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Author Topic: The Idea(s) Topic  (Read 216613 times)

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August 31, 2012, 10:37:01 AM
Reply #90

Offline TheBladeRoden

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Re: The Idea(s) Topic
« Reply #90 on: August 31, 2012, 10:37:01 AM »
I can't even think of what I would do for my CSCS, except maybe my house, but that's boring.

I'd have to make it based on another character

September 12, 2012, 04:05:55 AM
Reply #91

Offline Janatplay25

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Re: The Idea(s) Topic
« Reply #91 on: September 12, 2012, 04:05:55 AM »
cOdEs was looking at the favorite song thing, and is asking:
Why isn't there a robot museum stage from MM7?

September 12, 2012, 10:43:09 AM
Reply #92

Offline BiscuitSlash

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Re: The Idea(s) Topic
« Reply #92 on: September 12, 2012, 10:43:09 AM »
In MM8BDM? That's because the MM7 expansion was based mostly on the 8-bit MM7 remake called "Rockman 7 FC". That remake didn't have the intro stage, middle stage or auto's shop. The intro stage and robot museum stage were excluded from the MM7 maps, mostly because tilesets would be much harder to make/get (RM7FC didn't have them) and it's not entirely necessary.

Though you could probably make robot museum stage and intro stage for CSCM.

October 27, 2012, 06:26:41 PM
Reply #93

Offline Hinatediz

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Re: The Idea(s) Topic
« Reply #93 on: October 27, 2012, 06:26:41 PM »
I just ended up with something...

it's about a Team Deathmatch special gamematch

That it's about Mouses and Rats!

Introducing Mouse Madness/Rat Rampage!

the game stands of normal characters vs Mouses or Rats, where the objetive of the Mouses/Rats is sabotage 5 power generators (that deals 3/100 damage to destroy them) and the objetive of the normal players is to stop them and don't let the Mouses/Rats destroy all the 5 power generators until time runs out!

You can be the normal characters or the rats/mouses to do your things...

If you are playing as a Mouse/Rat, your skin will be changed to that rodent, and the habilities that you got are: Chomp and Sense...

Chomp is like a normal attack...
Sense is temporal habilitie that allows to see thermal action, that are enemies to escape or allies to reunite... only works 10 seconds and to reload you must wait 20 seconds...

so?

November 06, 2012, 08:59:13 PM
Reply #94

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #94 on: November 06, 2012, 08:59:13 PM »
I had some ideas for interesting Duel twists:
Quote from: "True Versus"
Modifies LMS. 2 player only.
Both players would have their health bar in Fightning Game style on top of the screen, just so everyone would know how much health they have left.
All damages would be reduced by 90% OR they would have their starting health and max health capped at 1000. Health items wouldn't exist. Nor E-Tanks. Pits and Death Traps would Insta-kill as always.
Randomly, a "reward" could spawn during the battle, allowing them to gain regeneration for a short period, leech, invul and others. Including Ammo.

Quote from: "Tug-'o-War"
Basically, same as above, but with some differences:
1) Uses Deathmatch or Duel instead of LMS, but can be done in LMS too.
2) Rather than two health bars, it is a long one that goes left or right depending on who takes damage. Once the bar goes all the way to one side, it should give frag points to the winner and end the stage OR (in case of it using LMS) instantly frags the loser and declare the other player the winner.
3) Death traps and pits doesn't kill. Rather, should teleport the player who falls into them to a random spot and cause some damage to shift the bar. But telefrag kills them for sure.

Quote from: "No-Heal Duel"
This one is the simplest: just removes the E-Tank, Health Capsules, Plant Barrier and rigs Eddie to not give anything that restores health. That could perhaps have players be more "aggressive" in Duels, rather than going "hit 'n run", and still give the benefit of getting ammo, weapons, etc.

Quote from: "Fast Draw"
Both players would be given a "gun", that would trigger a special script ONLY if both players were in the line of fire of each other. Then, after 5 to 10 seconds (random), a church bell should ring, and the first to press the trigger would win. Holding the trigger or pressing before the time would cause the gun to "jam".

November 06, 2012, 09:46:29 PM
Reply #95

Offline Hallan Parva

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Re: The Idea(s) Topic
« Reply #95 on: November 06, 2012, 09:46:29 PM »
True Versus and Tug-O-War sound hilarious. I'm not too sure of the others, but I'd definitely play True Versus like a madman.

November 10, 2012, 06:12:30 PM
Reply #96

Offline doofusroad

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Re: The Idea(s) Topic
« Reply #96 on: November 10, 2012, 06:12:30 PM »
ALRIGHT I HAVE TWO IDEAS LAIDIES AND GENTLECUTMEN.

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November 10, 2012, 06:23:01 PM
Reply #97

Offline Colonel ServBot

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Re: The Idea(s) Topic
« Reply #97 on: November 10, 2012, 06:23:01 PM »
Quote from: "doofusroad"
ALRIGHT I HAVE TWO IDEAS LAIDIES AND GENTLECUTMEN.

(click to show/hide)

(click to show/hide)
actually, these are some pretty good ideas!

November 12, 2012, 06:08:45 AM
Reply #98

Offline TheBladeRoden

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Re: The Idea(s) Topic
« Reply #98 on: November 12, 2012, 06:08:45 AM »
Defense of the Doctors

Basically Mega Man themed DOTA
Dr. Light and Dr. Wily are on opposite sides of the map. And they send waves of AI monsters Mets vs. Eddies? at each other. Players can kill monsters and enemies to gain screws to buy more powerful weapons. When powerful enough, they can kill the other team's turrets (Rush and Treble?), break into the base and kill the opposing Doctor.

Dunno if it's possible to do that advanced kind of behavior with monsters though.

November 12, 2012, 06:13:50 AM
Reply #99

Offline Hallan Parva

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Re: The Idea(s) Topic
« Reply #99 on: November 12, 2012, 06:13:50 AM »
you can get Roaders to follow paths so I think it's possible to make custom monsters that are into pathing as well




actually that sounds a lot like League of Legends to be honest

November 12, 2012, 07:56:19 AM
Reply #100

Offline Max

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Re: The Idea(s) Topic
« Reply #100 on: November 12, 2012, 07:56:19 AM »
The main problem with Dota 2/LoL mods would be that you can see all across the map, which is of course designed to be limited in MOBAs. There would probably be a lot more fighting as well and I'm sure most lanes will just be one alive guy pushing and one dead guy.

November 12, 2012, 02:54:38 PM
Reply #101

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #101 on: November 12, 2012, 02:54:38 PM »
Rather than that, why not make it in some sort of endless Invasion where you need to protect points to prevent the monsters from going further? It would be easier and someone has already done it in Skulltag.

November 14, 2012, 03:01:56 AM
Reply #102

Offline xColdxFusionx

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Re: The Idea(s) Topic
« Reply #102 on: November 14, 2012, 03:01:56 AM »
Quote from: "TheBladeRoden"
Defense of the Doctors

Basically Mega Man themed DOTA
Dr. Light and Dr. Wily are on opposite sides of the map. And they send waves of AI monsters Mets vs. Eddies? at each other. Players can kill monsters and enemies to gain screws to buy more powerful weapons. When powerful enough, they can kill the other team's turrets (Rush and Treble?), break into the base and kill the opposing Doctor.

Dunno if it's possible to do that advanced kind of behavior with monsters though.

I had a similar idea, but it involved multiple game series (so we could pull a bigger variety of characters), more LoL-esque mechanics, and less professor homicide.

EDIT: Fleshed out the idea a bit more. Now to get working on it. Maybe.
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November 16, 2012, 02:19:28 AM
Reply #103

Offline SaviorSword

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Re: The Idea(s) Topic
« Reply #103 on: November 16, 2012, 02:19:28 AM »
All we need now is a Summoner's Rift map for MM8BDM then! :p

November 21, 2012, 07:07:02 PM
Reply #104

Offline xColdxFusionx

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Re: The Idea(s) Topic
« Reply #104 on: November 21, 2012, 07:07:02 PM »
I wish my other hard drive didn't fry so I could show you the WIP Summoner's Rift I had in the works.

The maps would be more along the lines of Awesomenauts or Monday Night Combat (smaller, so the more action-oriented guys wouldn't get bored by long movement times, but having that typical multi-lane + jungle construction.) Each one would have its own gimmick based on the level/series it's based on (i.e. a Gravityman map with a low-gravity zone a-la AI Station 404, or an Eversion map that changes themes and hazard layouts every so often) and its own unique neutral monsters (Pig Officers for Hollywood Holocaust, for example, or Flandre as a "boss" in Scarlet Devil Mansion).