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Messages - CarThief

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31
The Ghoul's Forest / Re: GVHv3b6 - Beta Test!
« on: January 06, 2014, 05:03:44 AM »
Hm, a interesting thought, maybe that it would be doable by running some ACS scripts clientside through a clientside-spawned-only actor, somehow. And having that actor decide the noise level by checking if you're the cause of the sound or maybe applies to all Sjas players. This concept could even be used to mute the Sjas player's own chase sound entirely, maybe.

But just halfing the volume or something for the owner might be enough. Probably doable if i can work out a way to have it quickly target and check the player's class.
Due to the lack of testing oppertunities with larger player groups i've got nothing better to do anyway. :P

Edit: Well i had time to kill at work and turns out it just doesnt sound very well; the sound may fluctuate (but i blame that on the weird sound setting of the work computer, ALL sound lowers to a set volume when sound occurs in any loud fashion, except background music, otherwise sound slowly rises again to a set higher volume), and the sound doesnt follow the player making said sound making things even more confusing and weird.
Well, atleast that was an interesting experiment in clientside-only noises that may need to be put to use someday.

32
The Ghoul's Forest / Re: GVHv3b6 - Beta Test!
« on: December 25, 2013, 04:48:20 PM »
A interesting thought, i could always check those with anti-felefrag flags, i guess.
Hm, and a desert eh? I guess do be careful to not make it too large that it'll be sheer human Paradise, and i do hope that screenshot is not even close to the final result, if anything it could kinda use the good ol infinite background wall thing in conjunction with some fences and stuff, like they often do with water in other maps, so you're not staring at a large wall where the desert should seemingly stretch on.

The rocks could be a bit less blocky/square-ish too but i guess thats just nitpicking a bit much by now. :P
Hm... Even with some maps added i dont know if i could get the thing updated very recently, always had a bit of a lack of testers for any large-scale tests to make sure balancing works and such. I guess that will take a fair while...

Ugh this unwanted windows-issued spellchecker is driving me crazy, i need to find a way to turn that damn thing off... The godamn thing only accepts dutch language and i want the damn thing entirely off... Damn Windows 8 computers...

33
General Gaming Discussion / Re: Skullgirls
« on: December 25, 2013, 02:11:16 AM »
Well, now that they've nerfed the whole long-ass combo thing with a more tight undizzy gauge under the health bars, i really should try the multiplayer at some point. Especially now that I've got a computer that wont take 5 minutes to load the freakin' game due to a dying hard drive.

So i wonder if there's anyone to play with that is going to be fun to play with a bit more casually instead of having to wait out long-ass and reset-heavy combos? I guess if anyone's willing to give it a try, my skill level at the game isn't too bad; can beat the Nightmare AI no problem, with good ol 10-30 hits per combo depending on the character, sometimes more, if i actually try hard on the combo. Maybe even the odd reset while in the air, if the character is any good with those. Though sometimes i feel like giving some space and ending a combo early, whatever's on my mind i guess. :P

And if whomever i'm facing isn't very good i guess there's still 3 characters i don't quite have a good grasp on yet and i could pick those to make things rather fair.
Hm, wonder when they'll be done with Big Band, he seems like halfway there by now, just needs more animations and coloured frames. (And probably a load of balance tweaks.)

34
General Gaming Discussion / Re: Starbound!
« on: December 25, 2013, 01:55:41 AM »
Well i hope they fixed that by now while they where fixing the bug where placed chests would generate new items on their own accord, even though the PLAYER placed them, not the world.

Hm, did they add any form of security yet for ships? I'd try multiplayer if it weren't for the fact anyone in the same group can enter your ship, rob it of all its contents and even jam it full of junk, if they feel like it. Which is rather unfortunate given how much i tend to packrat into my ship, its also my base of operations and manufacturing. :P

35
General Gaming Discussion / Re: Multi Theft Auto?
« on: December 25, 2013, 01:51:37 AM »
Damn that brings back the memories, its been ages since I played those online, though back then my computer was pretty crappy so I played Vice City instead of SA. Plenty of bad memories too, though, the servers I where on had some of the worst admins I ever managed to encounter...

Though if Cutstuff's occasional Minecraft servers isn't enough to keep a thing going, I don't think this will be very long-lasting either, unfortunately. Ah well hope something comes out of it I guess.

36
The Ghoul's Forest / Re: GVHv3b6 - Beta Test!
« on: December 25, 2013, 01:45:02 AM »
Hm, yeah that's a highly persistent bug that I tried to fix but the only potential solutions would allow players to move through eachother and that can kinda break the game. I've only ever witnessed it in singleplayer though, mostly during campaigns, there's something about it that always has it happen there, but practically never in multiplayer, unless that changed at a late update? Havent played in a while though, games like Starbound can take a lot of time, heh... Oh and that bug also happens sometimes while running through enemies that just died, like when munching them with Choke.

I guess the map shouldn't have any instant death pits, as those are awful to work with when you're Jitterskull, he also doesn't work well with deep water, so overusing that is not adviced (but possible, see Lets Bowl), on the other side of things overuse of ice/slipperiness may benefit him too much! Hehe... Ah how far he'll slide when attacking on ice.
Hm, also be careful to not create any holes or such where Creeper can essentially either walk out of the map or be unable to be shot (for creeper-only tunnels the out of range areas could have damage over time effects, like poisonous waste.

I guess it also helps to be careful with any 3D platforms/bridges, those mess with Jitterskull too if not properly handled. Bridges certainly can be used against him (some older/poorly made bridges may result in him being unable to go above/below it, or get stuck), as he cant get on top of bridges from the lower areas, if they work properly.
I cant make guarantees about adding the map though, not all of them play very well after all.

Man I really should update the topic with the latest testing build sometime, also replaced a old map of mine with a newer one.

37
Meh, while i hardly ever participate in MM8BDM-related stuff (mostly due to MASSIVE lag), i might as well post my own thoughts and observations.

1. Well this just seems like the inevitable result of a community after most of its popularity wears off, the golden age has passed, all people have left is looking back at better times and blame the current times for being what they are, even if it cant be helped. Large-scale updates may temporarily relieve the problem but the good stuff has passed, its only going downwards now, or at best it'll stay roughly the same if new players come in at a decent enough rate. Cant say there really is a fix for it, people just go to the newer shiney thing and move on.

2. This is the inevitable fate of any game on Skulltag and Zandronum, you cant fight it, really. The core game will get old and people will take the (highly intended, no doubt) modding freedom to improve upon said game or make things of their own they deem more interesting to replace it. But hey, no-one's being stopped from hosting their favourite old thing, its still a viable method if you got friends to bring in and draw a crowd. Hm, not to mention, competition may grow old and unwanted in a community of such young age, where they prefer to exchange competition of old with the fun silly and meaningless game(mode)s of new.

3. I cant blame em for giving up, all communities eventually dry up and go away. How many communities have you been part of since you where a kid? I'd imagine the common person in this day and age would have been in and passed through atleast 4-6 of them. This is just another one of many, really. Only reason why i'm still around is because of the sheer moddability of the port, which is a great extender of a game or community's life. And with all this, is there any true fix at all? At best we could wait until Cutman makes a new fancy game and an new community arises.

And somewhat unrelated, godamn, this... THING, got 3 pages in a single day, but the good ol Minecraft topic hasnt gotten stuff in ages? Bah, now THAT is more of a hopeless situation then the community's current status. Cant a man have his occasional Minecraft fix without having to rely on dodgy, griefer heavy online communities...?

38
General Gaming Discussion / Re: Skullgirls
« on: November 13, 2013, 11:23:12 PM »
Guess i've had this game for quite a while now on Steam, quite good fun, the singleplayer, atleast. The game has a rather merciless reputation of its online play so far, and highly abusable tactics, so i havent quite ventured into that yet, even after 120 hours of play against the AI (mostly out of boredom). :P

I guess the practice did kind of pay off atleast, got a good handling on 6 out of 9 characters, basically everyone but Painwheel(the whole flying to combo gimmick is so far off from the other characters), Cerebella (i guess grapplers arent my main thing, cant do the 360 worth shit either on this keyboard) and Fillia (havent quite learned any good combo's on that one yet, they all seem so short and ineffective, one hell of a quick dash attack though).
But maybe friendly multiplayer matches might be interesting at some point, as the AI is getting a tad easy at times on Nightmare, and its not that great for practicing or maintaining safe attack chains in case of them blocking it. Using the same name for the Steam account as i do here.

And the new character Big Band is already making its way through the beta it seems, though still incomplete at this point, and from the sound of it not entirely balanced yet either, havent tried him yet though, hope he isnt too gimmicky to control and combo with...

39
Hm, just noticed minecraft got a fairly large update with coloured glass and some new biomes and whatnot, perhaps this warrants the good ol question of starting up a new (vanilla) Cutstuff server with a brand new world?

Though i'm probably horribily late with noticing this update, heh... Ah well its been ages since the last good ol vanilla server. If CMM is still having hosting problems somehow maybe Michael can host yet another one? There's lately been nothing to do anyway. :P

40
I may have missed that detail, but no, just no. I cant see myself being entertained by entering, dying, and losing all my grand stuff i collected if it works this way. Neither do i care for making a new character with the sole purpose of losing everything upon death. I guess it'll be a long wait for anything interesting to happen with this game's servers, atleast i can host my own at times fortunately...

Hm, besides that the game's too glitchy at times anyway for that, at one point joining a server got me killed from falling damage, but i had WINGS. God knows what kind of lethal event said server may host anyway (not to mention how in mid/hardcore you simply cannot do an Pumpkin Moon event).

41
I dont quite care for hardcore servers in general but i suppose you remember that from the Minecraft times as well. Having a normal server at some point would probably be interesting though.

Also, Terraria got a halloween update and with the use of pumpkins one can make a summon item for an invasion that puts Dungeons and Solar Eclipses combined to shame! It cant even be technically beaten, it just goes on until the night passes. Its quite fun to do with friends with endgame-level gear, though dieing is to be expected without proper setup/abuse of certain game mechanics, even in stuff like my shiney 95 defence tank set... :P

42
Hm, well i kind of meant the server the other guy was talking about, unless you're the one hosting it, though either way i'm just kind of looking if there's any actively used Cutstuff-related servers if anything really. Quite handy to kill time with though if there is any, as there isnt anything to do lately. :P

43
Hm, annoying but such are the risks, even moreso then in Minecraft i suppose... Hm, should be worth a look though if the server gets used enough times by the Cutstuff community though. Kinda gives me something to do anyway as i did most singleplayer stuff already anyway.
So i guess maybe you could throw me the ip if the server's anything i'm looking for?

Maybe also gives me an oppertunity to trade/sell some of the millions of good-but-useless-to-me items i found so far. :P

44
Well those requirements for a simple RP server sound rediculous, as for using traps for base defence, i found that the game has them already by default, just employ orange spikey balls of doom everywhere. :P
Example: http://steamcommunity.com/sharedfiles/f ... =186638300 - Dont think i can make a direct image link out of that, but its what i built in another world. Even works well during solar eclipses.

Also, basically everyone and their dog has Terraria by now, but has anyone ever tried hosting a server for Cutstuff users? Would seem quite interesting to have just like the occasional minecraft Cutstuff servers. Though one would have to be extra careful or simply accept the risk of their items being vulnerable in servers, possibily losing them due to griefers or server shutdown. (Which is an exellent reason to always store your important crap in offline worlds, or if it needs to be quick, a Piggy Bank/Safe.)

Would seem like good fun and all to have one ultimately (or two, one for normal, one for hard mode). If the community is to be trusted with a server, in any case.

45
The Ghoul's Forest / Re: Ghoul story backups
« on: July 22, 2013, 12:09:41 PM »
Hm... I posted it... Here? Damn i was way too busy to notice where i was posting that, aparrantly. :P

Uh, sorry for the inconvenience? Oh that was one hell of a busy day, too much things to handle i guess, especially when trying to setup a server through BE, upload files, host own stuff, update topics, heh...

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