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Awesome. Purely awesome.
However, I do have some suggestions/bug reports to make:-The Marine holding a grenade for too long is actually really deadly to the Ghouls. I say it should be an instant kill attack if you manage to actually hit a Ghoul with that, making it like a suicide-bomb attack (Except it doesn't really kill the Marine in one hit, just fatally wounds him). I also say "Unloaded" should be replaced with an achievement for killing a Ghoul with an over-held grenade.-While the Hunter already has 3 achievements, I say "Fire Mastery" should be replaced with a "Kill 5 Ghouls" achievement, and "Ice Mastery" should be replaced with an achievement for killing two or three Ghouls with the Normal Arrows. I say "Lightning Mastery" should stay, since that deserves to be an achievement.-The Ghostbuster should have a system of weaknesses (Sort of like Megaman), where one weapon is stronger to a certain class, and have the standard one being the all-around gun.-The Ghostbuster's traps should change depending on what weapon you currently have for your proton pack. I dunno if this would be possible, plausible, or really efficient or worth the trouble of putting it in. The traps would be something like:Sjas - Something similar to his scream, being a sudden burst of damage, or a bouncing reflective scream (So you could possibly bounce some Frost Breath, a Blood Ball, or a Stun Ball away =P).Creeper - One trap basically stuns a Ghoul like one of the Creeper's Stun Balls.Jitter - Something like a fountain of bone shards or a burst that damages Ghouls and pushes them back.Choke - An explosion of blood or something.Frostbite - The trap explodes, and frost breath is sent in 8 cardinal and diagonal directions.-The Ghostbuster's Soul Plasma attack should do splash damage, since it's marginally worthless right now. Either that, or it should leech health from Ghouls when it hits directly, maybe about 5 HP per projectile. Perhaps those two things, or it should slow a Ghoul down when they are hit by it, but not completely stop them.-The Ghostbuster's Blood Spread attack should be less melee based, and have a longer reach (As Ivory said), or do a lot more damage to make it worth getting up in the Ghouls' faces. It should also make you run at Choke's speed until you get rid of the Blood Spread.-The Ghostbuster's Ice Fountain attack should have a slight bit more ice rain per shot, but not too much, just so you stand more of a chance against Jitter or Sjas when you have it equipped.-The Ghostbuster achievement "Who Ya' Gonna Call?" should be rewarded to all Ghostbuster players when 10 Ghouls are killed by Ghostbusters. If possible, the kills should also carry from round to round, since there's usually never going to be more than 10 Ghouls at once, and no one hardly ever plays on TDM (Which is actually quite fun).-The Ghostbuster should have unique obituaries depending on what weapon he has currently equipped.-Choke should have an obituary for killing someone with the blood-ball-cancel vomit "attack". Just saying, since it seems odd since it says you munched them when you do kill them with the vomit.-Santa's achievement "Shooting Star" seem a tad finicky. It doesn't seem like you can get it if you kill 3 Ghouls with one star, it seems like it has to be two or more.-Santa's achievement "Santa's Workshop" does not seem to work at all. I have no idea what the cause is, but when you kill a Ghoul with each of his weapons, it does not trigger.-Frostbite should be healed and/or have his armor recharged faster if hit by Ice Arrows/Magic. How many shards/spikes hit you determines the values (More hits = More HP).-Frostbite should also take more damage from Fire Arrows as compensation for the above. It doesn't quite make sense that you can kill an ice monster with ice and fire doesn't do more damage, now does it? :3-Frostbite's armor regeneration should have about a 1 or 2 second delay after you are hit to start up again. It being instantaneous is hell on a Marine without machine gun ammo.-The Creeper can get trapped in the map "Project: Strikebeam" (GVH 29) in this spot: http://i264.photobucket.com/albums/ii17 ... 022810.png I think the crates should be moved together so the Creeper can't fall down in there.-Some of the hints are off, like saying the Hunter still has his teleportation magic, and saying the Ghostbuster only has 4 unique weapons.Oh, also, a little request, could you list all the technical music names for all the songs (In other words, the "Changemus" commands). Thanks~! :3
What does anyone think of gvh25?