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The Ghoul's Forest / Re: GVHv3b6 - Beta Test!
« on: January 06, 2014, 05:03:44 AM »
Hm, a interesting thought, maybe that it would be doable by running some ACS scripts clientside through a clientside-spawned-only actor, somehow. And having that actor decide the noise level by checking if you're the cause of the sound or maybe applies to all Sjas players. This concept could even be used to mute the Sjas player's own chase sound entirely, maybe.
But just halfing the volume or something for the owner might be enough. Probably doable if i can work out a way to have it quickly target and check the player's class.
Due to the lack of testing oppertunities with larger player groups i've got nothing better to do anyway. :P
Edit: Well i had time to kill at work and turns out it just doesnt sound very well; the sound may fluctuate (but i blame that on the weird sound setting of the work computer, ALL sound lowers to a set volume when sound occurs in any loud fashion, except background music, otherwise sound slowly rises again to a set higher volume), and the sound doesnt follow the player making said sound making things even more confusing and weird.
Well, atleast that was an interesting experiment in clientside-only noises that may need to be put to use someday.
But just halfing the volume or something for the owner might be enough. Probably doable if i can work out a way to have it quickly target and check the player's class.
Due to the lack of testing oppertunities with larger player groups i've got nothing better to do anyway. :P
Edit: Well i had time to kill at work and turns out it just doesnt sound very well; the sound may fluctuate (but i blame that on the weird sound setting of the work computer, ALL sound lowers to a set volume when sound occurs in any loud fashion, except background music, otherwise sound slowly rises again to a set higher volume), and the sound doesnt follow the player making said sound making things even more confusing and weird.
Well, atleast that was an interesting experiment in clientside-only noises that may need to be put to use someday.