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Cutstuff Mapping Jam 8: Jamburger

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Dr. Freeman:
Cutstuff Mapping Jam 8: Jamburger



Hey all you people, it's Dr. Freeman and welcome to the eighth (or seventh kinda. falcon was weird) Cutstuff Mapping Jam! One day these things will end but today is not that day!

If you do not yet know what a mapping jam is, this is the paragraph where I talk about it! The mapping jam is just when the community comes together to make a bunch of maps. But Jam is not just something for veteran mappers to enjoy, in fact, I heavily encourage that if you've ever had an interest in making a map but Megaman 8-bit Deathmatch, that you give it a shot and make those mapping dreams come true! This is not a contest, and there are no winners. We're just getting everyone together to make some maps for fun. And because of that, any help that you may need can be given by anyone willing to do so. Personally I'm always down to help someone if they need it.

Jam is broken down into two separate phases. Phase 1 will be a couple of weeks long where everyone makes a small map piece (details below). The map piece will also act as one's sign up to the jam. Once the signup phase is completed, we move onto Phase 2 where everyone receives two map pieces and have to make a map using those pieces.

But that is not all! For there is one more gimmick returning to his jam, made a little more user friendly this go around. Along with your map piece assignments, each mapper will be given three words chosen from a pool (more on that later as well). Mappers must choose two out of those three words (i guess you can use all three though if you want) and those words MUST relate to the map you make in some way, shape, or form. Don't worry though. I'm all for bending the meaning of words to get what you want, in fact I find it funny if it makes sense to do so. But we will talk more about that when we reach phase 2.

Here are the guidelines for phase 1. It is mostly copy/pasted like it is every year!

(click to show/hide)-Map Pieces can be no bigger than 1024x1024 units. This doesn't mean it has to be a perfect square. As long as it fits within those units.

-Keep textures simple. You aren't keeping these pieces anyway so don't go to town on aesthetics. Whoever gets your piece can do some of that!

-Please refrain from using more than 3 separate tags for 3d floors in your piece. We can build up in a tiny box all day but that doesn't mean it makes a good map piece.

-Pieces will be quality controlled and possibly rejected for the following reasons.

    The map piece is just a big empty square.
    Incredibly convoluted with a ton of 3D floors, even with the tag limit. (We're trying to make something that people can implement, not an entire map on its own)
    It's straight up unplayable

If you have ANY concerns about your map piece as you're making it, please contact me and I'll do my best to help you out!

-Please refrain from adding scripts, weapons, and items to your piece. Adding a full fledged gimmick to a map piece is a little crazy, and weapons and items can easily be subject to change in the final map. People are also able to add their own gimmicks and whatnot to the map pieces when creating the final map.

BUT, this time you need to give me more than just a map piece. I mentioned everyone will be given words from a pool for phase 2, but that pool will be made by you fellow mappers. Along with your piece please give me at least three words to put in the word pool. You will not get these words yourself! But they will be words other mappers have a chance of getting. I suppose you can give me more but please don't give me more than five for the sake of my sanity.

That said, there's a level of being reasonable when giving me words. Words like "Dark", "Bounce", "Fast", and "Ghost" are things that you can reasonably use in your life. But don't give me things that don't lend themselves well to mapping like "Broccoli" or something. Also nothing on the nose like "Hard Man" (which isn't even a word!!!). At the end of the day, while I want this to be a user made pool, I do reserve the right to deny any submitted words and ask for replacements or just replace them myself. And keep things PG.

As for the more specific guidelines for Phase 2, that's something we will talk about when we get there.

WITH THAT BEING SAID, as always these map pieces and words act as your sign up to the Jam. You will be unable to participate in Phase 2 without completing Phase 1. So the next couple weeks are your chance to sign up!

All map pieces and words are to be submitted to me either by PM on Cutstuff or over Discord (you can find me at Freems#2222). Submissions will close on Sunday, November 13th at 11:59 PM EST (A little longer than two weeks but with how my schedule is lined up, that's the best outcome for me to actually be able to set up Phase 2 on time) Once the deadline has been hit and everything is submitted, we will discuss the next part!

I believe I've covered everything I have to for the time being. If you have any questions about how anything works, don't be afraid to ask! And with that, it's time to jam!

Mendez:
If you've never made a map before, but would like to get started, here's a bunch of links to the programs/tutorials used by most MM8BDM mappers these days.

Programs:
Ultimate Doom Builder (recommended map editor): https://forum.zdoom.org/viewtopic.php?f=232&t=66745
SLADE 3 (recommended wad editor): https://slade.mancubus.net/index.php?page=downloads
V6 Resource pack: https://www.dropbox.com/s/ybcpjb0yhqle10n/v6a-resourcepack_r0.1.pk3?dl=0

Tutorials:
[TUTOR] Doombuilder and You: Mapping Essentials 20XX: https://cutstuff.net/forum/index.php?topic=9763.0
[Tutorial] MAPINFO + Custom Music: https://cutstuff.net/forum/index.php?topic=2596.0
Mendez's mapping tutorials: https://youtube.com/playlist?list=PLKkNsgKdqBf2lHHTtn_-rLCEE50pR9WxV

References:
Slade 3 Wiki: https://github.com/sirjuddington/SLADE/wiki
ZDoom ACS wiki: https://zdoom.org/wiki/ACS
ZDoom DECORATE reference: https://zdoom.org/wiki/DECORATE
ZDoom mapinfo reference: https://zdoom.org/wiki/MAPINFO
ZDoom texture reference: https://zdoom.org/wiki/TEXTURES
ZDoom SNDINFO reference: https://zdoom.org/wiki/SNDINFO
ZDoom Sprite reference: https://zdoom.org/wiki/Sprite

LordDamager:
This is gonna be one hell of a jam with the words gimmick.

YairDude:
return of deep animal

Dr. Freeman:
My healthy reminder that this is the last weekend to submit a map piece! If you're interested in participating, you have to submit before Sunday is over!

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