give pulse man's skin a shot if that's alright.

EDIT: quickly whipped up some rotations for him

September 04, 2016, 08:51:39 PM
Reply #119

Offline Raze

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Re: MEGA MAN ROCK FORCE
« Reply #119 on: September 04, 2016, 08:51:39 PM »
Nice to see that the main lead's back. I do agree that the scope needs to start small. We are actually making progress on this, so I should play a careful part too.
I could help out with finishing Cryptman now that I have recovered from my breakdown. That is, if you believe I should return to finish what I started on Cryptman. Have fun in the meantime!