Advanced Search

Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219535 times)

0 Members and 2 Guests are viewing this topic.

September 02, 2013, 04:32:34 PM
Reply #135

Offline The_Broker

  • Global Moderator

  • May the reunion begin soon!
  • ****
  • Date Registered: October 04, 2010, 07:40:06 PM

    • View Profile
Re: MM8BDM v4 Public Thread
« Reply #135 on: September 02, 2013, 04:32:34 PM »
Never mind my request, I've heard both versions and I'm gonna have to say I liked the newer versions more. (But I still prefer the normal MM1 boss theme to the PU versions.)

September 02, 2013, 06:06:21 PM
Reply #136

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: MM8BDM v4 Public Thread
« Reply #136 on: September 02, 2013, 06:06:21 PM »
Heh, the PU theme is still FC......someone should hopefully be able to Famitrack that one soonish.

September 02, 2013, 06:35:41 PM
Reply #137

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v4 Public Thread
« Reply #137 on: September 02, 2013, 06:35:41 PM »
I suppose the Time and Oil themes were remade to have better accuracy to the original PSP songs, but even with that both songs don't exactly use the best instruments, as mentioned earlier. The new Oil is much more harsh on the ears than TIme Man's new theme, to be honest.

My original idea was if we were going to change Time and Oil's BGMs, we would compose versions of the themes that would use instruments from the original Rockman/Mega Man 1. So if someone went and made a homebrew edit of MM1 that added Time and Oil, their themes would better blend in with the other themes in the game without having to change or add to the list of available instruments.

September 02, 2013, 06:48:20 PM
Reply #138

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: MM8BDM v4 Public Thread
« Reply #138 on: September 02, 2013, 06:48:20 PM »
But they would never blend in no matter what. The entire composition of the tracks themselves do not fit the MM1 tracks. Unlike something like Duck Tales Remastered where the new songs were done so well they felt like they belonged with the game the entire time.

September 02, 2013, 06:52:21 PM
Reply #139

Offline The_Broker

  • Global Moderator

  • May the reunion begin soon!
  • ****
  • Date Registered: October 04, 2010, 07:40:06 PM

    • View Profile
Re: MM8BDM v4 Public Thread
« Reply #139 on: September 02, 2013, 06:52:21 PM »
Quote from: "Messatsu"
Heh, the PU theme is still FC......someone should hopefully be able to Famitrack that one soonish.

I say just switch them to the MM1 boss theme, I mean that's what PU was trying to emulate anyway right? (unlike the themes of Time Man and Oil Man.)

Quote from: "Ivory"
But they would never blend in no matter what. The entire composition of the tracks themselves do not fit the MM1 tracks.

Quite saddening indeed Mr. Ivory. If they were gonna make a game based on MM1, they could at least have the decency to better emulate MM1.

September 02, 2013, 07:15:48 PM
Reply #140

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: MM8BDM v4 Public Thread
« Reply #140 on: September 02, 2013, 07:15:48 PM »
Quote from: "The_Broker"
I say just switch them to the MM1 boss theme, I mean that's what PU was trying to emulate anyway right? (unlike the themes of Time Man and Oil Man.)
Don't count on it. The whole reason the PU theme was used in the first place was because I (and some others) hate the MM1 Boss theme. PU version did the song great justice in not being a repetitive mess. I'd rather replace the MM1 Boss theme with the PU version if anything.  :ugeek:  :ugeek:  :ugeek:

September 02, 2013, 07:48:23 PM
Reply #141

Offline The_Broker

  • Global Moderator

  • May the reunion begin soon!
  • ****
  • Date Registered: October 04, 2010, 07:40:06 PM

    • View Profile
Re: MM8BDM v4 Public Thread
« Reply #141 on: September 02, 2013, 07:48:23 PM »
Quote from: "Ivory"
Quote from: "The_Broker"
I say just switch them to the MM1 boss theme, I mean that's what PU was trying to emulate anyway right? (unlike the themes of Time Man and Oil Man.)
Don't count on it. The whole reason the PU theme was used in the first place was because I (and some others) hate the MM1 Boss theme. PU version did the song great justice in not being a repetitive mess. I'd rather replace the MM1 Boss theme with the PU version if anything.  :ugeek:  :ugeek:  :ugeek:

I guess it's a case of agree to disagree and anyway I'll just keep getting rid of the PU version, so that keeps me content. Just like with the MM1/MM3 Wily stages and their missing songs.

September 02, 2013, 07:54:49 PM
Reply #142

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • *****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: MM8BDM v4 Public Thread
« Reply #142 on: September 02, 2013, 07:54:49 PM »
Hey, that reminds me, are the missing wily themes getting added to the game? You guys did it for MM8, why not add the rest into the core?

September 02, 2013, 10:28:18 PM
Reply #143

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: MM8BDM v4 Public Thread
« Reply #143 on: September 02, 2013, 10:28:18 PM »
Except all the Dr. Wily themes in MM8 were used.

September 02, 2013, 11:53:42 PM
Reply #144

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM v4 Public Thread
« Reply #144 on: September 02, 2013, 11:53:42 PM »
And they don't feel like adding all those extra Wily levels.

September 06, 2013, 01:10:41 AM
Reply #145

Offline DiegoGamer1820

  • Standard Member
  • Date Registered: August 15, 2013, 12:17:49 AM

    • View Profile
Re: MM8BDM v4 Public Thread
« Reply #145 on: September 06, 2013, 01:10:41 AM »
MMM .. maybe I could do it in 8-bit

(click to show/hide)

maybe...

September 06, 2013, 01:12:09 AM
Reply #146

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: MM8BDM v4 Public Thread
« Reply #146 on: September 06, 2013, 01:12:09 AM »
Rush Search? There are already plenty of NES Rush sprites to work from. Shouldn't be too hard.

This has nothing to do with v4, though! What gives?

September 06, 2013, 03:52:25 AM
Reply #147

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: MM8BDM v4 Public Thread
« Reply #147 on: September 06, 2013, 03:52:25 AM »
Quote from: "Kapus"
Rush Search? There are already plenty of NES Rush sprites to work from. Shouldn't be too hard.

This has nothing to do with v4, though! What gives?
Someone mentioned Rush Search in a screenshot (even though it was confirmed as not going to be in V4) and he thinks just because he has ideas devs will use them.

FYI, we've had plenty of suggestions on Rush Search. It will likely not be in the core game though.

September 06, 2013, 03:54:45 AM
Reply #148

Offline ZeStopper

  • Standard Member
  • Date Registered: January 15, 2013, 04:06:13 AM

    • View Profile
    • http://tinyurl.com/2g9mqh
Re: MM8BDM v4 Public Thread
« Reply #148 on: September 06, 2013, 03:54:45 AM »
I don't think we really need Rush Search at all.
It would have been nice if we were using a database esque thing, but it seems that it won't be included.

September 06, 2013, 06:56:08 PM
Reply #149

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: MM8BDM v4 Public Thread
« Reply #149 on: September 06, 2013, 06:56:08 PM »
Hey all you Mega Man fans, it's time for an announcement! Rather than spring this on you at release, I'm going to be announcing this now.

MM8BDMv4 Maps will no longer be in Hexen format. We have ported all the maps over to UDMF (Universal Doom Mapping? Format).

So what does this mean for mappers? Nothing really, Hexen format maps are not going to break or anything. However the new standard for MM8BDM will be UDMF now and all the core maps are now in UDMF. All future maps are made in UDMF.

Though some of you may have no idea what UDMF even is, so a quick run down. UDMF is an XML based map format which allows for greater amounts of control over what you can do with a map without scripts. Many things that required scripts (such as floor panning, rotating, sector coloring, etc) can be done to the sector itself. Identification has no use in UDMF as anything you would use it for (transparency, rails, wrapping, lineIDs) can now be done to the lines themselves. More or less what I'm getting at is UDMF makes mapping even easier.

That's it for this announcement, I can go into more details if requested.