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Author Topic: Frostbite and his spam  (Read 22428 times)

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April 14, 2010, 07:56:51 PM
Reply #30

Offline Mobius

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Re: Frostbite and his spam
« Reply #30 on: April 14, 2010, 07:56:51 PM »
Quote from: "CutmanMike"
All right it looks like I'm definitely gonna do this. Still need some "abilities" for the other classes. Maybe for the marine a combat roll/slide or something? Kinda like the Cyborg's dash but he can only do it in the direction he's facing, and maybe make it a little different.

Do not give marines anything. They are good enough as it is.

April 15, 2010, 08:21:23 AM
Reply #31

Offline CutmanMike

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Re: Frostbite and his spam
« Reply #31 on: April 15, 2010, 08:21:23 AM »
I know but I'd like to keep it uniform and give everything a useinventory bonus. People will only badger me about it if I give some classes it and not others. It doesn't even have to be anything direct like a dodge move.

April 15, 2010, 08:22:49 AM
Reply #32

Offline Ivory

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Re: Frostbite and his spam
« Reply #32 on: April 15, 2010, 08:22:49 AM »
Wasn't the marine supposed to have a combat roll for an alt fire originally, anyways?

April 15, 2010, 09:39:54 AM
Reply #33

Offline Mobius

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Re: Frostbite and his spam
« Reply #33 on: April 15, 2010, 09:39:54 AM »
Quote from: "CutmanMike"
I know but I'd like to keep it uniform and give everything a useinventory bonus. People will only badger me about it if I give some classes it and not others. It doesn't even have to be anything direct like a dodge move.

;/

Got to always please the crowd? You can give them the ability to not use hitscan. That'd be nice[/kidding]

April 15, 2010, 09:42:29 AM
Reply #34

Offline CutmanMike

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Re: Frostbite and his spam
« Reply #34 on: April 15, 2010, 09:42:29 AM »
Marine ability - Increase all hit scan accuracy  ;)

April 15, 2010, 10:19:31 AM
Reply #35

Offline Possesed

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Re: Frostbite and his spam
« Reply #35 on: April 15, 2010, 10:19:31 AM »
Sjas: he could have a shield which deploys then stays there for a little while or he can use his reflecting as a low damaging projectile that violently knocks humans and any projectiles that come near it away. (10 second cool down)

Enginerer: Causes gas pipe leaks which causes damaging gas (like the realm667 steam but damaging) to come out of the floor around him that stay there for 5 seconds. (30 second cool down)

Cyborg: Charges up a powerful hitscan beam blast. While he is charging up he emits a loud siren noise and flashes red. When its warmed up (3 Second warm up) He unleashes a powerful hitscan beam which does 80 (or something like that) damage. (cooldown 20 seconds)

Choke: He lunges forward in the air dribbling acidic blood bellow him that lasts for 5 seconds. Any human who stands on the acidic blood takes damage (maybe 3 per bit of blood) (cooldown 10 seconds)

Frostbite: Fires a stream of ice spikes (like yurei's ones but smaller and less damaging) That stay there for 3 seconds. While charging he will emit a loud noise that sounds like cracking ice (Warm up 3 seconds) (cooldown 20 seconds)  Or he could fire a shard of  ice that on impact explodes into a massive cloud of ice gas (Cool down 20 seconds)

Or for all my ideas they could just have limited usages (if more than once with the cooldown)

April 15, 2010, 10:21:20 AM
Reply #36

Offline CutmanMike

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Re: Frostbite and his spam
« Reply #36 on: April 15, 2010, 10:21:20 AM »
The Cyborg is already getting his double tap dash turned into useinventory

April 15, 2010, 02:18:49 PM
Reply #37

Offline CarThief

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Re: Frostbite and his spam
« Reply #37 on: April 15, 2010, 02:18:49 PM »
I would'nt mind those above idea's except the Cyborg's.
I mean, GVH absolutely needs NO more hitscan in it, it already makes marines unrivaled in open area's and the biggest threat of the entire human team. Oh, and if his dash is gonna be his inventory item, then what is his alt fire? Normal Jetpack?

And that ice pillar thing idea might work too with frostbite, especially if he can lock humans in and throw breath at them through the spikes, hehe...
Hmm... Or create an barrier that blocks projectiles and any non-piercing hitscan too with it, and shoot breath through it, it will absolutely force humans to run or take distance. Also good defensive cover.
And though a ball jump may be a bit much, for the love of making Creeper any bit decent, give him more mobility!

Or an limited way to escape a certain death. Here's a suggestion, a 1-2 times useable inventory item that makes him completely invisible, and if possible, perhaps immune to explosive (area of effect) damage during that too? I mean, just ONCE does he need to get spotted, and boom, he's dead. A small movement increase and inability to attack wouldnt harm either during use. EDIT: If possible, silent too, i'm thinking this shouldnt be technically hard with the changeflag commands and a new state to enter when used.
Now he's just a one-shot into enemy territory and often loses said battle.
And if he's not killed on sight, he will be hunted down and killed ASAP. Trust me, i see it happen alot.

I'd still love a defensive inventory use for Jitterskull, like armor, hitscan resistance, or something. He's already off the charts with his offensive capability. :P

Hmm... Then again, these changes might throw balance upsidedown and whatnot. But hey, if everyone's getting abilities, then they'd better be usefull yet not overpowered.

I'd have no non-overpowered idea for humans, though...

April 15, 2010, 02:44:04 PM
Reply #38

Offline CutmanMike

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Re: Frostbite and his spam
« Reply #38 on: April 15, 2010, 02:44:04 PM »
Again, I don't want to make new attacks so most of these are out of the question already.

April 15, 2010, 02:56:00 PM
Reply #39

Offline TERRORsphere

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Re: Frostbite and his spam
« Reply #39 on: April 15, 2010, 02:56:00 PM »
The ball jumping would save creepers from some of the damage from nades... And make them fly!

Cutman, can you give some reasons against creeperball jumping? Really it's just a high jump that summons a creeperball explosion at the creepers bottom.

April 15, 2010, 03:20:49 PM
Reply #40

Offline CutmanMike

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Re: Frostbite and his spam
« Reply #40 on: April 15, 2010, 03:20:49 PM »
Firing a ball at a human and then ball jumping into them at high speeds.  :p

April 15, 2010, 03:39:19 PM
Reply #41

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« Reply #41 on: April 15, 2010, 03:39:19 PM »
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April 15, 2010, 04:12:08 PM
Reply #42

Offline Ivory

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Re: Frostbite and his spam
« Reply #42 on: April 15, 2010, 04:12:08 PM »
Quote from: "pucy100"
-His breath should do a bit less damage
-He should have a new armor type: Icy/Ice armor that replaces doom megaarmor and the icon with something cool
-Make his teeth Jitterskull/choke model because the new teeth are soooo huge and I cant see anything.
-Make his armor 100/120 instead of 200

The breath is fine.
He has a new armor icon, go play GvHv2B8!
What is your resolution?
If it were to be 120, I say keep the same regeneration rate, if it's going to be 200, then it should be slower, or perhaps a delay before it starts regenerating back.

Go read what Mobius posted about thinking before you suggest class changes. Ontop of that, PLAY THE MOST UPDATE TO DATE VERSION FIRST.

April 15, 2010, 04:35:15 PM
Reply #43

Offline TERRORsphere

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Re: Frostbite and his spam
« Reply #43 on: April 15, 2010, 04:35:15 PM »
Quote from: "CutmanMike"
Firing a ball at a human and then ball jumping into them at high speeds.  :p
But the ball jumping will only thrust upward.

April 15, 2010, 05:06:08 PM
Reply #44

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« Reply #44 on: April 15, 2010, 05:06:08 PM »
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