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Author Topic: Damagefactors for an actor  (Read 1684 times)

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January 19, 2013, 01:39:43 AM
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Offline fortegigasgospel

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Damagefactors for an actor
« on: January 19, 2013, 01:39:43 AM »
Same problem I'm having in my breakable wall topic. This is the list of attacks that still damage the walls.
Protobuster Charge Shot (damagefactor is in but not working for this attack)
Super Adaptor Charge Shot (uses Buster damagefactor but still damages)
Dust Crusher's bits (no damagefactor in weapon script)
Homing Sniper (regular and charge) (damagefactor in but not working for these attacks)
Dive Missile (damagefactor in but not working for attack)
Magnet Missile (damagefactor in but not working for attack)
Tornado Hold's pod (no damagefactor in weapon script)
Flame Sword's spark (damagefactor in but not working for attack)
Junk Shield's offensive attack (no damagefactor in weapon script)

I think, possibly the -EXTREMEDEATH flag on Homing Sniper, Dive Missile, and Magnet Missile is the cause of them not working though it may be related to the +SEEKERMISSILE flag. The prior seems to be and uneeded flag (+EXTREMEDEATH is an instagib flag but this is a - which would be the opposite) and the later is obviously needed.

Any suggestions?

January 19, 2013, 02:11:14 AM
Reply #1

Offline Messatsu

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Re: Damagefactors for an actor
« Reply #1 on: January 19, 2013, 02:11:14 AM »
what do you mean by: "no damagefactor in weapon script"?

January 19, 2013, 02:27:25 AM
Reply #2

Offline fortegigasgospel

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Re: Damagefactors for an actor
« Reply #2 on: January 19, 2013, 02:27:25 AM »
Quote from: "Messatsu"
what do you mean by: "no damagefactor in weapon script"?
Here is Dust Crusher for example
(click to show/hide)
Notice how the bit only has a damage but no damagefactor?

January 19, 2013, 03:02:22 AM
Reply #3

Offline Gummywormz

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Re: Damagefactors for an actor
« Reply #3 on: January 19, 2013, 03:02:22 AM »
Yeah, not all damaging projectiles have a damagefactor for some reason. Just plop this somewhere to fix it:

(click to show/hide)

As for the rest, try adding +CANTSEEK to the wall actor. That might not fix it, but it's worth a shot.

January 19, 2013, 04:33:45 AM
Reply #4

Offline fortegigasgospel

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Re: Damagefactors for an actor
« Reply #4 on: January 19, 2013, 04:33:45 AM »
Quote from: "Gummywormz"
Yeah, not all damaging projectiles have a damagefactor for some reason. Just plop this somewhere to fix it:

(click to show/hide)

As for the rest, try adding +CANTSEEK to the wall actor. That might not fix it, but it's worth a shot.
Thanks Gummy, those all worked.
Now it is just the 4 homing weapons that aren't working right. Maybe if I do the actor thing it may work.

Figured out the problem (I think): All 4 weapons have ": Magestaff FX2"
As long as that is there I can't make them compatible.