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Author Topic: Ghouls vs Humans NES  (Read 78973 times)

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November 04, 2012, 04:20:06 AM
Reply #75

Offline tsukiyomaru0

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Re: Ghouls vs Humans NES
« Reply #75 on: November 04, 2012, 04:20:06 AM »
Also you forgot a fact:
Creeper: Tiny Tiny Clever Hitbox
Yurei: Default Hitbox

November 04, 2012, 06:34:36 AM
Reply #76

Offline Orange juice :l

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Re: Ghouls vs Humans NES
« Reply #76 on: November 04, 2012, 06:34:36 AM »
Alright, ghostbuster needs a serious rebalancing. His proton pack does as much damage over time as choke's bite with very high projectile speeds, and his traps aren't anything to sneeze at either.

November 04, 2012, 01:30:01 PM
Reply #77

Offline CHAOS_FANTAZY

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Re: Ghouls vs Humans NES
« Reply #77 on: November 04, 2012, 01:30:01 PM »
Okay, now I understand why people wouldn't want Jitterskull to get a buff against pits--in theory, he could camp in the bottom of a pit and no one would ever be able to get him.
So what about this:  what if his altfire also makes him hover, unable to fall a la Pharoahman's altfire in YDClasses?  It'd need to only be activateable while on the ground, though, otherwise it'd have the same pit-camping problem.  Does that sound agreeable to everyone?

November 04, 2012, 02:48:35 PM
Reply #78

Offline Max

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Re: Ghouls vs Humans NES
« Reply #78 on: November 04, 2012, 02:48:35 PM »
A few things I noticed that people haven't pointed out yet

-Creeper is completely useless if you jump, I don't know whether or not the stun balls should stop you from jumping but it's a possibility

-Engineer's nailgun seems to be sjas weakness? In fact it seems a bit powerful all round and has infinite ammo to boot

-Creeper could be given the normal hitbox, because there are no creeper only areas like there were in the old maps

-Marine needs his hitscan back, he seems quite useless along with the Hunter currently

-Creeper's too easy to see

November 04, 2012, 03:07:40 PM
Reply #79

Offline TheDoc

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Re: Ghouls vs Humans NES
« Reply #79 on: November 04, 2012, 03:07:40 PM »
Creeper may be easy to see, but it's balanced with his small hitbox. Seeing and hitting Creeper are two completely different things.

November 04, 2012, 03:43:53 PM
Reply #80

Offline Orange juice :l

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Re: Ghouls vs Humans NES
« Reply #80 on: November 04, 2012, 03:43:53 PM »
Not with creeper being so slow. Sure, he's hard to hit, but to him, you're impossible to hit. The small hitbox is a gimmick, make him harder to see instead. Also, the 8-bit noise is a good deal more noticeable than the whisper.

November 04, 2012, 04:00:12 PM
Reply #81

Offline Max

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Re: Ghouls vs Humans NES
« Reply #81 on: November 04, 2012, 04:00:12 PM »
[15:59:07] Communist Mage: Humans are boring
[15:59:14] Max: i want santa
[15:59:27] Communist Mage: me too
[15:59:44] Max: start a petition
[15:59:53] Communist Mage: You should do it

everyone should agree with us

November 04, 2012, 09:14:46 PM
Reply #82

Offline Korby

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Re: Ghouls vs Humans NES
« Reply #82 on: November 04, 2012, 09:14:46 PM »
I agree only if he has every single one of his soundclips in DPCM.

November 04, 2012, 09:33:09 PM
Reply #83

Offline MusashiAA

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Re: Ghouls vs Humans NES
« Reply #83 on: November 04, 2012, 09:33:09 PM »
Quote from: "Korby"
I agree only if he has every single one of his soundclips in DPCM.

Easy as pie. We just need the soundclips, port them into Famitracker, and record them individually. That sounds like a hassle, so we'll also need someone with the patience to do so.

November 04, 2012, 11:13:55 PM
Reply #84

Offline Laggy Blazko

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Re: Ghouls vs Humans NES
« Reply #84 on: November 04, 2012, 11:13:55 PM »
Moar random thoughts:
- I think the Giant Bros (Jitter and Choke) shouldn't stun nor get stunned  (unless being hit by spark shot or something like that) because that's annoying.
- Frostbite's Pepsodent breath could be nerfed somehow because everyone is slower in this version.

November 07, 2012, 02:24:12 AM
Reply #85

Offline Davregis

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Re: Ghouls vs Humans NES
« Reply #85 on: November 07, 2012, 02:24:12 AM »
Daveris' Nerfbat/Buffbat list!

Nerfbat;

Yurei
SJAS
Ghostbuster

Buffbat;

Cacodemon

Altbat;
Marine (Hitscan?)

I'm rather tired; perhaps I shouldn't be posting.

November 07, 2012, 02:28:15 AM
Reply #86

Offline SmashTheEchidna

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Re: Ghouls vs Humans NES
« Reply #86 on: November 07, 2012, 02:28:15 AM »
I'm totally up for a Cacodemon buff. He's nearly useless once he's been spotted. And his fireballs feel like fighting with spark shock, minus the stun.

November 10, 2012, 01:21:24 AM
Reply #87

Offline TheBladeRoden

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Re: Ghouls vs Humans NES
« Reply #87 on: November 10, 2012, 01:21:24 AM »
Is there really goatse in this mod?  :?

November 10, 2012, 01:33:00 AM
Reply #88

Offline Laggy Blazko

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Where did you hear that?!
« Reply #88 on: November 10, 2012, 01:33:00 AM »
Hehehahah... WHAT?!

November 10, 2012, 01:56:33 AM
Reply #89

Offline MusashiAA

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Re: Ghouls vs Humans NES
« Reply #89 on: November 10, 2012, 01:56:33 AM »
I checked the thing.

It's all family-friendly. Still shocking, but not scarring.