FGGTD01 - Chemical Breakdown: Trash disposal center that both crushes the trash and breaks it down with chemicals. Uncrushed junk offers some cover.
FGGTD02 - Sky High Platforms: Two platforms over the clouds connected to towers. Higher ground leaves you open but allows you to shoot past enemy's cover.
FGGTD03 - War Ships: Two ships flying through space, combat your enemies over the gaps. Bring the fight to your enemy by using the door teleporters to reach the catwalk on the other ship.
FGGTD04 - Hot Place: Lava separates you from your foes, hit them from long range or close in to lower their chances to dodge. Oil pits are connected to the one on the opposing teams opposite side, burn it to take out anyone in it, but be careful.
FGGTD05 - Bounce House: Little cover in this large arena, use springs to bounce yourself out of the way of your opponents attacks. Some better weapons are higher up, but riskier to get to.
FGGTD06 - Research Center: Gravity and Light is being tested in this facility. When the gravity is low the lights are off, and when the lights are on gravity is high.
FGGTD07 - Crystal Mine: This underwater mine shimmers beautifully. It is wider then it is long, and hallways are tight, use the weapons available to hit your opponents even behind cover.
FGGTD08 - Light's Simulator: Light has allowed use of the training room at his lab, the weapons of his first set of robot masters are across this arena. The invisible barrier keeps you from crossing into the other teams side but allows you to get up close.
ForteGigas Deathmatch pack:
FGDM01 - Forest River: Octagon shaped map within a forest. River circles the map pushing players and items alike. Extra weapons hidden in the trees on the island.
Look at the top right and notice Danger Wrap is not where it spawns, the items in the river move.
FGDM02 - Pac Map: Look at the map, I don't think I need to explain much more. I don't want to hear whining about getting lost or the textures, thats how Pac Man would feel in while running around the map.
FGDM03 - Dynaman Proto: The map I pulled from the DOS expansion is making its return here.
FGDM04 - Blood Gulch: A not so great replica of the popular Halo map. Pistol = Buster, Assault Rifle = Yammato Spear, Plasma Rifle = Bass Buster, Shotgun = Air Shooter, Rocket Launcher = Hard Knuckle, Grenades = Hyper Bomb, Sniper Rifle = Dive Missle, Fuel Rod Launcher (from the PC version) = Crash Bomber, and Flame Thrower (PC version) = Fire Storm
FGDM05 - The Pit: MORTAL KOMBAT!!! Not really, the idea was to replicate it. Lots of holes with walkways, watch where you are stepping.
FGDM06 - Castle Cortyard: Vertical Level with not many weapons, but an Eddie at the top to help with this. Crowrangs are numerous.
FGDM07 - Torchman Proto: I bet some of you wished this died in the bowels of my hard drive, well it didn't and its gotten a slight visual facelift.
FGDM08 - Orbital Elevator: Three floors and an elevator shaft, the "ground level" is the only part with normal gravity.
"top floor"
"middle floor"
"ground level"
FGDM09 - Simple Deathmatch: Exactly what the name implies, not too much space keeping fights short.
FGDM10 - Sand Pit: Another small map but mostly in the open this time around.