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Projects & Creative / Re: [Expansion] Rockman No Constancy (About time)
« on: September 25, 2012, 03:41:34 AM »
What am I the only one who found the last boss difficult?
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Quote from: "TheBladeRoden"Oh good I finally found the debugger, testing has gotten a lot less annoying!that sounds useful, were could I find it?
Quote from: "TheBladeRoden"Would you be willing to incorporate a couple of ice's ideas? Like the weapon/alt layout and meshing the jetpack/dash?I might see what I can do. My idea makes it easy to use the dash and switch between different weapons (the weapon being used displays as a similar icon to the once in MHX) compared to the usual 2 weapon mainfire+alt system. Maybe the jetpack could be the altfire done in the air or an item?
Weapon 1: Hand Vulcan. Shoots bullets with his hand, like in Maverick Hunter X. Very fast, mid range, low damage.
Weapon 2: Shoulder Cannon: Shoots sparks that trap the enemies, longer stun time than spark shock though.
Weapon 3: Drops bombs which split into 4 shots in a + format when hitting the ground.
Altfire for all weapons is a dash, like in MMX. It does damage but cannot be done in air. All weapons share the ammo, like in Maverick Hunter X.
I'm still up for making it.
As things are right now, X is basically a better Mega Man. I suggest X have a copyweapon system similar to Gizmo in CSCC; he picks up a certain weapon (let's say, Thunder Beam) and that would be translated to Electric Spark. X would be able to copy all eight of the Mavericks' weapons this way, but cannot use weapons copied from Robot Masters. Likewise, Mega Man would not be able to use weapons copied from Mavericks.
btw, crazy question, will there ever be a chance there would be a sigma class? (based on his X appearance with his saber)I was thinking it would be cool if he had a summonable Velguarder too.