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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219574 times)

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August 31, 2013, 07:28:47 PM
Reply #120

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #120 on: August 31, 2013, 07:28:47 PM »
Quote from: "Knux"
Quote from: "MusashiAA"
How about this: all Light and Cossack bots get Mega Man's weapon colors. All Wily bots get Bass' weapon colors.
The problem is they're Blue, Yellow and Red because it's team based. Unless I'm missing a detail here...

Oh right, it would still be the same problem as the gender colors suggested by Tsuki anyway.  :|
You mean the whole "confusing colors" and "hud-translation mismatch"? Yes, unless the check happened upon selection of the weapon.

August 31, 2013, 11:50:27 PM
Reply #121

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #121 on: August 31, 2013, 11:50:27 PM »
Quote from: "ThePlayer"
Quote from: "tsukiyomaru0"
Quote from: "MusashiAA"

MM8.5 is canon, as it was established by MM9. In fact, MM8.5 might be more canon than the Gameboy games at this point.

EDIT: And yes, Mr. X as a standalone character is a fan character.
Wait, if MM8.5 is canon, and its database includes MMKs and Stardroids... Does it mean that RW5 and others are canon too?

All of the ones released in America are canon.
Although MM&B2 might be considered canon too.
DOS was US only release and is not canon.
M&B2 is incredibly debatable.
M&B was originally going to take the place of 9 and continue the story as such, but due to it's lack of a US release originally the whole plan fell through.
The Best of Megaman (aka the Game Gear Game) is not canon.
The Game Boy games have been stated as canon, and take place after the game the second set of bosses are from, V takes place between IV and 6.

September 01, 2013, 01:22:47 AM
Reply #122

Knux

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Re: MM8BDM v4 Public Thread
« Reply #122 on: September 01, 2013, 01:22:47 AM »
Quote from: "tsukiyomaru0"
Yes, unless the check happened upon selection of the weapon.
I'm completely unsure about what you're talking about here. >_>

September 01, 2013, 08:26:15 PM
Reply #123

Offline Superjustinbros

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Re: MM8BDM v4 Public Thread
« Reply #123 on: September 01, 2013, 08:26:15 PM »
Of anything, I sure hope Time and Oil's stages get reverted back to their v3A themes, even if it's made off the available sound hardware of MM1. (plus, the ear-rape Yong Yong Game Boy music from Tengu's is ridden of, joke theme or not it's crap).

Plant and Frost should get stage redesigns, IMO (especially Plant to utilize the springs from the second half of his stage in MM6). As for games past V4, I'm really only looking for official games in the official expansions (V would be done in Version 7). All the licensed Mega Man games (DOS, DOS3, &BassWS) and fan-games should stay to fan-made expansions, at least in my opinion.

September 02, 2013, 12:38:38 AM
Reply #124

Knux

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Re: MM8BDM v4 Public Thread
« Reply #124 on: September 02, 2013, 12:38:38 AM »
Quote from: "Superjustinbros"
Of anything, I sure hope Time and Oil's stages get reverted back to their v3A themes

Plant and Frost should get stage redesigns
...In the spirit of keeping the game fresh, which is an actual goal, I support these suggestions!

September 02, 2013, 03:51:30 AM
Reply #125

Offline Messatsu

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Re: MM8BDM v4 Public Thread
« Reply #125 on: September 02, 2013, 03:51:30 AM »
Quote from: "Knux"
...In the spirit of keeping the game fresh, which is an actual goal, I support these suggestions!
So, in the spirit of keeping the game fresh, you'd want to roll back to the crappier FC themes rather than the custom famitracked ones? I'm afraid I don't follow that logic.

Also I personally think Frost is FINE.  I'll never understand the hate that map gets.  Plant on the other hand is definitely due for a retooling.

September 02, 2013, 04:32:08 AM
Reply #126

Offline Magnet Dood

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Re: MM8BDM v4 Public Thread
« Reply #126 on: September 02, 2013, 04:32:08 AM »
No offense, Mess, but it clearly shows Knux crossed out Frost's name in the quote.

Anyway, uh, good work I guess?

I really have nothing else to say

September 02, 2013, 05:01:29 AM
Reply #127

Knux

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Re: MM8BDM v4 Public Thread
« Reply #127 on: September 02, 2013, 05:01:29 AM »
Quote from: "Messatsu"
Quote from: "Knux"
...In the spirit of keeping the game fresh, which is an actual goal, I support these suggestions!
So, in the spirit of keeping the game fresh, you'd want to roll back to the crappier FC themes

> crappier FC themes
No, I'm afraid the new ones grind my ears down to a pile of rape juice. In fact, I think they're total shit.
Quote from: "Messatsu"
Frost Man
I crossed it out for a reason. I think it's fine as it is.

I still stand by the earlier point of Plant Man needing a remake, too.

September 02, 2013, 06:10:12 AM
Reply #128

Offline -FiniteZero-

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Re: MM8BDM v4 Public Thread
« Reply #128 on: September 02, 2013, 06:10:12 AM »
I would not mind having my Favorite Robot Master getting a new stage With some springs. Not to the extent of Spring Man, obviously, but having some would be awesome.

Abd as an idea, what i the layout included a river going through the middle of the map, since this stage IS supposed to take place in the Amazon Rainforest.

September 02, 2013, 01:29:22 PM
Reply #129

Offline Stardust

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Re: MM8BDM v4 Public Thread
« Reply #129 on: September 02, 2013, 01:29:22 PM »
I don't like the new Oil & Time neither, I think there is too much stuff in these 8-bit covers. Also, on servers, I heard more people whining about the new themes than people enjoying them.

I haven't any problem with Frost. Through, concerning Plant, I don't think it should include these springs... even if they're here in the original stage, they may not be the best gimmick to use. How about these platforms you can open, in the second part of the original stage, for instance ? We could put a series of them, raising (like the three appearing/disappearing platforms in MM8AST), with Eddie hooked at the end, on a high tree...

September 02, 2013, 01:36:09 PM
Reply #130

Offline The_Broker

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Re: MM8BDM v4 Public Thread
« Reply #130 on: September 02, 2013, 01:36:09 PM »
I haven't really had a chance to compare the old and new Time/Oil man themes, is there any way I can hear both sets without having to re-download the older version of MM8BDM? (Sort of on this subject, I always replace Time/Oil man's boss themes with the normal MM1 boss themes to make them sound more like they came from the actual original MM1.)

EDIT: Nevermind, I've now heard both versions.

September 02, 2013, 01:37:31 PM
Reply #131

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #131 on: September 02, 2013, 01:37:31 PM »
The new themes are inconsistent with the existing ones, in a sense.

oh hey 1500 posts that's pretty neat

September 02, 2013, 01:41:54 PM
Reply #132

Offline Fyone

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Re: MM8BDM v4 Public Thread
« Reply #132 on: September 02, 2013, 01:41:54 PM »
Quote from: "Messatsu"
Quote from: "Knux"
...In the spirit of keeping the game fresh, which is an actual goal, I support these suggestions!
So, in the spirit of keeping the game fresh, you'd want to roll back to the crappier FC themes rather than the custom famitracked ones? I'm afraid I don't follow that logic.

Also I personally think Frost is FINE.  I'll never understand the hate that map gets.  Plant on the other hand is definitely due for a retooling.

I think the new Time and Oil themes are much worse than the old ones as well. They use too much effects and such that would not be possible in an 8-bit environment and Oil especially uses terrible instruments.

But I agree, I've never found any problem with frostman other than Ballade cracker is extremely easy to get.

September 02, 2013, 01:46:28 PM
Reply #133

Offline Messatsu

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Re: MM8BDM v4 Public Thread
« Reply #133 on: September 02, 2013, 01:46:28 PM »
I'm aware that Knux crossed it out, but SJB made the original comment, which is where that was directed...sorry that wasn't more clear.  :?

Quote from: "Fyone"
I think the new Time and Oil themes are much worse than the old ones as well. They use too much effects and such that would not be possible in an 8-bit environment and Oil especially uses terrible instruments.

So, the fact they were composed in famitracker means nothing at all? Seriously? ... I'm not sure what limitations the FC versions are under, but the current themes are more accurate to NES hardware. (afaik)

September 02, 2013, 04:03:49 PM
Reply #134

Offline Gumballtoid

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Re: MM8BDM v4 Public Thread
« Reply #134 on: September 02, 2013, 04:03:49 PM »
Personally I thought the old ones were harder on the ears.