Sometimes I make unplayable/unfinished tech and there's not really a place for it.
This is now that place.
I take requests if they interest me.
You may do whatever you please with these files.
From Megaman Rocks.
Rapid fire splash weapon to fix allies and "fix" (debuff) enemies.
http://www.mediafire.com/file/oxigmw8hxiedv5o/RepairBeamCode2.pk3 (http://www.mediafire.com/file/oxigmw8hxiedv5o/RepairBeamCode2.pk3)
Looking up and down selects different attacks.
Still gotta make it look good on horizontal hud.
http://www.mediafire.com/file/cdx7vco57k4b0d2/PitchChooseAttack3.pk3 (http://www.mediafire.com/file/cdx7vco57k4b0d2/PitchChooseAttack3.pk3)
Centaur Flash and outgoing Shadow Blade only visible to yourself and allies.
http://www.mediafire.com/file/u5u41corlkgkps1/CFlashSBladeACSTeamVisible2.pk3 (http://www.mediafire.com/file/u5u41corlkgkps1/CFlashSBladeACSTeamVisible2.pk3)
Afterburn, backstabs, and headshots.
https://www.mediafire.com/file/cwfpywcottnalsw/TF2SpecialDamage4b.pk3/file
Reflect Shoot from MN9.
Should probably upgrade with actual +USEBOUNCESTATE at some point
http://www.mediafire.com/file/8m5iojhl5s74av2/ReflectShoot2.pk3 (http://www.mediafire.com/file/8m5iojhl5s74av2/ReflectShoot2.pk3)
Johnny copywep for Guilty Gear expansion.
Throw a coin and slash it.
http://www.mediafire.com/file/libtl6cv5cos8ei/GlittersIsGoldv2b.pk3 (http://www.mediafire.com/file/libtl6cv5cos8ei/GlittersIsGoldv2b.pk3)
Zenyatta's discord orb from Overwatch.
For new mod I planned, not sure when I'll get back to it. If you're savvy, you can tell what it was from the sprite.
http://www.mediafire.com/file/91jj19yay3qeky7/DiscordOrb2.pk3 (http://www.mediafire.com/file/91jj19yay3qeky7/DiscordOrb2.pk3)
"Give KillBuster"; auto kills enemy players really fast. For testing/cheating purposes.
http://www.mediafire.com/file/n8gghknqohnerpv/KillBusterV1a.pk3 (http://www.mediafire.com/file/n8gghknqohnerpv/KillBusterV1a.pk3)
Grand Dad and CP9 Agent class.
Posted this on Discord 06/06/2016. Grand Dad broken a bit by +NOGRAVITY changes since then.
http://www.mediafire.com/file/occ4f89a9mb4rbu/BaselessClassesV1B1.pk3 (http://www.mediafire.com/file/occ4f89a9mb4rbu/BaselessClassesV1B1.pk3)
old files
Afterburn, backstabs, and headshots.
Headshot code still needs to be recoded with +HITTRACER.
http://www.mediafire.com/file/imnv8dzh8buhiuh/TF2SpecialDamage3b.pk3 (http://www.mediafire.com/file/imnv8dzh8buhiuh/TF2SpecialDamage3b.pk3)
Fewer scripts, HitTracer on HeadShot bullet.
http://www.mediafire.com/file/bb7qn4d4ww0a2yc/TF2SpecialDamage4a.pk3 (http://www.mediafire.com/file/bb7qn4d4ww0a2yc/TF2SpecialDamage4a.pk3)
https://www.mediafire.com/file/cwfpywcottnalsw/TF2SpecialDamage4b.pk3/file
backstab code improvement, easier to define what the backstab angle should be
old TF2Damage
https://www.mediafire.com/file/3scdbx8jwcmvdnz/TF2SpecialDamage4ah.pk3/file
test team-exclusive classes
https://cdn.discordapp.com/attachments/160882052177199104/922449761871724644/v6a-LightVsWilyClassTest.pk3
new system to select a class for each team (add after previous file)
https://cdn.discordapp.com/attachments/160882052177199104/922449762035331072/LvWTeamClassSelect-Zan3p1-b1.pk3
(old method)
https://cdn.discordapp.com/attachments/160882052177199104/922449986275389501/LvWTeamClassSelectb3.pk3
a buster that hits through walls, no ripping
decorate and acs versions
https://cdn.discordapp.com/attachments/160882052177199104/924840712133025872/WallPierceBuster4.pk3
TF2 Special Damage update
Damage EVENT script
https://cdn.discordapp.com/attachments/160882052177199104/957116937530408990/TF2SpecialDamage5a.pk3
Report
So how I typically did afterburn was I used the fact the player is QUICKTORETALIATE.
What that flag does is cause a hurt player to acquire their hurter as a target.
It seems immediate, but according to testing... not quite.
Test file:
https://cdn.discordapp.com/attachments/160882052177199104/957116992685498398/TF2SpecialDamage-T.pk3
What this does
1. Players insta-die to afterburn.
2. A shot from the megabuster creates 2 explosions
Explosion1 belongs to player 1 and inflicts afterburn
Explosion2 belongs to player 2 and does not inflict afterburn
(note: *you* are player 0)
Logically, a player 3 hit by that shot should die to afterburn from player 1.
But it doesn't quite pan out that way...
https://cdn.discordapp.com/attachments/160882052177199104/957121772778561606/TF2SpecialDamage4b.pk3
player 3 dies to player 2. cause their explosion hijacks the target before TheAfterburn can assign its target.
https://cdn.discordapp.com/attachments/160882052177199104/957123456808411146/TF2SpecialDamage5a-b0.pk3
ok, let's try spawning TheAfterburn directly from the victim while knowing its target.
no good. the victim doesn't acquire its target fast enough.
player 3 is killed by its current target. (self destruct if no target)
https://cdn.discordapp.com/attachments/160882052177199104/957116937530408990/TF2SpecialDamage5a.pk3
success
the damage EVENT script knows its damagetype, the AAPTR_DAMAGE_SOURCE, the AAPTR_DAMAGE_TARGET. instantly.
TheAfterburn can be spawned from this info.
player 3 is killed by player 1 as intended.