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(click to show/hide)Shockman's attack isn't actually the reason why Justice Man goes bonkers in the newest version. It's cause of how Light programmed him or somesuch.
Shock Man's map will now randomly choose between the original nighttime sky used in the Shock stage and the daytime dam sky used in the intro stage (click to show/hide)
You know I kinda find it weird how Justiceman only takes 2 damage from the shock gauntlet and not 4 or 5, considering its his weakness and you get it from the guy that threw him on a loop for the evil behavior he had after the intro stage. Just a suggestion tho lol
I do, however, have a few questions/nitpicks/whatever about the expansion:- Speaking of Shock Man's stage, I feel like the frag limit should be lower, or at least less than twenty, because a lot of environmental deaths happen in the stage thanks to the bot AI not being able to recognize the water as a threat. Not only would this support making it the first stage if you did that, but seriously, my time playing the stage the first time through was 22:31.
- One final, very small thing about Shock Man's stage: One of the spawns spawns the player partially sunken into the ground. It's a very small thing, and you can easily get out of being sunk by just jumping, but something that should probably be fixed nonetheless. It's the spawn by this spark shock: (click to show/hide)