Hey there all you Mega Man fans! You ready for another shot at the mapping medal (and the new runner ups)?
Download Link: Finish that Map! (https://dl.dropboxusercontent.com/u/33338072/FTMCompo.pk3)
Or just download it via wadseeker.
Results: http://www.cutstuff.net/forum/viewtopic.php?f=2&t=6440&p=282338#p282338
This competitions theme is...
(http://puu.sh/7uCiQ.png)
Finish that map! What does this mean? For this mapping competition I provide everyone a wad (in both hexen and udmf formats, your choice) containing the above layout pieces. Your goal is to finish the map while making use of the provided sections. Of course, the sections have to be on the map or your entry is null. It will be interesting to see different takes on the same pieces of level. This level has no default music, no textures whatsoever or anything other than the layout itself. I didn't wish to influence any aesthetics. It does have a simple piece of mapinfo though!
Maps are due April 8th
Enough talk, have rules!
Game mode is: Deathmatch
Custom music is allowed, but will not be judged
Custom textures can be used, but again, it will not be judged
Custom props can be used, but yeah, you get it by now... don't you?
No custom weapons or items, vanilla only
You can use any gimmicks (or none at all) you wish
Help is allowed, but do try to build the layout on your own
What can I do with the layout?
You can build onto the layout however you wish
You can position the three provided sections however you wish
You can alter the dimensions of the provided elements
You can detail it however you want
You can add 3D Floor lower areas, so long as the part above remains the same.
What can I not do with the layout?
You can't delete the elements of the provided layout
You can't change the elevations of the provided layout pieces
You can't exclude them from playable area
You can't remove those stair barriers
These rules are subject to change.
Cool, so how is this being judged? Simple! We're going to be playing deathmatch on these maps, and the community will spam my inbox with PMs containing their votes afterwards. Voting will be done based on the community opinion and my (and any other judge) votes. There will be three places, one medal winner and two runner ups. I will be deciding on my two additional judges at a later date.
(http://www.cutstuff.net/forum/images/medals/badge17.gif)First place is determined by top winner of the judge and community votes
(http://www.cutstuff.net/forum/images/medals/badge17-RU.png)One runner up decided purely by the judge votes
(http://www.cutstuff.net/forum/images/medals/badge17-RU.png)One runner up decided purely by the community votes
Cool? Sign up in this thread! (Green means entry accepted)
Rozark Kyouko
Gospel
SmashBroPlusB
Shade Guy
!o! woohoo
Jc
Magnet Dood
Knux
Mystery Contestant!
Download the files below
Finish that Map! Hexen Format (https://dl.dropboxusercontent.com/u/33338072/FTM_Template%28Hexen%29.wad)
Finish that Map! UDMF (https://dl.dropboxusercontent.com/u/33338072/FTM_Template%28UDMF%29.wad)
Best of luck, it will be interesting to see all the different takes on this tiny chunk of layout.
I'ma just rate the maps real quick.
Boost Man - Knux
Very solid map. I enjoy it a lot. The lay out is good and you can see around well. I personally liked the gimmick used, certainly makes it stand out from Dynamo's and Time's. One gripe, the Concrete platforms moving up and them staying in the air forever if the person stays on them.
'How' - JC
Grats, you did it, though even with the decent layout it suffered from being a bit too big due to it.
Primeval Ruins - Rozark
Solid layout, easy to fight on. Love the use of the vines, though I stumbled upon them by mistake, look forward to more uses like this in the future.
FTM04 - Shade Guy
Another good map, though a bit rougher on space imo. The 3D floor use was beautiful. You mentioned you rushed and lost some quality, and I can agree on that.
Dynaman v2 - FGG (my map)
Looking at it now, Slash Claw was a poor choice for a close range weapon due to just how small the map is causing it to be a bit more powerful then I thought, though place holding for Force Field. Hyper Bomb place holding for Dyna's weapon might be moved depending on how the weapon turns out. Shadow Blade and Gemini Laser were also place holding for Shark Boomerang and Sonic Wave respectivly. Going for the minimalist route I feel I used the supplied parts rather well, though everything added to them was hallways anyway.
Edit: Thank you Ivory for reminding me about Screw Crusher being op as well.
FTM06 - Mystery Conestent
I have no words, I'm sorry.
FTM07 - Woohoo
Well. It wasn't too bad, you are still a newer mapper if I recall correct, so you still have room to improve, I look forward to seeing you do so.
FGG, this is honestly a really good map. It flows nicely, and the conveyor room is pretty fun. I can't help but feel like it's missing a piece of the puzzle, though.
If you mean the "corner room"/left room it is there, all three pieces are actually still in the same order from each other.
But, cause I like doing stuff like this, and to remove any doubt, I took a screenshot of the auto-map and colored it in to represent the sections.
(http://i.imgur.com/rAF4Ro5.png)
Red is provided areas playable. Purple is added playable areas. Yellow is added non-accessible areas. Grey is pillars.
And now, all you mega man fans. It's time to announce the winner of the first Finish that Map competition!
Now for boring technicalities, medals will be awarded when Mike gets on. Priority goes: Grand Prize (community + judge vote), then community runner up, then judge runner up. When a map wins a category, it is eliminated from winning again, even if it wins another category.
So with that out of the way, the winners!
(http://www.cutstuff.net/forum/images/medals/badge17.gif)Grand Prize Winner:
FTM04 - Primeval Ruins by Rozark Kyouko!
(http://i.imgur.com/ltM9Jrz.png)
(http://www.cutstuff.net/forum/images/medals/badge17-RU.png)Community Vote Winner:
FTM01 - Boost Man by Knux!
(http://i.imgur.com/PAqprP1.png)
(http://www.cutstuff.net/forum/images/medals/badge17-RU.png)Judge Vote Winner:
FTM06 - FTM06 by Copy Robot!
(http://i.imgur.com/r0o9MBC.png)
Congratulations to our winners! Here is the tally for those interested in the rest of the placings.
FTM01 - Knux
CV: 15
JV: 3
Total: 18
FTM02 - Jc
CV: 0
JV: 0
Total: 0
FTM03 - Rozark
CV: 16
JV: 6
Total: 22
FTM04 - Shade
CV: 8
JV: 2
Total: 10
FTM05 - Gospel
CV: 7
JV: 0
Total: 7
FTM06 - Mystery
CV: 3
JV: 4
Total: 7
FTM07 - Woohoo
CV: 9
JV: 0
Total: 9