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Messages - GameAndWatcher

Pages: [1] 2 3 ... 108
1
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: December 16, 2020, 06:45:09 AM »
In Nitro Man's Stage, not only can you destroy the cars with Chill Spike, but you can do so with Oil Slider, Ice Wall, and Black Hole.

2
Projects & Creative / Re: [Weapon Pack] D.I.R.P. v7b
« on: November 27, 2020, 07:23:00 PM »
Any chance we could get mwep support?

3
If you get Chill Spike and fire it at Fire Man/Junk Man/Magma Man's freezable fire obstacles, they don't freeze.

4
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: March 10, 2018, 01:30:18 AM »
It works from XBox?
Only if you manage to port Zandronum to an Xbox console, which would likely be more work than it's worth.

5
Forum Games / Re: Ruin-A-Wish
« on: December 25, 2017, 03:19:30 AM »
Granted: EVERY condiment is gone.

I wish for the next person to have a Merry Christmas.

6
Projects & Creative / Re: [Classes]Mega Man Unlimited Classes v1a
« on: November 21, 2017, 03:57:34 PM »
When I use the mod in v5a or v5b it says that tankman is replaced with semistrong armor or something.
The last post here was from 4 years ago. The current version of this mod doesn't work with the current version of 8BDM.

7
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: November 08, 2017, 04:46:22 AM »
Is there any way I won't simply lose my v5c progress?
Take the "zandronum-*username*" file from your v5b folder and paste it into your v5c folder.

8
Help & Editing / Re: Can't fight Mega Mech Shark.
« on: October 31, 2017, 01:37:39 PM »
In addition, you have to not startle the Fake Man before fighting Proto Man.

9
No offense, but the last post here was more than three years ago. And even then, there's a request thread for a reason.

10
Anything Goes / Re: Guilty Pleasures
« on: September 27, 2017, 11:37:46 PM »
I actually like the Traveller's Tales LEGO Games, despite how repetitive they can be.

11
There currently isn't an "official" patch that allows for the two class mods to mix, but it's definitely possible to make one if you know how both mods work. (I'm not the guy to ask about that, but I've seen it happen for older mods.)

12
Projects & Creative / Re: [Weapon Pack] D.I.R.P. v6a
« on: September 18, 2017, 03:40:36 AM »
No, on the launcher, you have to click "Add File" and click on the file you want to add.

13
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [Release v1f]
« on: September 18, 2017, 03:38:33 AM »
The last post was almost two years ago, so very much no.

14
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: September 16, 2017, 10:38:13 PM »
It sounds like you accidentally turned off "freelook."

15
Forum Games / Re: Ruin-A-Wish
« on: September 13, 2017, 11:40:05 PM »
Granted: You're now allergic to them.

I wish I had a constant legal source of income.

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