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Author Topic: [Maps] CSCM Pack. V5c + Remixed maps (Under new management)  (Read 279460 times)

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December 19, 2013, 07:50:13 PM
Reply #1185

Offline Russel

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1185 on: December 19, 2013, 07:50:13 PM »
Fixed, will forward to Messatsu when he plans on updating again.

December 21, 2013, 12:50:16 PM
Reply #1186

Offline Goomba98

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1186 on: December 21, 2013, 12:50:16 PM »
Also, can you change the thunder effect in Scarlet Devil mansion to be more like the one in Myroc Hats Dis Map from 2nd Coop? I despise the current one as it's not really consistent with the official mega Man games, and the sound used is intended more for the earth shaking.

December 21, 2013, 04:55:05 PM
Reply #1187

Offline Rozark

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1187 on: December 21, 2013, 04:55:05 PM »
I feel like that's more of a personal preference than an actual.. problem?
I don't find anything wrong with it myself..

December 21, 2013, 07:25:04 PM
Reply #1188

Offline Goomba98

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1188 on: December 21, 2013, 07:25:04 PM »
At most, I find the sound and the slow flashing wrong.
EDIT: Actually, just change the sound to that of the Thunder Bolt weapon. Then it'll be similar to the lightning in the original MM5's Proto Castle map.

January 09, 2014, 09:53:01 PM
Reply #1189

Offline Fr3akGamer

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1189 on: January 09, 2014, 09:53:01 PM »
GRAVITY MAN REMIXED!! MM5GRAX!! I CALL IT!!

I'm going to use a remix I made myself. I think most of the remixes in Complete Works are shit.

I will start building tomorrow! If anyone wants to join me, feel free to ask!

January 09, 2014, 10:38:51 PM
Reply #1190

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1190 on: January 09, 2014, 10:38:51 PM »
Quote from: "Fr3akGamer"
I'm going to use a remix I made myself. I think most of the remixes in Complete Works are shit.
Regardless, your map will have the complete works version of the music because Mess wants them in. Nevermind the music, though. I hope the map isn't a square or a gigantic football field.

January 10, 2014, 01:14:53 AM
Reply #1191

Offline Messatsu

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1191 on: January 10, 2014, 01:14:53 AM »
Well, one of the original goals was to use the complete works music in whichever stage they existed.  However, if it's a song you wrote yourself I 'might' make an exception.  It's very quality dependent though so no promises.  Mapping and music can be quite subjective, so what I say is final.

January 10, 2014, 11:17:44 PM
Reply #1192

Offline Fr3akGamer

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1192 on: January 10, 2014, 11:17:44 PM »
Okay. In that case, guess I'm using the Complete Works version.

March 27, 2016, 10:13:05 PM
Reply #1193

Offline MusashiAA

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1193 on: March 27, 2016, 10:13:05 PM »
Going to bump this thread to let you all know that a patch that only fixes 2 way teleport crashes was just released for this map pack: missing textures and whatnot are still missing and whatnot. Now I don't think anybody really intents on reviving this map pack project at all, but the demand for making it possible to be hosted came from the desire of preservation and nostalgia, rather than to revive and update the map pack with changes. For those interested in hosting this for whatever reason, load this after the map pack.

http://www.best-ever.org/download?file=dogman-telefix.pk3

To be safe for BE hosting, please use the CSCM modification that was used for Mapchella: it removes MM5CHAX (the supposed reason as to why CSCM was blacklisted on BE). This fix takes that modification into account. Also something about being careful with MM2DW2X.

March 29, 2016, 01:31:39 AM
Reply #1194

Offline Russel

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1194 on: March 29, 2016, 01:31:39 AM »
CSCM wasn't added to BE's blacklisted wads because of MM5CHAX. That simply cannot be true unless it crashed with bots, as there aren't any scripts in that map specifically that would cause errors. And even then, if mods crashed with bots I don't think it would necessarily warrant blacklisting.

Personally, I think CSCM was blacklisted from BE because of the ACS it's loaded with. It has a script that kicks players who use SR50. Said script has no warning to the player using it and can be regarded as abusive of the function used to put it together.

The following listing was decompiled from CSCM.o from the acs directory in cscmremix-v5b.pk3 using ListACS:
(click to show/hide)

As you can see by this listing, CSCM used to make use of ConsoleCommand in a manner that could be considered abusive by the developers of Zandronum and the supporters who maintain Best-Ever. As a result, the wad was blacklisted.

======================

If you're going to update CSCM for use on BE servers, it'd be best to know your facts before removing or revising content unnecessarily.

March 29, 2016, 04:41:27 AM
Reply #1195

Offline MusashiAA

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1195 on: March 29, 2016, 04:41:27 AM »
The patch in question doesn't change content at all beyond fixing two way teleports: no further change was made, nor any change that heavily or passively compromised the original integrity of the map pack. The modification of CSCM for Mapchella that removed MM5CHAX and renamed the pk3 file did in fact also remove the script that kicked people who used SR50, as mentioned here.

When I asked (I didn't make this by the way, I requested it to Jax and discussed about it with Celebi if you wanted to know) why MM5CHAX was removed, I was explained that MM5CHAX might have possibly been blacklisted because of an unexplainable(?) crash that involved bots, which is or was an issue shared with the core version of the map, which in turn prevents or used to prevent bots from entering specific areas of the map: perhaps BE reacts to this automatically by blacklisting servers that crash in such fashion. This and the anti-SR50 script were the suspected reasons for the blacklist back in 2014 for Mapchella, and as such both were removed from the original v5b pk3 for safety reasons. The patch takes that modified pk3 into account.

Nothing was radically changed with this patch, it only fixes compatibility issues with two way teleports so the maps are playable for current versions of Zandronum: it's the alternate version of the pk3 that has the actual changes, and so to be as safe as possible for BE hosting, Jax took that pk3 into account. If MM5CHAX has no merits to be removed, it could be as simple as updating the patch to take MM5CHAX teleports into account, if there were any in the first place.

EDIT: IIRC, you can't host on BE with the original blacklisted pk3, so there's also that: the patch is for the secret alt pk3 that CAN be hosted on BE, which also coincidentially removed one of the maps. If we wanted to make hosting possible while also keeping MM5CHAX, then we would've just released an update...which really isn't something any of us should do except those who originally managed this map pack. Just a humble patch that works with what we've got.

March 29, 2016, 04:39:18 PM
Reply #1196

Offline Messatsu

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1196 on: March 29, 2016, 04:39:18 PM »
Quote from: "Lego"
Personally, I think CSCM was blacklisted from BE because of the ACS it's loaded with. It has a script that kicks players who use SR50. Said script has no warning to the player using it and can be regarded as abusive of the function used to put it together.
As I'm sure you can tell from the script, the SR50 kick is NOT automatic but rather must be toggled on by the server admin.  There's also a warning function in case the admin does not wish to kick players, but would rather know when it was occuring.  I put this in back in the Roboenza days when SR50 really could break that mode by giving some players a speed advantage.  I'm fairly certain that kick function doesn't work now anyway since there's a native ACS function for it.  Actually, that's stupid when you think about it.  Said function is 'abusive' so they put an ACS command to do exactly that,   /eyeroll.

May 20, 2016, 12:25:11 AM
Reply #1197

Offline Upsilon

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1197 on: May 20, 2016, 12:25:11 AM »
Why hasn't this been updated to v4c yet? I know it takes time, but you're taking an ETERNITY with it!

Not to gripe though.

July 05, 2016, 01:27:35 AM
Reply #1198

Offline MetalMasher

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1198 on: July 05, 2016, 01:27:35 AM »
great map map! love it! but, this map pack can be played in v4c? oh and some maps, for example herman map crasher after a while playing, why this happens?

July 05, 2016, 02:36:27 AM
Reply #1199

Offline ice

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Re: [Maps] CS_CM Pack. V5b + Remixed maps RELEASED! 8/13/12
« Reply #1199 on: July 05, 2016, 02:36:27 AM »
The crashing most likely happens because of the teleporter changes, Musashi posted a patch for that a few posts ago that fixes it by adding it after the map pack

Quote from: "MusashiAA"
http://www.best-ever.org/download?file=dogman-telefix.pk3