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The Ghoul's Forest / Ghouls vs Humans Suggestions?
« on: September 12, 2009, 08:08:08 PM »
I dont see any topic for suggestions to add or change in this forum, so maybe it might be handy to have one.
Anyway, i did think of a suggestion, would it be possible to make choke hold his bloodball for as long as he wanted, and spitting it out on release? As it is extremely inaccurate in combat, so if it was unexpected, it would probaly work better.
In case you worry about abuse by hanging around in a area with one entrance, holding the ball ready to shoot at any incoming enemies, well, hunters do that too!
Hell, maybe you could throw in as a side effect that the bloodball will power up from what we know it currently as to a large area attack, usefull for driving out humans hiding in an nasty room, cave or corner. This should obviously have some kind of warning, maybe choke starts making loud noises or something then, if that wouldnt be too overpowered to implement.
(Then again, i'd say a hunter hiding with ice arrows in a space where nobody can go without being shot is also overpowered. We need something against that tactic, no?)
I cant think of anything else, people arent hosting the beta's often so i cant even think of a way the humans should be nerfed! :P
Hmm... That gives me an idea, too. How about if this situation continues without proper gameplay feedback, you can just bribe/convince someone to host the proper server and get a testing team? Or just being on a server would probaly attract people too. :P
Anyway, i did think of a suggestion, would it be possible to make choke hold his bloodball for as long as he wanted, and spitting it out on release? As it is extremely inaccurate in combat, so if it was unexpected, it would probaly work better.
In case you worry about abuse by hanging around in a area with one entrance, holding the ball ready to shoot at any incoming enemies, well, hunters do that too!
Hell, maybe you could throw in as a side effect that the bloodball will power up from what we know it currently as to a large area attack, usefull for driving out humans hiding in an nasty room, cave or corner. This should obviously have some kind of warning, maybe choke starts making loud noises or something then, if that wouldnt be too overpowered to implement.
(Then again, i'd say a hunter hiding with ice arrows in a space where nobody can go without being shot is also overpowered. We need something against that tactic, no?)
I cant think of anything else, people arent hosting the beta's often so i cant even think of a way the humans should be nerfed! :P
Hmm... That gives me an idea, too. How about if this situation continues without proper gameplay feedback, you can just bribe/convince someone to host the proper server and get a testing team? Or just being on a server would probaly attract people too. :P